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Feedback comments for LD23
Sodaware's games and stats for all events →
| Timestamp | Since previous | Game | Sodaware's comment |
|---|---|---|---|
| Apr 23 10:35:00 | Atom Planet | Really enjoyed this! The presentation is great, especially how the music and visuals change from day to night. The first time it rained and left a puddle put a smile on my face. I would have liked to do more things with the volcano, but everything else is excellent. | |
| Apr 23 13:54:00 | 3h 19m | Aether | I really liked the way it blends the two areas together. At first I just thought the planet could only take a few hits before exploding, but once I left the turret I realised what was happening. It gets pretty frantic between turrets as the enemies spawn so fast, but otherwise it's good fun. |
| Apr 23 14:08:00 | 14m 00s | Tiny Civilization | The graphics work really well, even though they're simple. Makes me think of something I would have stayed up to play for hours on my old monochrome monitor. <br/> <br/>A family history browser and timeline would be cool, although I think a few more activities & things to make the timeline more interesting. <br/> <br/>It's fun to see things progress once houses start appearing and the civilisation grows. |
| Apr 23 18:32:00 | 4h 24m | Save Me | Pretty neat once you figure out you can switch transitions. Would have liked a more interesting score system, but otherwise fun. |
| Apr 23 19:18:00 | 46m 00s | Tiny Defender | Powerups or different movement patterns would have added a little variety to the stages, but the boss fights were a nice addition. |
| Apr 23 19:20:00 | 2m 00s | Download Incomplete | Love the art style and overally mood, and liked how the world expanded as you went along. The jetpack felt a little weird to control at first, but other than that the controls were nice and responsive. |
| Apr 23 19:27:00 | 7m 00s | Robots Are Red, Violets Are Blue | Really nice concept & presentation, and I like the little delivery messages at the top. It was a little hard control at first, but you get used to it after a while. |
| Apr 23 20:39:00 | 1h 12m | Tooth Fairy Fun Time | I couldn't get it to run in Firefox (the fairy would just disappear as soon as you clicked anything), but it works in chrome. <br/> <br/>Collision detection is a bit tricky - even brushing the corner of a sunny area will kill you. The concept is good though and I like that you can only carry so many teeth at a time. |
| Apr 23 21:16:00 | 37m 00s | Too Big For This World | Pretty satisfying to smash the tanks and kick people out of the way. It's a little weird when you stand still (as the clouds move but the grass has no indication of movement), but it was fun. And I love how happy all the little fellas are! |
| Apr 23 22:17:00 | 1h 01m | A Theft of Mass | Really fun! Seeing as hitting rocks is pretty much instant death, I would have preferred an engine upgrade to a hull one. Digging up the last bits of oil to get the mass extract was a real chore. Other than that though, it was fun digging a huge pit and escaping at the end. |
| Apr 23 22:25:00 | 8m 00s | Quest^3 | Love the graphics and concept. Once you get the hang of how the world rotates it's quite fun. Really, really difficult though! |
| Apr 23 22:33:00 | 8m 00s | caveman defending his cave from aliens while monoliths drop down from the sky | Controls are a little floaty and unresponsive at times, but it was fun to play. Gets a little hard to kill everything if you get a weak weapon, but I liked the layout and moving UFO (just a shame you can't blow it up). |
| Apr 23 23:12:00 | 39m 00s | Tiny Quest | The physics are a little clunky and it's rather short, but I really enjoyed it. Love the grahics too! |
| Apr 23 23:20:00 | 8m 00s | Smallworld Survival | An interesting concept, if a bit lacking in presentation. Couldn't figure out what to do at first and accidentally smote a settler. Could be fun with a few additions (tasks for them to perform or basic resource harvesting / converting). |
| Apr 23 23:30:00 | 10m 00s | Poor Pluto's Revenge | Super easy, but I liked the way you had to capture asteroids to shoot them back. The final boss made me smile too :) |
| Apr 23 23:50:00 | 20m 00s | Peppyland | It's a bit frustrating to die and then have to reset the game to recreate the platforms. Presentation is nice though, and the opening lines made me laugh :) |
| Apr 24 00:01:00 | 11m 00s | Tininess Defense | Looks great, and I like the central mechanic. Shame it's so short, but it's really well done! |
| Apr 24 00:13:00 | 12m 00s | Just Another Day At TWM Inc. | Completed it on my first go, so it's certainly possible. Took a while to get things balanced - those bears will eat everything! Graphics are simple, but work really well with the gameplay. A bigger brush for filling things in would have been nice, but it's still great fun to play. |
| Apr 24 00:21:00 | 8m 00s | Planet 161 | Wow. Really well designed and incredibly polished. |
| Apr 24 01:15:00 | 54m 00s | Michael is Myopic | A good demonstration of how a few simple rules can come together to make something fun. I like the fact that you only use food when you move, so you can plan your moves a little better. The zooming out is a nice touch too, and having the growth marks stay on the screen gives a good sense of scale. Simple, but fun! |
| Apr 24 01:23:00 | 8m 00s | Balance | Took me a few tries to realise how things worked, but a clever concept. At first I thought you had to push people off the edges, but then I figured out you have to guide them to the center. Having the population tilt the world added a nice challenge, although it gets a little tough. Looks great too! |
| Apr 24 01:57:00 | 34m 00s | Atomsmash | Haven't used SEUCK for a long time, but I was never able to make anything decent in it. Really cool to see something being made with it after all these years. |
| Apr 24 02:11:00 | 14m 00s | Fort in the Woods | Just the right amount of challenge to keep it interesting, and it took me a few tries to make progress. A little audio/visual polish would be nice, but it's still fun to play. |
| Apr 24 02:16:00 | 5m 00s | Spitoon | Really cool concept! The only suggestion would be to display the key codes for spitting colours at all times. I forgot which button did which at times and had to spit things at the wall to figure it out. Apart from that I thought it was a really original concept that has a lot of potential. |
| Apr 24 02:27:00 | 11m 00s | The Tourist | I like the concept, although it takes a little while to find anything. I found two people within the first few moves and then nothing for the rest of the game. |
| Apr 24 12:45:00 | 10h 18m | Fancy Seeing You Here | I like the multiple endings (even if they're a little short), and the puzzles are fun, if simple. The particle fires and the hammering animation are a nice touch too. |
| Apr 24 14:27:00 | 1h 42m | Tiny's World | I love the idea! Had some serious performance problems after a few minutes, but the core game idea was really neat. At first I thought I had to walk through tulips or something to collect them, but then I bumped into someone and it all became clear. Nicely done! |
| Apr 24 14:37:00 | 10m 00s | World Panic! | The first part with random bullets made me think it was going to be easy...how wrong I was. Nice take on the "bullet hell" genre. It would have been nice to use the moon as a shield, but it's still fun without that. |
| Apr 24 16:47:00 | 2h 10m | LittleEarth's Last Stand | Harder than it looks, but fun. The kittens were a neat addition :) Got a little laggy with a lot on screen, but doesn't detract from the gameplay too much. |
| Apr 24 16:53:00 | 6m 00s | Cocoloco | I love the art style and the randomly generated levels. Nice sense of humour too :) |
| Apr 24 16:58:00 | 5m 00s | Tiny Resolution | It's a shame it's so short, because the idea is really cool. |
| Apr 24 17:08:00 | 10m 00s | Flyspeck | Once I figured out how to get things started it was a lot of fun! Love the little sprites too, really nicely animated. |
| Apr 24 17:16:00 | 8m 00s | Kamikaze Planet | Maybe a running score would have been nice, but I really enjoyed playing it. Looks and feels great, and it gets really frantic when you have to start juggling shooting enemies, stopping the planet and not overheating. |
| Apr 24 23:36:00 | 6h 20m | Quark | I like it! Definitely a gameplay mechanic with potential. The font could have been a little bigger, but otherwise the graphics were good. And the ending definitely made me smile :) |
| Apr 25 01:02:00 | 1h 26m | Tinysasters | This is a really polished entry. Great graphics, and the gameplay is innovative and quite challenging on the harder difficulties. Great work, and I'd love to see the concept taken further. |
| Apr 25 01:13:00 | 11m 00s | Nineties Holywood Hacker | I really liked the idea of building the level you were going to play. Would have liked more powerups, but otherwise is was pretty solid. Very impressive for your first try! |
| Apr 25 16:38:00 | 15h 25m | Particle Drop | Not bad for a first time entry! The clouds in front were a little distracting to begin with, but you quickly tune them out. Gameplay isn't too difficult, but I like the way you slow down as you take damage - it gives you a chance to recover. |
| Apr 25 16:55:00 | 17m 00s | Tiny World Defense | So far the highest I've managed is 319. The thrust seemed a little too powerful at times (you don't drift too much), but otherwise I really enjoyed this. |
| Apr 25 17:06:00 | 11m 00s | Controlling | Some really nice puzzles, I just wish the display was a little bigger ;) |
| Apr 25 17:10:00 | 4m 00s | Our Tiny World | Quite difficult, but still enjoyable. It might have been more balanced if moving the house didn't damage existing connections so much (or damaged them less if you moved it slowly or not so far). Still a great game :) |
| Apr 25 17:20:00 | 10m 00s | Intergalactic Curling League | Everything is really polished, and even though I'm not any good, I thoroughly enjoyed playing it :) |
| Apr 30 00:51:00 | 103h 31m | Jack | Short, but fun (and funny). Couldn't figure out how to beat the boss first time around, but second go gave me the clue I needed. Nice ending too! |
| Apr 30 01:02:00 | 11m 00s | Let's Go Moon | Great job! It ran quite slow on my machine, although it was still playable. It also gets quite hard to see things once you get large, but that adds to the challenge I guess. Good music, and the opening / closing cutscenes were nicely done. |
| May 3 01:44:00 | 72h 42m | March of the Ladybirds | As others have said, a speedup button would have been nice. A little polish on the user interface side would make a big difference. The underlying gameplay is solid though, and some of the puzzles were quite tricky. Especially the bug exploit one - but I felt super smart when I finally solved it! |
| May 7 21:12:00 | 115h 28m | Stellar Nurse | I like the music, especially the way it changes when more meteors are on the way. A fun mechanic, although I found the controls a little uncomfortable (especially strafing). Really nice though, and a few tweaks to add targets (create X planets, create a square planet, create a planed of two types etc) would really help add some icing to the cake. |
| May 7 21:17:00 | 5m 00s | Angle Isle | I really like the music and graphics. Gameplay is fun, and the central mechanic is easy to pick up. The ending was a little abrupt, but otherwise a solid game :) |
| May 7 21:29:00 | 12m 00s | Tiny Wor ds | I really liked the idea! It gets quite challenging later on, but it's fun to see the new messages as they appear. I think with a little polish, such as adding a proper character and some platforming elements, could turn this into something really fun. |
| May 9 22:08:00 | 48h 39m | The Big Run | I liked the day / night transition as you run around, as well as the random element to which area would come up next. It's rather difficult, but still enjoyable. |
| May 9 22:15:00 | 7m 00s | Grow! | I found the controls made my hand ache after a while, but otherwise they were a nice change. I liked way you get upgraded, and turning into the big guy was a nice surprise. Would have been nice to have some way of losing, but otherwise really fun. Love the sax too! |
| May 9 23:39:00 | 1h 24m | TINY WORlDS | I really enjoyed it, even though I'm terrible at spelling games (especially when there's some pressure). Adding a little bit of a difficulty curve and some polish would turn this into something really great. |
| May 10 02:08:00 | 2h 29m | Super Strict Farmer | It's a little tough to figure out what's going on when you first start out, but after a while it makes sense. Love the name and opening titles, and the graphics are nicely detailed and fit together well. One of my favourites so far. |
| May 10 15:36:00 | 13h 28m | Rob this tiny world! | Fun to play, but got difficult REALLY quickly. A little bit of balance tweaking would help, and maybe some random powerups (pause the police, make you faster etc) would add a little spice. |
| May 10 17:28:00 | 1h 52m | Tiny Visitor | Nice graphics and idea, although I would have liked to see a little more added to the gameplay (powerups or abilities). Collision detection was a little picky at times, but otherwise this is a really solid entry with some great potential. |
| May 10 17:35:00 | 7m 00s | Microscopia | Great job for a first time! I really liked the way it unfolded as you went along. A really great learning curve, especially as the dish resets when something new is coming (like the dopplegangers). |
| May 10 17:38:00 | 3m 00s | A Minecraftesque Adventure a` la Rogue | Difficult to rate as there isn't much here, but the idea sounds interesting. Hope you continue to work on it :) |
| May 10 17:47:00 | 9m 00s | SUBPIXEL | As others have said, a little pause (and maybe a flash/fade out) of blocks before they disappear would help people visualise what's going on. Also, if you fire a block and use the scroll wheel before if hits it will fly off into the abyss and you'll have to restart. Otherwise I really enjoyed this, and thought it was an original take on things. |
| May 10 17:53:00 | 6m 00s | Snow Globe Kerfuffle | Took the first try to figure out that shooting willy-nilly was not a good plan. Really well polished, and even though the main character is a bit freaky looking it was fun to play. Nice sense of humour too :) |
| May 10 23:18:00 | 5h 25m | Tondie and Zupe | I really wish this had sound or music, but other than that it's excellent. Great fun, a nice mechanic + upgrade systems, and even a nice (if a little sad) story. |
| May 11 01:47:00 | 2h 29m | Fish Simulator X | I quite enjoyed it. The graphics aren't great, although they made me smile. Once there were 3 enemy fish feeding time was pretty much impossible. It would have been nice if you could lead them into the net. With a few little tweaks like that it could be a lot of fun :) |
| May 11 11:21:00 | 9h 34m | Little Gray Rocketeer | I know it's not finished, but here's a couple of thoughts on possible improvements: <br/> <br/> * Some kind of pointer to the planet. Space is rather big ;) <br/> * Distant objects in the starfield (like a tiny galaxy or nebula). Because the stars move so quick, there's no frame of reference to figure out where you are. Something in the background that scrolls much slower would be a big help to finding that planet. <br/> * Retro rockets - Flying up to the planet and then whizzing by because you took too long to turn is a little frustrating. <br/> <br/>Also, even when you're not firing the engines, the direction you're pointing affects your speed. Not sure if that's deliberate or not. <br/> <br/>It's an interesting concept though and I hope you'll get a chance to add the things you wanted :) |
| May 11 14:03:00 | 2h 42m | Tiny Man | The momentum is a little off, which makes the early parts a little harder than they should be. Also, the controls were a little uncomfortable and I would end up hitting CAPS instead of shift. I do like the mechanic though, and I think with a little more polish it could be a lot of fun. |
| May 11 14:11:00 | 8m 00s | Atom Grid | It definitely needs a better tutorial, but once you pick how it works it's fun. Perhaps start by teaching how to put together a few easy molecules (water) and then bring in new elements (such as clicking again to double the connection). This is a really solid entry though, and well put together. Good work! |
| May 11 14:20:00 | 9m 00s | Tiny Droplet | As others have said, the movement is way too sensitive. Otherwise it's a fun little game, although I would have liked to have seen a few more gameplay elements. I liked the graphics though - very cute :) |
| May 11 14:33:00 | 13m 00s | Gum Crisis In Pipe City | I thoroughly enjoyed it, until the bit with the tiny platforms. The "speaking" was a nice touch, and even though the graphics are low-fi they have a lot of character. I just hate those pixel jumps ;) |
| May 11 17:24:00 | 2h 51m | Minisk, You Will | Fun game, with a lot of polish. Loved the animation of the little sucker guys as they fell. I was sad I could only have 5 turrets, so my plan to cover the world with them failed :( An upgraded bow would have been nice, and some more variety in the enemies, but the core game is solid and well built. |
| May 13 11:00:00 | 41h 36m | Tiny Adventures In SPACE | The flying was a little too slow for me. It would have been nice to have something to do on the planets, and maybe some more obstacles to dodge. The concept is good though, and I really liked the ending :) |
| May 13 11:06:00 | 6m 00s | Tiny Cavern | Nice graphics and a fun concept, I just wish there was more to it. Really liked the multiple endings too. |
| May 13 11:18:00 | 12m 00s | Humphrey's Tiny Adventure | Apart from the slow intro, I really enjoyed it. The graphics were quite unique, and the "tiny world" theme was captured nicely. |
| May 13 11:26:00 | 8m 00s | OWWW | Nice concept, if a little crazy. Love the graphics and overall style, just wish it was a little bigger. |
| May 13 17:42:00 | 6h 16m | Gulliver | I liked the way the theme was integrated and the overall level structure, although some of the levels were a little bland. I would have liked the ship to have a little momentum or something to make travelling a little interest. The soundtrack was excellent though, and I played through to the end. I think with a little more time this could be really fun. Good job! |
| May 13 22:45:00 | 5h 03m | Restless Island | It reminded me a little of Super Crate Box. Really liked the graphical touches with the clouds, and the sight lines were a neat touch. Maybe a hint marker for the next coin would have helped, although the screen wrapping made finding coins a little easier. A couple of different levels and perhaps some enemies or abilities would make this a lot of fun. |
| May 13 22:51:00 | 6m 00s | Downsize the World! | I think with some chunkier graphics and a much smaller board this could be really impressive. Maybe start with one really small world and build up to make it more challenging. Definitely room for improvement, but there's a huge amount of potential here. |
| May 13 22:59:00 | 8m 00s | Tiny Fishy World | Kept getting eaten by the big red fish, but otherwise it was fun. Quite challenging, especially the bigger fish getting dropped in at the top. Sound was a little sparse but did enough. Reminded me of games on the Amiga :) |
| May 13 23:03:00 | 4m 00s | Pixel Wars | Not much strategy required, but quit relaxing to watch the different teams fight it out. With a little work it could be fun, and the destructible terrain is a really neat feature. |
| May 13 23:06:00 | 3m 00s | White Cell 2.0 | Fun concept, although the map was a little large so finding the infected cells was a little hard. Maybe a mini-map like Defender (and a cool alert sound) would help locate things. I liked that ramming red cells would damage them eventually, so you can't just ram them to be invincible. Added a nice layer of strategy to it. |
| May 14 00:08:00 | 1h 02m | Superpixel | I'm not normally a fan of games that are so hard I want to pull off my face, but this was pretty fun. For some reason I'd really like to see something like this combined with a "rewind" feature like Braid. Probably because I'm really bad at these games :) |
| May 14 00:13:00 | 5m 00s | Crysthurl | I wasn't too keen on the sounds, but the music was really great. Nice little puzzle mechanic, and very polished (like the zoom out on finish). Some of the puzzles were a little tough, but I really enjoyed it. |
| May 14 00:20:00 | 7m 00s | It's a Small World: The F.P.S. | I hate that ride so much. Made me smile, although I would have liked a little more game (multipliers or different weapons). I can't help thinking a full 3D rendition of the ride with arcade light guns would be the best thing ever. |
| May 14 00:24:00 | 4m 00s | The Spaceman | Love the graphics and sound, really adds a great atmosphere. Nice shield mechanic too, although I found it quite difficult at times (mostly in areas with more than one bullet colour). |
| May 14 00:29:00 | 5m 00s | Astro Break | Wow! This plays great and looks even better. Reminds me a little of Pang crossed with Asteroids, but the rotating playfield is a nice twist. Really solid entry - small, but perfectly polished. |
| May 14 00:36:00 | 7m 00s | Dr. Biology's Educational Game | Obviously a little more polish would be nice, but for a 4-hour entry it's extremely playable. Some boards are a little tough, but the underlying mechanic works really well (and makes you feel super-smart when you finally beat a puzzle). Great sounds too ;) |
| May 14 00:42:00 | 6m 00s | Tiny World | Nicely done. I liked that you had to balance switching between colours to make sure your planet didn't disappear. It gave the game a nice difficulty curve, and meant you weren't punished too much for letting the wrong colour through. Very enjoyable :) |