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| Timestamp | Since previous | Game | darkshadow's comment |
|---|---|---|---|
| Aug 26 18:33:00 | Duke Dashington | Brilliantly polished and nice little game. The dash movement is a good alternative to the normal platformer movement, though a little tricky to get the timing right. | |
| Aug 26 19:23:00 | 50m 00s | 10 Seconds Before the World Ends | Excellent idea! |
| Aug 27 09:34:00 | 14h 11m | To Hell With Love | I quite like how it fits the theme, but it was a bit crashy for me on Firefox 23. |
| Aug 27 10:29:00 | 55m 00s | T.A.C.O.S | I'll have to try it again when I've got a mouse, sprites look really nice. Global Leaderboard is a pretty cool feature too. |
| Aug 27 16:47:00 | 6h 18m | Bubble or Nothing | Really crisp clear cutscenes, well polished with good audio and graphics. good sense of humour, the weakest point was the gameplay. |
| Aug 27 16:57:00 | 10m 00s | Step Out | Lovely graphics, good atmosphere, with a relaxed pace but still fitting to the 10 second theme. |
| Aug 27 17:02:00 | 5m 00s | Emergency Stop | Simple concept, great execution. |
| Aug 27 17:09:00 | 7m 00s | 575 | Nicely done, I was struggling to manage in the time until I saw the boxes were sub-divided into the number of syllables the word has! |
| Aug 27 17:18:00 | 9m 00s | Anti-Grav Drive | Physics + Retro graphics, brilliant combination. Nice touch with the fake console screen. Much more fun than a traditional dodge game. |
| Aug 27 20:53:00 | 3h 35m | Play Time's Over | Silky smooth controls, I can't blame them for dying so much! Some sort of checkpoint would be nice but the change of rules are great! |
| Aug 27 21:04:00 | 11m 00s | Space TimeX10 | Loving the time-warp effect, that and the upgrades are the best bits of the game. Movement felt a little weird and Watching the boss constantly crawl up and down the screen during the start, slowed down the otherwise pacey game. |
| Aug 28 21:15:00 | 24h 11m | Cutting Challenge | Nicely done, reminds me slightly of one of wii sport minigames. The mechanics feels very satisfy, to discourage waving about randomly you should cut the board in half regardless of if its done correctly or not, then the player will have to be more precise and careful. |
| Aug 28 21:27:00 | 12m 00s | Defuse in 10 seconds | Gah, that game is stressful, in a good way! The Sinister music and endless bleeping sounds. you should make a hardcore mode where the error buzz is the sound of you triggering your imminent demise >:D |
| Aug 28 21:37:00 | 10m 00s | QuickHunt | Lovely graphics, and the throw physics feels satisfying rather than frustrating which is all too common. Only thing it was lacking was some suitable music, or at least some more sounds (could hardly hear the background ambiance at normal volume), audio cues from the animals to help you hunt would be brilliant. |
| Aug 28 21:40:00 | 3m 00s | Atomic Warning | Simple, but fun while it lasts :) |
| Aug 28 21:49:00 | 9m 00s | Moondrop | It took some time before I found you could speed grapple, but otherwise I loved it! |
| Aug 30 16:51:00 | 43h 02m | Mr.President! (Web) | Well that was very silly and fun due to the ragdoll physics! |
| Aug 30 17:28:00 | 37m 00s | Army of Botz | Hah great fun did all 15 levels. None of the levels was too taxingly difficult. Had a few minor glitches like robots going through one another the extra types of robots made things a bit more interesting. Reminds me of the board game Robo-rally minus the crazy multiplayer with people shoving each other into pits and lasers! |
| Aug 30 17:42:00 | 14m 00s | Antarctic Glitch | Nice intro, and the changing character is fun. With such nice looking sprites its surprising a simple laser shot is not among them. The 10 seconds jump between glitches seems a bit of a technical afterthought, when you were really following the glitch theme. |
| Aug 30 18:33:00 | 51m 00s | My Tenth Adventure | Bizarre, theme and art style feels a little like adventure time. Certainly the character is a little Finn the Human looking. F5 didn't give me super powers :( |
| Aug 30 18:45:00 | 12m 00s | 10 Seconds in Hell | Horrifying, seemed powerless. couldn't get Q and E to do anything helpful. Only found two endings doing nothing or leaving the room the only way possible. |
| Aug 30 18:53:00 | 8m 00s | No more Fuel ! | Gah punshining difficult, even with playing loads of KSP! Still fun though, if the player starting in a more stable orbit would give you more time to look around the map, at the moment its a desperate case of avoiding the planets as soon as you spawn! |
| Aug 30 19:05:00 | 12m 00s | Fix it up ! | As Elisee has finished writing file saves functionality for craft studio, you should be able to make permanent map saves. An in-game level editor has trigger my interest, I'll have to try it as soon as I can. |
| Aug 31 16:10:00 | 21h 05m | 10 sec. Fast Beef | Very dark. Physics done superbly, graphics, sound and everything all very nicely polished. |
| Aug 31 19:40:00 | 3h 30m | Pleading Rain | Partial walk-through is pretty essential, you should show that before players start. Before that I just kept on getting no scores or Fs, having no idea what to do with the thought pictures. With the walkthrough on how you had to join more than one thought I was able to have enough time to get a B grade. Getting round the non intuitive idea, its a very cool concept with a gruelling pace set high enough the real game is trying to keep calm and focus. |
| Aug 31 19:47:00 | 7m 00s | ROBOT PLANET | Mixing dungeon crawling rogue style with a time limit is great to add extra tension. The breathing and other audio makes things even more tense. The laser blast also feels satisfyingly chunky. Very nice game. |
| Aug 31 19:56:00 | 9m 00s | Oxy | The game fits the theme perfectly and is brilliant idea. Controls feel really nice, unlike some games this definitely feels like underwater. I'd would not have been able to tell that this was your first game if you hadn't mentioned it. |
| Aug 31 20:12:00 | 16m 00s | Stator Chronicle | The map is very pretty and the game very stylish, procedural generation certainly helped with that. Despite that the uniform generation away from the open area around the house didn't really incentivise me to explore more, though I guess it does add to the sensation of feeling lost when everything looks the same but isn't quite the same. Game-play was a bit lacking, and having to pay more and more for each line was a bit off-putting. |
| Aug 31 20:20:00 | 8m 00s | Mr Moore's Last Seconds | Lovely story and by far the most effort spent on audio I've heard, really pays off well! Poor, poor Mr Moore. <br/>5* for Theme, Audio and Mood. |
| Aug 31 20:27:00 | 7m 00s | Hallucivian | Seriously insane. Lovely bright colours and good choice of music! |
| Aug 31 20:36:00 | 9m 00s | The Saddest Landscape | Lovely graphics, very Limbo like in style. |
| Aug 31 21:06:00 | 30m 00s | 10 seconds to save the day | Yeah Finished it :D Like the flowy drawing style and a nice little story, glad the pace sped up a bit at the end, either that or I was getting the hang of what/where I needed to do/go. Story didn't explain what Alice had to do with the accident. |
| Aug 31 21:12:00 | 6m 00s | HowToBasic: The Game | No idea how I won the move level, clicking the buttons or pressing arrow keys did nothing the first time! The rest of the game makes hardly any more sense, but the paradox level was funny! |
| Aug 31 23:21:00 | 2h 09m | Lost in the Darkness | Brilliant concept. I love the bug like scurrying of the demon eyed soot monsters. |
| Aug 31 23:36:00 | 15m 00s | Low Battery | The showers of particles while looking nice mean you can't see anything and really lags out the game. Controls felt frustrating, especially wall jumping. The sarcastic commentary on top of my almost continuous dying got annoying really quickly. Graphics look nice and game feels polished, it's a shame that a couple of little things ruined what would otherwise be an enjoyable game. |
| Aug 31 23:46:00 | 10m 00s | Rebound Recon | Planing the path and watching the drone is great fun, combination of time and fuel limits adds a nice challenge. Very well made! |
| Aug 31 23:53:00 | 7m 00s | Clockwork Cat | Cute cat, gorgeous background. Sounds all added great atmosphere. Nice touch how some of the platforms are controlled by the clock. |
| Sep 1 00:04:00 | 11m 00s | 10 Seconds of Grey | My goodness, just look at that street! :O Can't believe you managed to do that as well as everything else in the game. Conversations were funny if repetitive by the end of it I wish there was a punch in face option for the taco taco guy! Please do a post-jam entry with more dialogue :) |
| Sep 1 00:15:00 | 11m 00s | 10 Seconds to leave | Very surreal, humour was quite good, not much time given to answer questions though the non response answers were very funny! |
| Sep 1 00:21:00 | 6m 00s | Anti - Explosive Babies | Nice rag-doll physics, intro text was silly and bizarre (could exploding nappies be anything else?), all in all nice game. |
| Sep 1 16:33:00 | 16h 12m | Ten Seconds Lifespan | A nice little game and I like what you did with the theme. The interface and click-move methods weren't the best, but still a good job overall. |
| Sep 1 19:54:00 | 3h 21m | NSA's Where's Snowden? | Fun, like a more serious version of uplink. being a bit of a SQL noob, I had nowhere enough time to do anything more than run a couple of queries before Snowden escapes every time! If you work any more on this please add some way of changing how quickly time flows. Thanks to clippy and @wombatica for offering useful querries. How do you move your agents? |
| Sep 2 16:29:00 | 20h 35m | Lost Pixel | Got to lvl 27, amazed how I was able to almost instantly spot the odd pixel! Nice audio and good clean visuals. |
| Sep 2 16:41:00 | 12m 00s | Time Slime Arena | Duo control system is a great innovation, I like how you can mix and match items and all have their uses. Going all mange is quite fun shooting fireballs and the defensive spell is great pushing you away from danger AND freezing the enemy! Graphic and map are nice, music is nice although out of theme with the rest of the setting. If you do a post comp version a walk animation for the guy would be an idea. |
| Sep 2 16:51:00 | 10m 00s | The Duellists | Just brilliant, great concept and thoroughly enjoyable! |
| Sep 2 17:02:00 | 11m 00s | The Vengeful Baby-Men | Very original love the music, thanks for including the hints option. trying again without using hints and its much more difficult. The clipping between sections even when in the right order is a bit of a distraction if you could fix it to have smoother transitions that would be great. Other than that more songs please! :D |
| Sep 2 17:11:00 | 9m 00s | De Bomb Da Bomb | Great concept, really nice graphics, only problem is walls that are too sticky. I'm thankful for the prep time to move people to the right places before your first action. |
| Sep 2 17:29:00 | 18m 00s | Signal Delay | This is more infuriating than qwop! I've got the driving sorted even with max delay, but the grabber I can hardly handle even min delay, it worked so nicely the first time I didn't realise it actually has all the finesse of an arcade grabber >:/ I'm guessing that's where KSP found the parts for the rover? <br/> <br/>Anway enough of the minor grumblings, I love the game! Brilliant concept and a real original challenge. |
| Sep 2 17:49:00 | 20m 00s | Royal Defenestrator | Very silly very fun, got so keen on chunking stuff I chunked the vase she liked! >:/ At first looked similar to my game but the only thing in common is they both make fun of royalty :) |
| Sep 2 18:24:00 | 35m 00s | Legend of Epikouros | Love the music, started off being quite relaxed watching the other people succeed or fail to be useful. As it was getting closer to my turn, I started getting tense "Would I be one of the people who progressed the story, or would I be a failure and a time waster?" In the end I was a bit of both! Really looking forward to seeing the final video - Jim playthrough 6 <br/> <br/>While its fair I can't play again for the same play through is it just for this playthrough or for all playthroughs? |
| Sep 2 18:30:00 | 6m 00s | Crazy Genetist | Good Job http://www.ludumdare.com/compo/2013/09/01/l-for-loser/ |
| Sep 2 18:55:00 | 25m 00s | Hyper Furball | HYPER FURBALL MODE! :D upgrades are really good (though I found things became a lot easier with long arms and most of the hyper upgrades), I was starting to wonder if the game was endless but then I found the ending. Really fun and feels like a complete well rounded game rather something rushed out in 72 hours. |
| Sep 2 19:12:00 | 17m 00s | ARGENTUM FORM | Freaky... where could her normal place be? <br/> <br/>Loved it the camera vignette and other effects are great. Please of the direct control, not such a fan of point and click this feels better. At first I thought all the rooms weren't really behaving themselves but actually they seemed to stay put, no freaky 4D antichamber effects. Once I realised that moving around felt easier I like how that emulates the shock and disorientation of the guy losing his wife. I also liked how you could tell where in the house you were with the furniture and all their positioning started to make sense. |
| Sep 2 19:19:00 | 7m 00s | S0LB0T | The setting totally reminds me of one of the Asimov robot short stories. The procedural map generation, the crawly movement are all lovely little touches. If only I didn't die so quickly and it take so long to restart! |
| Sep 2 19:37:00 | 18m 00s | TIME SHIFTER | Did it! :D Loved the puzzles, brilliant little game you could do loads of things with the time shift idea, 3D braid why hasn't anyone done it already!? |
| Sep 2 19:49:00 | 12m 00s | Atomic Time Raiders | Yippee neo got his electrons back! Nice embellishment around the puzzle game, pressing the buttons is satisfyingly done. |
| Sep 2 19:55:00 | 6m 00s | Ten-Second Taxi | I kept on getting stuck in buildings and the edges of the map. Glad to see you've done that in a post compo build. Music is suitable and the comments by the people are funny. If you had looping edges to the map that would increase the pace and make it even more mad! |
| Sep 3 15:52:00 | 19h 57m | SILX | Love the controls for this and all the whizzing bullets. perhaps at more of a reason to walk around normally I'm thinking black square block bullets or the turrets have a minimum range, so that if a player can weave between the bullets and land on the tower they have a safe few moments to blow up the nearest turret. The shape of the tower can be fixed so that the player has to fly out again (back into danger) to get to another turret. <br/> <br/>It's got great potential to mix bullet hell with a platformer! |
| Sep 3 16:36:00 | 44m 00s | PROBE TEAM | Loved the sense of exploring and the fuel limit is a great challenge. Loved the graphical aesthetic and the ending is the best twist! |
| Sep 3 16:52:00 | 16m 00s | One Direction | Really enjoyed it and shows what you can do with CS, more variation in generated obstacles would keep it entertaining for longer. While the z key feels a little awkward and a first I was constantly walking into walls I'm now leaping over everything! A prettified map and more music and it could be even better. |
| Sep 3 22:31:00 | 5h 39m | Logic Bomb | Love the tangle of wires. Quite a mix of challenges from very simple (ands and ors where just cut everything) to very hard (nots and xors where you need to be more careful) Really fun and good use of logic circuits :) <br/> <br/>Did somehow manage to get a glitch where I cut the right wires at the last second and managed to win as well set the bomb off!? |
| Sep 7 20:50:00 | 94h 19m | Mission Luna | Really like the resource system, keeping the solar panels lit while manoeuvring is quite the challenge. Sadly trying to work out your direction of travel from the information given is difficult so I had no idea if I was ever in a good orbit or not (every time ended up crashing on the moon or getting lost in deep space). I like the alarm and all the computer panels, lots of features that KSP would be awesome to have. |
| Sep 8 21:32:00 | 24h 42m | Antidote | Yeah I escaped with 1$ :D Swear I got more but then I probably lost it all from being hit by things. Fantastic amount of stuff accomplished in the time limit. Difficulty of the rooms scaled perfectly, always felt pressed to the time limit but never actually ran out of time. |
| Sep 9 14:32:00 | 17h 00m | Fight The Urge | Brilliant idea! managed to make it to the bathroom on both levels, well 'a' bathroom on the second one, good enough lol |