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alyphen

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TimestampSince previousGamealyphen's comment
Aug 27 08:00:00 EVOLUTRON It wouldn't run, and told me that there should be an "Evolutron_v01_data" folder next to the exe. Running through Wine on Mac.
Aug 27 08:05:00 5m 00s The Plurality It extracted a file called "ThePlurality.zip.cpgz"... which in turn extracted "ThePlurality 2.zip"... Mac OS X Lion
Aug 27 08:53:00 48m 00s Future Pixels Simple idea nicely executed. The particles and coloured pixels look nice together :3 It's quite addictive and fun to play.
Aug 27 09:09:00 16m 00s Constructilution Nice idea, although it gets frustrating when you keep placing logs aand nothing happens because you don't know how buildings are detected... <br/>The short little jingle that plays when you start a level is nice, and helps set the mood a little. The graphics look cute, but the 3D models could do with texturing. <br/>Fun until it gets frustrating.
Aug 27 09:17:00 8m 00s SURVIVE It's an original idea, and it's a lot of fun to play once you get the hang of what you're doing. <br/>Brilliantly executed and the graphics feel right for the game as well. The sounds are the most annoying part, and when you get pulled into a huge croud of the blobs in the middle to die multiple times and switch organism can be a little infuriating as well.
Aug 27 09:52:00 35m 00s Gene pool! Brilliant ideas, fun to play and graphically moody, though pixel art definitely needs some work and GM default message boxes and grammatically incorrect text are big no-nos.
Aug 27 10:08:00 16m 00s Deep Sea Evolution Feels really smooth, graphically excellent, and a lot of fun to play. Quite original and very polished. <br/>Music perfectly fits the game and the lighting helps make the mood nearly perfect. <br/>An improvement would be to add sound effects like bubbles.
Aug 27 10:22:00 14m 00s Space Amoebas The blue amoeba moves straight toward the top left and I have no clue how to control it :( So I can't start the game.
Aug 27 10:32:00 10m 00s CellVolution The graphical style is kind of nice, but a little confusing. The interpretation of the theme is okay, but could be ebtter. It was fun to play, though not too original.
Aug 27 11:23:00 51m 00s Evo Face I think what causes things to block the site is that it tries to store data for offline usage... anywho... <br/>Pretty game, nice sounds, but grammar is pretty terrible and it's not completely obvious what you have to do. Layering also looks kinda weird...
Aug 27 11:35:00 12m 00s Cube Miner: The Evolution of the Cubindustry The sort of thing you want to leave running in the background while you go off and do something else. The ability to hold down + to speed it up feels like cheating. The music is kinda catchy but after a couple of loops it gets annoying. Maybe make a longer version? Also the static could have been removed. <br/>A saving mechanic would be nice, though it's not required. <br/>Graphics perfectly match the style. <br/>Evolution of a business is a nice way to take the theme as well, and kind of original.
Aug 27 11:45:00 10m 00s Extinction Evader Tried-and-tested game genre with a gimmick - nicely done! <br/>Art is pretty terrible, especially the background, though particles look nice and dinosaur running has a nice paper-cut-out style to it. <br/>It was pretty clear what you were meant to do and how you were meantto do it, but I felt maybe there should be a little more content.
Aug 27 12:05:00 20m 00s Physicalution Buggy, terrible looking, uninnovative, not fun, no audio (at least not under Wine) Un funny and un moody. How about... abandon this and make a proper GAME.
Aug 27 13:03:00 58m 00s Digital Generation How on EARTH do you get past the first level? x3 There are invisible walls on the sides...
Aug 27 13:09:00 6m 00s The Darwinizer Doesn't seem to run under Wine, sorry. Might try it on my laptop later if I use it :P
Aug 27 13:33:00 24m 00s uni.bb Exception in thread "main" java.lang.UnsupportedClassVersionError: com/SLP/LD48/textRPG/Game : Unsupported major.minor version 51.0 <br/> at java.lang.ClassLoader.defineClass1(Native Method) <br/> at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631) <br/> at java.lang.ClassLoader.defineClass(ClassLoader.java:615) <br/> at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141) <br/> at java.net.URLClassLoader.defineClass(URLClassLoader.java:283) <br/> at java.net.URLClassLoader.access$000(URLClassLoader.java:58) <br/> at java.net.URLClassLoader$1.run(URLClassLoader.java:197) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at java.net.URLClassLoader.findClass(URLClassLoader.java:190) <br/> at java.lang.ClassLoader.loadClass(ClassLoader.java:306) <br/> at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) <br/> at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
Aug 27 15:03:00 1h 30m Diverge "An unexpected error has occurred and the application was terminated. We apologise for inconvenience." <br/>"Please report this problem to the applicaion developer"
Aug 27 15:05:00 2m 00s Evidently Exception in thread "main" java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path <br/> at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1758) <br/> at java.lang.Runtime.loadLibrary0(Runtime.java:823) <br/> at java.lang.System.loadLibrary(System.java:1045) <br/> at org.lwjgl.Sys$1.run(Sys.java:72) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at org.lwjgl.Sys.doLoadLibrary(Sys.java:65) <br/> at org.lwjgl.Sys.loadLibrary(Sys.java:81) <br/> at org.lwjgl.Sys.&lt;clinit&gt;(Sys.java:98) <br/> at org.lwjgl.opengl.Display.&lt;clinit&gt;(Display.java:132) <br/> at org.flan.LD.Game.initScreen(Game.java:149) <br/> at org.flan.LD.Game.main(Game.java:30)
Aug 27 15:19:00 14m 00s Tree Every time I click the area, it flicks to the game screen and flicks back. Holding the mouse button seems to work, but since the mouse is needed for gameplay, this si useless...
Aug 27 15:27:00 8m 00s Evo Fight Nice game. Apart from the energy ball, the attacks seem well balanced. It runs smoothly although there seems to be a glitch where you can defy gravity by punching in mid-air - intentional? <br/>Com players are a little too easy, being unaware that you can abuse the energy-ball n'all... <br/>It's a lot of fun to play and has a brilliant graphical style. The "evolution" isn't as obvious as it could have been though...
Aug 27 15:37:00 10m 00s Evoship A tried and tested idea... not brilliantly executed... but hey, here's what I think: <br/>Enemies are too easy to beat and not enough variety <br/>Graphics are evidently quick sketches of things. <br/>Game feels rushed <br/>Player is overpowered. There should be a cooldown between shooting and you should be able to shoot when you feel like it, not constantly. <br/>Theme is not well matched. Sure, the ship grows and shrinks, but is that evolution? <br/>It's a little fun but it quickly gets boring when the same enemies keep on coming at you... and you keep destroying them... it becomes a chore.
Aug 27 15:39:00 2m 00s Uberlution When I extracted the ZIP I got a CPGZ file... What did you use to make the ZIP?
Aug 27 15:48:00 9m 00s Haunted Excellent game! <br/>No sound running under Wine on Mac. Oh well, I won't rate you down for it, seeing as you had no control over that. <br/>Scary game, nice light mechanic, I like that. The ghost was quite scary. <br/>I managed to get 6/7 artifacts, and survived for 131 seconds. <br/>The minimap helps so much! <br/>Congrats, great game.
Aug 27 16:09:00 21m 00s Tileshift That's brilliant! The ending is the sort that leaves you going "Oh you...". <br/>Heh, it's a lot of fun to play, some brilliant art (better than I could do...), and a nice mood to it. <br/>It's quite funny as well, how you use normal video game mechanics an question them... <br/>If it were to have any improvements, make it longer, add music, and make enemies slightly more forgiving. Being trapped on a randomly generated path with enemies coming from two directions is annoying.
Aug 27 16:16:00 7m 00s Evolution Defense Repetitive music and loud slightly distorted sound effects start to hurt your ears after a while... <br/>Graphics are brilliant, save the enemies. They could with a LOT of work. Maybe even enimation? <br/>Sadly, the game reflects the music in being repetitive. Even with the upgrades, nothing much changes and there isn't much to strive for.
Aug 27 16:20:00 4m 00s Cellception So much lag! On OS X 10.7.4, with 2.0 GHz i7 quad core processor and 4GB RAM... There has to be a memory leak somewhere, it's unplayable :(
Aug 27 16:36:00 16m 00s Wormelution Brilliant! Lovely art style, very nice sound effects and music. Felt really smooth to control and great fun to play. It's a little like Spore, but still very innovative in itself. For 48 hours, this is amazing!
Aug 27 17:31:00 55m 00s .ISO - Part One Certainly the biggest game I've played yet... Took ages to download even with a download speed of 35-50Mb/s... <br/>Anyway, this game is BEAUTIFUL. The limited colour pallette works very well, especially with your scenario. It doesn't really scream "evolution", but it's fun nonetheless. <br/>It looks like it could do with some increasing of room_speed, maybe up to 60? sprinting could also do with some sort of drawback, but notuntil you've improved the clunky physics. <br/>As most people have said, the movement is flawed. You might do well to have a look through my source, if you want some better platform physics? <br/>You're evidently good with GM, the message boxes look great, the piellated art style looks awesome, the soundtrack is full of lovely chiptunes and the sound effects are better than your average sfxr/bfxr generated stuff. <br/>The mood feels great for the future style you're going for, but unfortunately the boss' weakness being almost impossible to find and the flawed physics sort of decrease the playability. It's evidently very polished, but make it so you don't have to sprint to make it playable, make sprinting more easily stoppable, make gravity tighter and less floaty, etc, and you might have a much more playable game.
Aug 27 17:36:00 5m 00s The World Tree Traceback (most recent call last): <br/> File "/Users/ross/Documents/LD24_playtests/shinD-evolution-ld24/game.py", line 1, in &lt;module&gt; <br/> import pyglet <br/>ImportError: No module named pyglet
Aug 27 19:04:00 1h 28m Battle Arena Evolution! It's a lot of fun to play, mostly due to the blatantly self recorded sounds, though it does get boring reasonably quickly. The implementation of evolution was nice, pretty original seeing as I haven't seen anyone else use similar things so far. The graphics weren't bad, certainly better than normal programmer graphics. Humor can mostly be attributed to the sound effects, if it weren't for them this game wouldn't be anywhere near as good ;P
Aug 27 22:51:00 3h 47m Super Robocade So it's a Mario bros clone... in Flash... with lovely green visuals and bleepy sounds and evolving robots! What's not to love? <br/>If anything had to be improved, I'd say add more difficulty levels. It's kinda easy if you know Mario Bros, given the advantage of a gun as well...
Aug 30 16:35:00 65h 44m Socket City Great game, though really hard. <br/>Nice graphical style, possibly inspired by games like Vector TD or Captain Forever? <br/>Ambient music style fits the game. <br/>Highly innovative and fun. <br/>If I were to suggest improvements: <br/>Add "pause" button. It's annoying when you get a message from your friend and they expect a reply... but you can't pause the game. <br/>Add different difficulty levels. At the moment, it's really hard! I managed about day 3, max! <br/>Stop guns from pointing at each other. It's really irritating to have to shoot through your city to get a specific direction.