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Feedback comments for LD25
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| Timestamp | Since previous | Game | Meep's comment |
|---|---|---|---|
| Dec 17 07:43:00 | ECHO CHAMBER | Quite unique! :) | |
| Dec 17 08:00:00 | 17m 00s | NONEX | The aesthetics were pleasing :) |
| Dec 17 08:03:00 | 3m 00s | The Mute King | Interesting concept, but it was hard for me to get the gestures right. ): |
| Dec 17 08:09:00 | 6m 00s | Be the Villain | I like the art style, but feel the gameplay was very repetitive. It seems like it could have used something to avoid while robbing the place. |
| Dec 17 08:11:00 | 2m 00s | 'Goat, give me back my clothes !' | I like the art style, but felt the game was difficult to control. At times it had a 'glitchy' feel to it. ): |
| Dec 17 08:15:00 | 4m 00s | Big Bad Wolf | I feel the animations seem a little too 'rigid.' The wolf's hitbox also seemed a little awkward for traversing that map. Though other than that, good job! |
| Dec 17 08:20:00 | 5m 00s | Super Mario Boss | The control felt a little too slippery. ): I like the art style, though. |
| Dec 17 08:25:00 | 5m 00s | Bertie the Butcher | I really like the art-style you chose for this. Cleaning up the blood from a kill was a very clever touch! |
| Dec 17 08:29:00 | 4m 00s | A Chistmas Rebel | I really liked the graphics and AI in this. I feel he jumped too high for a fixed-jump height design. Having the character do a shorter hop when releasing the jump button early might give it a more controllable feel. :) Great work! |
| Dec 17 08:36:00 | 7m 00s | Bret | The graphics are very well done! :) |
| Dec 17 08:42:00 | 6m 00s | Evil is Sometimes Rendered Unconscious | Did pretty well setting the mood at the start there. :) |
| Dec 17 08:45:00 | 3m 00s | BOTWALK | Excellent graphics! I had issues with mouse controls (LMB wouldn't work for me) but I was able to enjoy it with my keyboard, nonetheless. :) |
| Dec 17 08:52:00 | 7m 00s | Trying to get by | I really like the idea behind this! :P Fun game. |
| Dec 17 09:00:00 | 8m 00s | Evil Rover | I liked the art and sound; definitely could've been expanded further. |
| Dec 17 09:03:00 | 3m 00s | Castle of Doom | Very fun game! Might be good to add a cooldown to the cannon. :P |
| Dec 17 09:10:00 | 7m 00s | Cruel Cruel Dastard | Very fun; clever take on the theme. :) |
| Dec 17 09:14:00 | 4m 00s | Baboom:The Villain | Nice game! I think there's a bug where if you continue holding the mouse button down when your mouth-bar empties, you can keep your mouth open up until you release the mouse button (Can keep it open the entire run). |
| Dec 17 09:29:00 | 15m 00s | Granny's Gummies | Very neat idea; was fun to watch how they reacted to changing sugar levels. Could probably expand the idea further. :) |
| Dec 17 10:08:00 | 39m 00s | Final Days of the Victor | The sounds made this much more enjoyable, great work! |
| Dec 17 10:38:00 | 30m 00s | Evil Driver | Very nice take on the theme! |
| Dec 17 10:46:00 | 8m 00s | Prison Break! | I like the graphics, but they could have used some animation. The stand-back mechanic is a neat idea, but I feel it needs some limitations (not sure what, though). |
| Dec 17 10:49:00 | 3m 00s | Satan's Booger | I feel the art could have used some consitency, but I -really- liked the idea behind the spikes only coming out at a minimum speed! |
| Dec 17 10:55:00 | 6m 00s | The Exterminator | I find it was difficult to control the vertical speed, and it isn't clear how it relates to the theme. I feel some minor tweaks to the player's speeds/accelerations would help. A background would greatly help its visual appeal too. Aside from that, great work! |
| Dec 17 10:58:00 | 3m 00s | Praelia Solus | Very nice! With more time spent balancing/tweaking, and perhaps expanding on it, it has a lot of potential. :) |
| Dec 17 11:04:00 | 6m 00s | Diabolical Genius | I really like the overall look and feel of this. :) I feel the idea could be further expanded on; it has a lot of potential! |
| Dec 17 11:06:00 | 2m 00s | Minion's Defense | I really enjoyed fighting alongside a mob of AIs. It wasn't clear how it relates to the theme, but it was definitely a lot of fun! :) |
| Dec 17 11:20:00 | 14m 00s | Storm the Castle | Very nice game! :) Could definitely be expanded on; it has a lot of potential. |
| Dec 17 11:23:00 | 3m 00s | Catvillain | A cute simple game. I feel it could've used extra mechanics that could perhaps slow the man down, or limit where you could go from given spots. That's just me, though. Good work! :) |
| Dec 17 11:26:00 | 3m 00s | Die Block | Changing the blocks to people/obstacles could have better emphasized your take on the theme. Other than that, it has a neat Minecraft + Lemmings feel to it. :) |
| Dec 17 11:33:00 | 7m 00s | Dungeon Overlord: Master of the Queue | Very nice concept! Not too much to do in its current state, but it has a lot of potential to be expanded on. :) |
| Dec 17 12:44:00 | 1h 11m | Cow Stealer | Congrats on your first game. :) Something trying to stop you in the game would likely help with the gameplay. |
| Dec 17 12:59:00 | 15m 00s | The Twist | Very awesome take on the theme. :P I loved it. |
| Dec 18 00:36:00 | 11h 37m | O TUTT'I CAVI LESI | The art style was interesting, but I couldn't figure out what to do. ): |
| Dec 18 00:40:00 | 4m 00s | Villain OS 8 | I found myself petting the cat before it told me to. :P |
| Dec 18 00:42:00 | 2m 00s | Black Knight Blockade | I really love the overall look of this; cute sprites. :) |
| Dec 18 00:45:00 | 3m 00s | Centipede 2013 | A very well implemented idea. :) It was a little too easy in my opinion, but still enjoyable. |
| Dec 18 00:57:00 | 12m 00s | Under the Bed | Very neat idea; I really enjoyed it. :) The monster animation was a very nice touch. |
| Dec 18 01:05:00 | 8m 00s | Dream Chamber | A fun implementation of a Binding of Isaac-like game. I personally didn't feel a strong tie in with the theme, but it was enjoyable nonetheless. :) |
| Dec 18 01:10:00 | 5m 00s | Earth Beast | Very fun game! I personally felt the graphics could have been more consistent (The style of the beast vs the buildings/helicopters/people seemed very different). Having the fireball sprites rotate to be facing the direction they're travelling in would've added a nice effect as well. Overall though, great work! :) |
| Dec 18 01:20:00 | 10m 00s | Conquer the World | It was fun to watch the units go at it. I feel it would've been a lot better with larger sprites; the current state has an overworld-map/mini-map kind of look to it. I also feel the units could be balanced better; at the moment dragons seem much better than any other unit that once you reach them, you just spam them from then on. There doesn't seem to be too much strategy involved, but rather trying different combinations until you get dragons. It was a nice implementation, though, and has lots of potential. :) |
| Dec 18 01:34:00 | 14m 00s | Burglar | I really like the art style of them game. The controls didn't feel very natural, unfortunately (Holding X then pressing Z, etc.). I also feel the jump height is too high for a fixed-height-jump design; perhaps a quick-release, short-hop of sorts would make things feel more controllable. Aside from these though, good work. :) |
| Dec 18 03:23:00 | 1h 49m | Event Horizon | Beautiful :) |
| Dec 18 05:16:00 | 1h 53m | Unhappy Holidays! | I like the art and gameplay, but I'm not sure how this ties into the theme. :( |
| Dec 18 05:36:00 | 20m 00s | Puny Heroes | I really like the overall appearance of the game. Though like yourself and others have already said, it could use some tweaks/balancing. It has a lot of potential though, nice work! :) |
| Dec 18 05:47:00 | 11m 00s | Dracula's Treasure | I absolutely love the look and feel of this game! The art and music are awesome, and the control/physics feels great too. :) It definitely was a little difficult, but that's not necessarily a bad thing, and can be tweaked in the future. |
| Dec 18 07:11:00 | 1h 24m | Light Speed Driver | The whole back story explaining the tie in with the theme that you described in the comments would've been useful as a starting sequence in the game or in the description above. That aside, it's a nice little trippy game. :) |
| Dec 18 07:34:00 | 23m 00s | Scary Chicken | Despite the cute and fitting art, you did manage to make that chicken rather scary. :P It was really fun, and at a reasonable difficulty; I could picture people trying to speed-run this. |
| Dec 18 08:40:00 | 1h 06m | The Princess Killer | Excellent artwork! It is a little on the difficult side, but that makes beating it feel like more of an accomplishment. :) Some balancing or varying difficulty modes might work out well, but great work! |
| Dec 18 09:06:00 | 26m 00s | Bad Bad Pigeon | I like your take on the theme. :P The graphics were well done, as well. I personally found it a little difficult to control the pigeon, and hitting a wall put you in on an awkward trajectory. Aside from that, good work! |
| Dec 18 18:14:00 | 9h 08m | Trina of The Depths | Very aesthetically pleasing. :) |
| Dec 18 18:18:00 | 4m 00s | Robin Banks | Very nice aesthetics! :) The puns were a nice touch. |
| Dec 18 18:19:00 | 1m 00s | (Tie One Woman to a Train Track and Suddenly) I'm the Badguy | Nice simple yet pleasing graphics. The overall feel of the game is great! :) |
| Dec 18 18:26:00 | 7m 00s | Gobelin's dungeon | Nice graphics and gameplay. I really enjoyed this one. :) I feel it should be clearer as to what 'too close' to the adventurers is. Like, where I'm not allowed to place things. Other than that, good wor! |
| Dec 18 18:39:00 | 13m 00s | The life of a Boss | I really loved this one! A really clever and fun idea, and very well implemented! The artwork and overall feel of it were amazing; great work! |
| Dec 18 18:52:00 | 13m 00s | Happy Little Murder Friends | A beautiful and well implemented idea. :) Great work! |
| Dec 18 19:00:00 | 8m 00s | Eaten | Loved the sprites and overall idea. :) In my opinion a knife slash with a larger hitbox as opposed to the little stab might feel better. Making the people dense/pushing around you might help with hitting with the knife too; I found I kept trying to stab them while accidentally standing directly on top of them. ): Other than that, good work! |
| Dec 18 19:07:00 | 7m 00s | Postal | Interesting take on the theme. I feel it could have had feedback regarding whether you hit an object or not. Before I realized some objects take more hits than others, I felt it wasn't registering my clicks. |
| Dec 18 19:12:00 | 5m 00s | AntiHero | The concept is alright, but it was difficult to maneuver around the castle (glitchy jumping, unreasonably large hitboxes). The limited energy took away from the game in my opinion; there weren't many energy pickups immediately after killing the first few enemies. I also accidentally pressed a button that seemed to give me infinite health. Aside from that, good work. :) |
| Dec 18 19:16:00 | 4m 00s | Destroy All Heroes | The graphics are amazing, and the gameplay is pretty solid. :) It might benefit from distinguishing between your projectiles and the heroes' projectiles, but that's not too important. The occasional speech bubbles were a very nice touch too. |
| Dec 18 19:19:00 | 3m 00s | Stop Him Now! | The hero's AI was very nice, and the sprites were cute. :) The gameplay was good, but I think left/right to switch between on-screen birds would have been easier. Very nice work though; I love it! |
| Dec 18 19:24:00 | 5m 00s | Cure 48 | This was awesome! The graphics/audio and overall gameplay were great. I feel it wasn't clear what collectibles were supposed to look like at first, but that's just me. Great work! |
| Dec 18 19:30:00 | 6m 00s | Kill Kong | Beautiful art style; really set the mood of the game! A little difficult to maneuver the plane at first, but it was manageable. Great work! |
| Dec 18 21:43:00 | 2h 13m | Black Sheep | Has simple yet elegant art. The ending was sad. D: Music/sounds likely could have developed the mood further, but great work nonetheless. :) |
| Dec 18 21:49:00 | 6m 00s | Conquer all the castles!! | I think grid movement would have helped the movement feel a lot. Perhaps some attacking/fireball animation of sorts when clicking something might look better as opposed to a little icon/sound. The idea is good though, and it fits the theme well. Good work! :) |
| Dec 19 00:31:00 | 2h 42m | Crime Worm | Dat dark arts and pain. D: |
| Dec 19 00:36:00 | 5m 00s | ConfediCats | The backgrounds were a little distracting. :( I feel the control was a little awkward too, but nice little Super Crate Box-like game! :) |
| Dec 19 00:44:00 | 8m 00s | Mechanical Menace | I find my tanks keep spawning in an awkward spot that I'd lose 90% of my tanks immediately, and have to clear everything with only one or two tanks alone. Despite that, it's very fun. :) |
| Dec 19 00:51:00 | 7m 00s | A small village | Nice little game; I feel a bit more difficulty would make it more enjoyable. Great work, though! :) |
| Dec 19 00:56:00 | 5m 00s | Trolls: Where the Sun Don't Shine | A fun little game with a clever take on the theme. :) I like how the flowers are what gives the sun its energy. :P |
| Dec 19 01:00:00 | 4m 00s | Plane of Misery | Very nice concept! A fun little puzzle with good visual appeal to top it off. :) |
| Dec 19 01:23:00 | 23m 00s | Heroes are so Annoying! | I really enjoyed this game. It fit the theme well, the art was beautiful, and the gameplay was well executed! Great work! :D |
| Dec 19 01:29:00 | 6m 00s | Hero Must Die | I really like this! Neural networks are my favorite model for machine learning applications. :P Very well implemented into this theme-appropriate game. Great work! |
| Dec 19 01:36:00 | 7m 00s | Villain Simulator 2000 | Fun little series of mini-games that fit the theme well. :) Good work! |
| Dec 19 02:25:00 | 49m 00s | Abrupt Salvation | Very aesthetically pleasing game. Set the mood very well with the music too. Great work! :) |
| Dec 19 21:17:00 | 18h 52m | ASMOSNOS | The character's art seemed very inconsistent with the rest of it. It also seemed to have some collision/hitbox issues with general movement/jumping. That said, the main art style was beautiful, and it set the mood well. :) |
| Dec 20 00:49:00 | 3h 32m | Dig-Dug Dungeon | Overall fun game; Clicking stuff felt a little buggy at times, and the art could use work. Other than that though, great work! Could be further expanded on into something amazing. :) |
| Dec 20 01:30:00 | 41m 00s | Robbert | I really love the art. :) |
| Dec 20 05:51:00 | 4h 21m | Extinct : Humankind fade in the mist | Difficult, but that's what made it feel more of an accomplishment to beat. :) I really enjoyed this one; the graphics and sound were amazing, and it was just overall fun. |
| Dec 20 20:06:00 | 14h 15m | Princess Rush | Very fun game! The graphics were beautiful :) A little on the easy side in my opinion, but well done! |