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Feedback comments for LD24
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| Timestamp | Since previous | Game | darkshadow's comment |
|---|---|---|---|
| Aug 28 09:04:00 | Targeted Evolution | Great humour, what really made the game stand out was the ability to combine your power-ups to form different powers. The game has charm, but the one negative thing I can say is that it would have been even better with a good sound track and a less annoying sound from hitting the floor. | |
| Aug 28 09:12:00 | 8m 00s | simUniverse | I would say it was press space to win, but you don't win. You could have done a lot more with the game with the time you had if you are going to make the first 200 million years dull then at least speed them up a little. I don't have the patience to see if anything actually happens, though the comments seem to think that nothing does. |
| Aug 28 09:20:00 | 8m 00s | Mars Evolution | Really really pretty graphics. The game feels nicely polished, though I am stuck how get more than 1 goal though I think I might have found different ones each time. |
| Aug 28 09:35:00 | 15m 00s | RED PLANET | Great game, the Graphics and audio are fantastic the music sounds similar to the music from the original Hitch-hikers Guide to the Galaxy TV series. The map is nice as well it does feel like you are in a small research station. <br/> <br/>Only only negative point was the story wasn't only linear (not always a bad thing) but you were constantly told exactly what to do. |
| Aug 28 10:11:00 | 36m 00s | Bitolution Love | Its a nice concept, but until you reach 8 bit you don't really know what's going on. Its also not clear when the game ends, I'm stuck on 16-bit if you find the girl nothing happens and if you go down from the houses you get stuck in endless loop land. The poor path-finding makes it infuriating to click and nothing happen other than booping sound. <br/> <br/>The theme was a good interpretation of evolution and the innovation for improving the graphics was good even if the 16-bit graphics weren't the most pretty. |
| Aug 28 10:27:00 | 16m 00s | EvolutionWar | Once you understand what the genome columns are they are a really good feature. You can see your populations current gene and what the next one will be from any genes you've selected from the pool. This makes it quite innovative for a RTS and fits the competition theme really well. <br/> <br/>What I didn't notice at first was the more positive traits you at the more a unit costs and I ran out of money and then the workers died and I was stuck. The game is very quick, though if you want to build up your workers make sure you have enough spare money to send a wave or two or fighters to stop incoming waves or you will lose very quickly. <br/> <br/>The game is a fun little death match, though I'm not sure if the game lasts long enough for you to modify your units too much. What would be cool if you could write a 2-player version. <br/> <br/>Its a shame you don't have much in the way of graphics, audio or humour so I can't rate those categories more than 1, but the game rates well in all the other areas. <br/> <br/>One fix I'd like would be able to remove units from the queue. |
| Aug 28 12:55:00 | 2h 28m | Evoland | Best Entry I've played yet, its not the first time I've seen the theme evolution of gaming but this is the best and most polished one I've seen yet. <br/> <br/>How much traffic did your dropbox get? Only asking as I've hosted my game on there, though I shouldn't worry as much as it is nowhere near as good or popular as this. |
| Aug 28 13:19:00 | 24m 00s | CellEvolution | Nice little game, was the original idea for more levels once you could place blocks? Was still good collection the cell parts, and longer platformers can get tedious if you don't offer new features. |
| Aug 28 15:05:00 | 1h 46m | Shit! It's evolving | Very retro feel. Best feature I think is the shooting stars in the sky and the lighting on the walls when you shoot. I can't get past the second or third blob without dying, not having strafe controls is too retro for me. Blob animation is also good as its clear if you hit it. |
| Aug 28 15:15:00 | 10m 00s | TOWER of Evolution | Not sure what it was the dying sound or the hidden spikes but it made me jump the first time I died. You died a lot on this game but the checkpoints meant it wasn't too painful. The sprites were nice some were definitely references to characters. I think the graphics were okay, just highly stylised. |
| Aug 28 15:29:00 | 14m 00s | Alien Rockpool | It took a while to work out how to kill the bosses, but once I had the zapping power (not sure how I got it) they were mobbed by the other tadpoles. The graphics and audio are better than most, and movement is fluid. The group behaviour is a nice touch. Only downside is that the bosses and the alpha tadpole can disappear off screen, at least make an arrow to say where off screen they are. |
| Aug 28 15:43:00 | 14m 00s | Cubevo | Nice original idea, I made it to about 40% before getting bored of growing trees and trying to navigate through the mazes, nothing more infuriating than seeing a gem you can't reach! I can't seem to hear any music ( I'm using Chrome) only sound fx which are good. It would be a relaxing game apart from the limited supply of gems, which is an interesting element as you need a strategy, how to get the most gems from spending the least. |
| Aug 28 15:54:00 | 11m 00s | Oculus Battalion | An eye with a top hat how marvellous! The game is quick and fun, if a bit hectic my minions seem to be doing more work than me by the end, all I do is run around finding them the bones. Firing the laser beam feels satisfying, and was surprised to find that you could jump with the space bar! |
| Aug 28 16:34:00 | 40m 00s | Fantasy Map Tactics | The maps are the best thing about the game, I didn't see the purpose in having more than one unit if you can only move one (unless you are intending to add different types of units later), so I spent the time moving the one guy around all the cities. What would look really nice is some roads connecting some of the more major places, they might be quicker to move along but attract enemy armies that want to ambush you. As it is as well as strategy, you could make an awesome RPG from the map as well! |
| Aug 28 16:59:00 | 25m 00s | Radioactive Space Bunnies | What made the game something different, was the persistant bodies. A dead rabbit killing a worm was hillarious, and using the bodies as a carpet to safely cross spikes was useful. Despite that the game was hard really hard, I couldn't see how to jump through some sets of spikes as every jump was the same height no matter how breifly you press space. |
| Aug 28 17:12:00 | 13m 00s | DNA | More than just a flying fish, a flying, walking swimming fish! Great fun, the ducks and frogs are quite fun. I don't know if it was a glich or not but I saw a jellyfish flying with some birds (maybe the fish isn't the only one stealing DNA?) |
| Aug 28 17:37:00 | 25m 00s | eVo | I like the recursive story. Then the hummour is good and the game didn't take too long to complete. What I didn't like is the hyperlinks for the battle box move around, it would be nicer if they were fixed to one position. |
| Aug 28 20:09:00 | 2h 32m | LimiT | Amazing graphics, the landscape is stunning. I also like how your field of view improve and your jumping ability with each stage. |
| Aug 28 20:29:00 | 20m 00s | OF SPECIES | Managed to get to the end, really jumped at the first worm, and quite a few after that. The various types of medical equipment was good. It could have done with a bit more of a story and an explaination about the worms and weird boxes. |
| Aug 28 20:37:00 | 8m 00s | The Darkness Evolve!! | Worked smoothly for me, completed the two levels. The difficulty was more down to finding the dark boxes in shadows rather than the camera issues some other people have had. I only had one camera problem at the start of the second level which fixed itself as I moved. |
| Aug 28 20:54:00 | 17m 00s | Geomelution | Sounds like some had been reading flatland. Its a fun shooter, easy to die, but that makes when you do well all the better. It reminds me most (unsurpisingly) of geometry wars, but the upgrade goal of the shape is quite humourous and the powerup features are nice. I liked spining around as the line as you were hard to hit side on (so can't see why he'd want to be a circle anyway, prehaps being a line has the same stygma as in flatlands). |
| Aug 28 21:05:00 | 11m 00s | Leap of the Lemmings | Its quite a funny little game, even the gravestones for the lemmings which should be sad. The UI is very basic and the camera controls can be a bit annoying but the cliff is huge and this physics seems good. <br/> <br/>I can't seem to tell what traits make the lemmings more survivable. Also please fix your link from https to http as with the first version the page didn't recognise I had unity. |
| Aug 28 21:22:00 | 17m 00s | AGAIN Corp: Adaptive Genetic Artificially Initiated Corporation | Sound effect and graphics are good. Unity took ages to load, and the game is horribly bugged, I see you've added bug fixes in your post compo update but the rules say you are allowed to fix your compo submission just not add new features. The improve each time is a nice feature, but its become more of a kill yourself to make you better. |
| Aug 28 21:55:00 | 33m 00s | Darwin's Ark (Web) | Its a fun little simulator, the minimal input is challenging in its own way and there are cringing moments where the creatures can't seem to find the food or can't quite reach a mate if they are the last two. In a way it is similar to my own game (creatures evolving in a simulator) though I didn't have the time to write as complex behaviour and events as you managed. <br/> <br/>One possible bug I found is that the creatures got stuck in the section between the ramps. |
| Aug 28 22:05:00 | 10m 00s | Death Cell | During the Compo I saw your post and was glad to find the finished game. <br/> <br/>Great idea, such simple rules make such dynamic enemies. You learn to hate the invincible squares and worry that your shot my cause the enemy to "explode" though if you can dodge the explosions then its really fun. What would be nice is a score system, make the grid bigger and make it transparent so you can see those stars flowing through play area as well. |
| Aug 28 22:15:00 | 10m 00s | The Balance | Amazing graphics, what is really nice is the paint line that gets drawn out and all the pattern you can make from clicking. The total stats from all of the games played is an interesting idea, it looks very balanced at the moment. |
| Aug 28 22:24:00 | 9m 00s | The Last Creationist | A very very silly game, was fun to complete. The battle pigeons look more like planes but that just adds to the madness. |
| Aug 28 22:29:00 | 5m 00s | Darwin's Journey | Nice animation, and lighting the fire was quite cool. Yeah the monkey still died with Chrome. |
| Aug 29 17:14:00 | 18h 45m | Walkabot | Nice idea with the scrolling menus, the levels with more than one robot were quite challenging. |
| Aug 30 12:00:00 | 18h 46m | Ages of Irving | The game is very different. Writing all the lines and then putting in the logic for them must have been challenging. I find the game is a real challenge. |
| Aug 30 12:20:00 | 20m 00s | Strike of Rage ! | Great graphics, nice that you can push the desks around and stuff. The kitten sisters are hard to beat. <br/> <br/>The only negative I could think of was there was only a loose connection to the theme, other than that its great! |
| Aug 30 12:46:00 | 26m 00s | The Legend of Elzad | Great graphics, huge world and a surprising number of similarities to a Zelda game. While that is a huge achievement for 48 hours, I do have to make some constructive criticism: it doesn't rank highly on the innovation that could have been a lot higher if you brought in something new and in the theme as well if you made a semi dynamic landscape or enemies. Still, I realise that those features would have been time demanding to implement and I haven't seen a game yet that has managed to fit all the categories. So its more a suggestion for what you could do post compo, or for future competitions. |
| Aug 30 12:56:00 | 10m 00s | Super Clew Land | I managed to play for a little bit before the game would start temporary freezing for 5 seconds every 10 seconds, making it almost unplayable. I'm using Chrome. <br/> <br/>From what I could make of the game the audio and graphics had a nice feel. Then the evolution mechanism added the challenge of having to move and direct the little pucks. |
| Aug 30 13:08:00 | 12m 00s | Human Fatality | The game is approaching the "I wanna to be the guy" difficultly especially with the (buggy?) flowers that act like spikes. Graphics and music are great,I like the achievement and local storage system. The page is a bit too large to quite fit the normal screen, I have to press F11 to get both the score and messages to both appear in the page. |
| Aug 30 13:14:00 | 6m 00s | You ARE the RAIN | The music sets the mood perfectly. It was quite a freaky game. One possible bug is that my laser eyes did no damage only by right click to make tears could I hurt the enemies. |
| Aug 30 13:21:00 | 7m 00s | Human 2.0 | The ambience and the pencil drawing style gives the game a great mood. Then the harvesting humans is quite a freaky idea and works with the theme well. Then the meteorite physics works well, I find I can't really push the big ones, but I can shield the creatures from the smaller bouncing debris by pushing it away. |
| Aug 30 13:35:00 | 14m 00s | The Legend of Marilia | The bow and the sword look and act really nicely. Then the mood is dark and scary with lots of things to jump out at you. Only problem I felt the dungeon itself a bit lacking in variation, add in some more textures then change the shape of the rooms a bit to add a few pillars and buttresses to the walls. |
| Aug 30 13:40:00 | 5m 00s | An Infection's Journey | Nice graphics, sound and concept. Only problem was you died a lot and often unexpectedly with no explanation why. |
| Aug 30 13:43:00 | 3m 00s | Tower Evolution | I got this error from trying to run the java frame: <br/> <br/>Java Plug-in 1.6.0_31 <br/>Using JRE version 1.6.0_31-b05 Java HotSpot(TM) Client VM <br/>User home directory = C:\Users\Alexander Dawn <br/>---------------------------------------------------- <br/>c: clear console window <br/>f: finalize objects on finalization queue <br/>g: garbage collect <br/>h: display this help message <br/>l: dump classloader list <br/>m: print memory usage <br/>o: trigger logging <br/>q: hide console <br/>r: reload policy configuration <br/>s: dump system and deployment properties <br/>t: dump thread list <br/>v: dump thread stack <br/>x: clear classloader cache <br/>0-5: set trace level to <n> <br/>---------------------------------------------------- <br/> <br/> <br/>java.lang.UnsupportedClassVersionError: com/pickandblade/towerevolution/GameContainer : Unsupported major.minor version 51.0 <br/> at java.lang.ClassLoader.defineClass1(Native Method) <br/> at java.lang.ClassLoader.defineClassCond(Unknown Source) <br/> at java.lang.ClassLoader.defineClass(Unknown Source) <br/> at java.security.SecureClassLoader.defineClass(Unknown Source) <br/> at java.net.URLClassLoader.defineClass(Unknown Source) <br/> at java.net.URLClassLoader.defineClass(Unknown Source) <br/> at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) <br/> at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) <br/> at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) <br/> at java.lang.reflect.Method.invoke(Unknown Source) <br/> at sun.plugin2.applet.Plugin2ClassLoader.defineClassHelper(Unknown Source) <br/> at sun.plugin2.applet.Plugin2ClassLoader.access$100(Unknown Source) <br/> at sun.plugin2.applet.Plugin2ClassLoader$2.run(Unknown Source) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at sun.plugin2.applet.Plugin2ClassLoader.findClassHelper(Unknown Source) <br/> at sun.plugin2.applet.Applet2ClassLoader.findClass(Unknown Source) <br/> at sun.plugin2.applet.Plugin2ClassLoader.loadClass0(Unknown Source) <br/> at sun.plugin2.applet.Plugin2ClassLoader.loadClass(Unknown Source) <br/> at sun.plugin2.applet.Plugin2ClassLoader.loadClass(Unknown Source) <br/> at java.lang.ClassLoader.loadClass(Unknown Source) <br/> at sun.plugin2.applet.Plugin2ClassLoader.loadCode(Unknown Source) <br/> at sun.plugin2.applet.Plugin2Manager.createApplet(Unknown Source) <br/> at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Unknown Source) <br/> at java.lang.Thread.run(Unknown Source) <br/>Exception: java.lang.UnsupportedClassVersionError: com/pickandblade/towerevolution/GameContainer : Unsupported major.minor version 51.0 |
| Aug 30 14:09:00 | 26m 00s | Temple of Evolution | This is by far the best 3D graphics I've seen yet. I had to play a lower quality version so I can't rate the textures but the movement was fluid, lighting was good and the puzzles were fun but the platform jumping a bit too tedious. Then the camera controls and movement were faultless, no easy feat given the number of games which get this horrifyingly bad. |
| Aug 30 14:31:00 | 22m 00s | Cosmogonie | Beautiful experience and well worth the second play through, the first time only the one tree grew but the second many did :) <br/> <br/>Although some people complain that this isn't a game, I am glad that not all people are constrained by what a game is or we wouldn't have this amazing art game! (There is no category rating game like elements and this whatever it is rates highly in Innovation, Fun, Theme, Graphics, Audio and Mood.) Innovation is as much about what elements we can remove as we can put in. |
| Aug 30 14:48:00 | 17m 00s | Gr0wth | Some of the mini-games were challenging. Nice little story the game told. For the web version I didn't get any audio and there was a bug for the walking stage where the person is off the bottom of the screen. |
| Aug 30 14:57:00 | 9m 00s | The World of What? | A similar concept but a very different execution from my own game. The graphics and sound were good (despite fact several sounded like they had been taken from age of empires, but that's okay for the Jam). I like the menu screen and the game has some charm with the creatures with hats. I just had no idea what I was meant to be doing or how. |
| Aug 30 15:09:00 | 12m 00s | One Last Chance | Interesting concept, this has potential. At first I didn't get what the force close was about, I thought I had made some sort of mistake. Then once you reload the app it goes really weird, like your still holding the books (which you can drop). Add some more story and fix the bugs and this will be awesome! |
| Aug 30 15:17:00 | 8m 00s | Adventurers Evolution | Generations concept is fun, it would be nice little touch if the guy had his mothers hair colour. Movement is a little slow and if you could get zombies to move that would also be great. |
| Aug 30 15:39:00 | 22m 00s | ThroughoutTheAges | The characters all look very good, the music would be nice if the loops were longer and having each level as an evolution stage was good. The short-cut to evolution was useful to see the later stages. Equipping items is a bit buggy. |
| Aug 30 15:42:00 | 3m 00s | evoxy | I only got an error message once the unity bar filled. Didn't offer me anything useful just "Download failed, please retry" |
| Aug 30 15:53:00 | 11m 00s | Boxy the Boxcat in Evolution Escapades | Radioactive laser cats! The game is as awesome as it sounds. <br/> <br/>Only down side was the movement felt sluggish. |
| Aug 30 15:55:00 | 2m 00s | Icarus: the Evolution of Flight | Please let me know when you upload it. I was wondering why it had no ratings! |
| Sep 5 18:44:00 | 146h 49m | Terra Tam: The World Warrior | Fun little game with great humour. The artwork was great and the aliens suitably weird and exotic. Some music and fx would have improved the atmosphere a bit. |
| Sep 5 18:53:00 | 9m 00s | Super Charles Darwin | I am sick of those annoying fish. Fun game and I like the non-intrusive story scrolling on the start menu. |
| Sep 5 19:03:00 | 10m 00s | Mutate Now! | Nice cartoon animation and great humour both endings are quite funny. Movement felt a bit clunky but otherwise good. |
| Sep 5 19:10:00 | 7m 00s | Evolution of the Flying Pinatas | I liked the fly movement it looked natural. The story behind it is humorous but I think it would have improved things if you gave it some Mexican themed music and added a victory screen if you win. |
| Sep 5 19:18:00 | 8m 00s | Cellvolution | Nice simple game rules, the warning that you are about to change colour is good, same goes for the invulnerability time after you are hurt, and the upgrades are nice. |
| Sep 5 19:30:00 | 12m 00s | Legacy Bird | I like the minimalistic feel to the game and how anything added to the game feels perfectly placed. The combat is also done well so you have to try and position your sword between you and the monster. Some retro music might have been nice if you had the time to add it. |
| Sep 5 19:41:00 | 11m 00s | Praepoch | Lovely game, so many different locations and types of creature. The interaction with the environment with the tree chopping and the boat. I don't think I have a single fault with the game other than I took me a while how to work out to progress the dialogue at the end. |
| Sep 5 19:54:00 | 13m 00s | Hunt'em! | Fun game, great graphics which makes the world look really pretty,somehow I managed to win first time. <br/> <br/>I'd suggest changing the game mechanic so that you are hunting and being hunted at the same time with all the types of creatures in the world simultaneously, with them hunting each other as well that would be awesome. |
| Sep 5 20:01:00 | 7m 00s | IO VUOLE ZEN | The ball moved well enough, you just had to get some speed up before you could jump up the ledges. What was less fun was getting through those bloody bunnies! Which is a shame as I'm sure the next area would have been interesting. |
| Sep 5 20:07:00 | 6m 00s | Dissolution | I can understand why Dude can't stand the world if its trying to kill him. Interesting little game. |
| Sep 5 20:23:00 | 16m 00s | Defense Of The Space Station Guardian | Nice concept and I like the helper models and how they roll around, the fact they can be a bit stupid doesn't matter as they are robots. I like how the physics means they can push away the asteroids but the game has a lot of bugs (negative funds, values not rounding properly, enemies can't hurt the station) but if you start polishing the game it could be really good. |
| Sep 5 20:33:00 | 10m 00s | Yellow Dog | Great little pet simulator, felt a bit like a mix between catz and the sims with a heap of pixel art style. |
| Sep 5 20:41:00 | 8m 00s | Super Robocade | I like the remake of the super mario bros. map and the old gameboy style graphics are cool. |
| Sep 5 20:53:00 | 12m 00s | Evolution Defense | Fun little game, the upgrades were quite tactical "well I've upgraded my wall on the right, but the one of the left is taking a pounding so lets give them a gun". Got more fun as you started maxing out your upgrades. |
| Sep 5 21:03:00 | 10m 00s | OS: Evolution | Its a good game but a difficult one, for a moment I was excited to get the flame-thrower booster jump but then the jumps got even harder :( Nice animation, sound effects and its a shame I couldn't see more of the story. |
| Sep 6 11:25:00 | 14h 22m | viviDNA | Nice concept the tail blocking is what makes it stand out. |
| Sep 6 11:33:00 | 8m 00s | Crystal of evolution | The buttons and crystal look good, then the colour change to the background to show damage is really good. An alternative way of displaying text would be much better than pop-up boxes(The only pop-ups my game makes is if you win or lose, and that was because I was in a rush at the end). What I did and suggest you should do is add an html paragraph and use the DOM to modify its contents to display the most recent message there. |
| Sep 6 12:01:00 | 28m 00s | Complexitivity | Fun and well polished game, one downside was I didn't see how it fitted the theme at all. |
| Sep 6 12:45:00 | 44m 00s | Locked Away | Amazingly fun puzzle game. They way you are searching the logs and the transaction details you do feel like a detective in an old vision of what the future would be like. What I really like is how the 3 cases which at first appear separate are actually all linked. <br/> <br/>Please write some more cases! |
| Sep 6 18:17:00 | 5h 32m | Dawn of Dimension | Startling mix of different zones, some have been lovingly created, others less so. What would be nice would be the ability to peak into the next zone to see if its blank or not. All too often I am randomly falling through empty space. Great intro, good music and I like the classical Greek feel helps evoke the feeling of a fresh new world. |
| Sep 6 18:42:00 | 25m 00s | evolution of monsters | Hey this is just a comment and not a review (I'm only playing web games). Reading all the comments I would just like to say keep up the game development I wish I had started making them sooner. But as well as that work hard at school, it might not seem relevant right now but you need to do well to attend College and University. Once you get there you have a lot more choice about what you study, things like Maths, Science, and Computing as well as English and History (if you want a story that doesn't suck) are all subjects you need to know if you want to make good games :) Your parents at least appreciate education is important and it's a shame they aren't supportive of your hobby. <br/> <br/>One last thing, calm down a bit you are posting a huge number of comments all over the website, then DON'T USE UPPERCASE ALL THE TIME IN EVERY COMMENT (as people read it as if you were shouting), don't get provoked into arguments, keep making games, keep learning, oh and P.S. challenge yourself write something in flash or java script, sure it's harder but the challenge is good for you and will make you a better programmer, give you more control over design and get your game out to much more people. |
| Sep 6 19:19:00 | 37m 00s | Invaders: Evolution | Great idea to add a story to space invaders! I see that unlike the original the games speed wasn't limited by the processor speed (lucky or the aliens will reach the bottom in moments with modern computers!) Anyway the green aliens added a real challenge, and I felt bad if I hit them. Spawn is buggy, and I lost during a cut-scene where I couldn't shoot which felt a bit unfair :'( |
| Sep 6 19:44:00 | 25m 00s | Sorry, i was late! | Hah, mousetraps very funny. Its a quirky little puzzle game and I like how it builds up one extra bit at the time. I think the logic for your safe is a bit busted. I had 3 right numbers in the right place and one right number in the wrong place, so I think it was counting the same number twice. |
| Sep 6 20:01:00 | 17m 00s | Tiny Evolution Adventure | Great graphics, feels nicely polish and the game is tricky but not impossible. What I don't like is that some of the leafs weren't solid and trying to jump on them would lead you to fall to your death. |
| Sep 7 14:54:00 | 18h 53m | My Pairs and Me | Well that was very strange... |
| Sep 9 17:54:00 | 51h 00m | Happy Vegan Birthday | Pretty but buggy, couldn't get the breakfast to work and the character would walk through the fridge door! Path-finding is a little basic as well. Though fun game I just wish I could finish it! |
| Sep 9 19:12:00 | 1h 18m | Cuboid Sandbox | Beautiful, the glowing trails are good, and the mini-map looks as alive as the world itself! In theme it is similar to my own game but very different in execution. Some of the events are really interesting, a group of creatures exhaust their food, and are forced to go on a risky migration through a forest of other coloured food. I love games where from simple rules some complex behaviour can emerge :) |
| Sep 9 19:28:00 | 16m 00s | FOR THE darWIN | Fun little game, can see how the num pad would be really useful, but trying to work out the link between the normal number keys and the grid was tricky. If you added to ability to click the boxes instead to sequence the fossils that would be really helpful for keyboards without num pads. <br/> <br/>Still if that is the only criticism I can find that means that everything else was all pretty amazing! |
| Sep 9 19:39:00 | 11m 00s | Where am I? | Freeky, the walking sounds like an ominous ticking clock, the increasing fuzz makes it harder and harder to see. The moving shadows and the corridors that changed were unnerving. Even though I could guess the end it still gave me a jump! Audio works great and the mood is good. Some of the textures could be improved a little but otherwise great! |
| Sep 9 19:51:00 | 12m 00s | Evolution of a monster | Your map has a lot more shape to it than most of the 3D unity games. The graphics are great and the room looks like a dungeon. The only problem with the game I was a bit unclear what to do, I didn't realise at first you could pick up objects as they seemed to dissapear if you clicked on them, I later learn that if you click and hold you can move them, but if you look down at the floor they can dissapear underneath it. |
| Sep 9 19:59:00 | 8m 00s | Mighty-chondria | Great game, the location in the veins with all the blood cells and bacteria is fascinating, more games need created like this! |
| Sep 13 13:25:00 | 89h 26m | Evolution hates you | The evolving creature graphics are really good. The other traits are good with the tasty and the poisonous creatures. The comments by the creatures add a bit of humour. |