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Feedback comments for LD26
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| Timestamp | Since previous | Game | Smaxx's comment |
|---|---|---|---|
| Apr 29 14:21:00 | INO | Yeah, my biggest issue with the game are the controls I think. I'm more used to the other orientation, where "up" means "top right". Other than that, nice idea, although I think the speed should scale based on how many blocks you've uncovered as green. | |
| Apr 29 14:29:00 | 8m 00s | Monoboy | Nice Little game. The game screen doesn't appear in the right Position on IE 10 (Windows 8) for me (half way off the left side of the window), works fine in Chrome. You should definitely add some kind of loading screen. Everything going blank when loading is as odd as seeing only sprites between Levels. Oh, and I think the Angry Video Game Nerd would hate this game. It's too easy to fall through the borders of the dark cloud platforms, cause they're smaller than the actual graphic. :) |
| Apr 29 14:35:00 | 6m 00s | Lab Invasion | Nice, but the controls feel a bit odd (why aren't they rotated by 45 degrees to match the block alignment?). Also, please don't use Z for a keyboard shortcut, unless you add Y with the same function. Not everyone has the Z down there on the left. |
| Apr 29 14:36:00 | 1m 00s | Citsilaminim | Yep, same here. Invalid or corrupt jarfile. |
| Apr 29 14:42:00 | 6m 00s | grow. | Seems to work fine in IE10, but I'm not really sure of the Overall Goal of the game. |
| Apr 30 07:48:00 | 17h 06m | Merkaba | Nice graphics, the game is missing sound and I had to give up twice because I somehow got "out of bounds" skipping some obstacle by accident, so I could no longer leave the current screen. |
| Apr 30 07:54:00 | 6m 00s | Join | Nice, but I'm not really sure why it only works in Chrome (didn't check to be honest). You should definitely try to get it to work cross-platform, given its minimalism/simplicity and "slow" Animation style. |
| Apr 30 08:01:00 | 7m 00s | Ville | Nice idea, but I really think it suffers from the minimalistic graphics and sound. I'd even consider the sound to be annoying, but I like the general idea. You should try expanding on that, although making it a bit more complex (like a mix between The Settlers and Dwarven Fortress). |
| Apr 30 22:38:00 | 14h 37m | Hiddensquares | Interesting, yet very confusing. I still don't get it 100% I think. :) |
| Apr 30 23:13:00 | 35m 00s | Pix | Very entertaining, although that "step sound" is getting a bit annoying over time. And the file size could be abit more minimalistic with 16 MB. :) |
| Apr 30 23:44:00 | 31m 00s | -- | Very interesting concept. I don't really understand why a spaceship would have to flee some kind of saw(?), but it's really nice. That replay feature reminds me a lot of the Prince of Persia. |
| May 1 08:23:00 | 8h 39m | Ming Imah Lism the Wizard ! | Well, the graphics are quite nice, but the animation is a bit odd: The character moves back/forth, which looks less like walking to me, more like stuttering (I know it's most likely intentional). Also the fireball shooting others have mentioned: The balls should fly from the same height Monsters try to attack you (especially goblins). Oh, and that "boss fight"... before being able to realize I'm in a boss fight I'm dead because he charges at me and almost instantly kills me. At least that part hasn't been fun. ;) |
| May 1 08:35:00 | 12m 00s | Dwalk | Nice idea, but my biggest gripe is possibly the forced coop and rocks getting stuck on tiny Corners (while you're being unable to move due to enemies nearby). It could need some short tutorial stage rather than a wall-of-text instruction. |
| May 1 08:48:00 | 13m 00s | The Vale | I like it. Only annoying Thing are the jumping "physics". It's hard to explain, but that one stage where you have to jump around a platform right above you is very tricky to pull off. There should probably be some short extra time where you're still able to jump despite running off a platform. |
| May 1 09:30:00 | 42m 00s | Persist | My favorite game so far this time. Although I'm having some issues jumping from the platforms behind the third waterfall. Not sure I'm missing something. |
| May 1 10:12:00 | 42m 00s | ... | Very nice. Probably the most interesting "blocky" game so far this round. To those having issues with many red blocks: Try to unlock them the right moment so they just move with others rather than limiting your movement even more. |
| May 10 13:48:00 | 219h 36m | Gon Of War | Movement reminds me of some old ufo movies. Really interesting, although I didn't get any enemies? Only my own orbs spawning for a while, then the big thing disappears and that's it? |
| May 10 13:54:00 | 6m 00s | In the dark | The music is a bit too minimalistic for my likings. I'm also having quite some issues with controls: when switching Tabs (in IE10) sometimes I'm no longer able to control the character, plus some gaps seem to require perfect timing (starting at the third or fourth Screen below that arrow thingy). Overall, I like the idea, but it's - as mentioned above - almost a bit too minimalistic. |
| May 10 13:57:00 | 3m 00s | Bob the Minimalist | Where should I start, I'd say rwos said most already. It's a bit confusing at first, but overall... okay. It could Need some more feedback like sounds to make it more clear whether you did something good or bad (rather than staring at the score). |
| May 10 14:03:00 | 6m 00s | SoO | Tried to compile it on Windows, but would have had to downgrade SFML first - well. :) Just one minor thing regarding your source: you should include SFML using <> brackets, because it's essentially a system library not included in your local source. Having a video definitely won't hurt, so people can at least look at the gameplay, it seems to be looking very interesting after all. |
| May 10 14:11:00 | 8m 00s | Weapons of Minimal Destruction | Very nice, although I've had a few issues gliding alongside the borders (getting slower/stuck at some point if you don't use a second direction in time (despite not being on the outermost part of the side). |
| May 10 14:20:00 | 9m 00s | Potato Dungeon | Very nice, I like it - also runs great in IE10. The only complaint I've got is the sword fighting. That's introduced almost a bit too late. I nearly lost interest "oh it's the same over and over again", and then that fighter pig appeared... :) |
| May 10 14:27:00 | 7m 00s | Budget Squad | Really like the game, although I'm no real fan of "play two chars at once" games. |