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Feedback comments for LD23
FunkyDelPueblo's games and stats for all events →
| Timestamp | Since previous | Game | FunkyDelPueblo's comment |
|---|---|---|---|
| Apr 23 04:21:00 | Grow! | Love the saxophone! | |
| Apr 23 05:10:00 | 49m 00s | Bacterial World | Nice job, wonder if you could get schools to use this game to teach children about hygiene :) |
| Apr 23 14:49:00 | 9h 39m | Fractality | Nice. I've seen a few games so far with the "recursive world" concept, but the use of the +/- circles & flags in this one makes you feel that you actually have control over it. |
| Apr 23 17:40:00 | 2h 51m | Real War | Awesome graphics and look, great mood & feel to the game. |
| Apr 23 17:43:00 | 3m 00s | Fooling Yourself in Moderation | I liked the mood & ambience. A little confused about my goals, but maybe I'm not thinking about it abstractly enough. |
| Apr 23 17:50:00 | 7m 00s | Tiny God : Small Diety, Big Pantheon | Interesting concept. At times, it did feel a bit like a grind, but a neat "simulation" nonetheless. |
| Apr 23 17:54:00 | 4m 00s | Tiny Tiny World | A neat variation on Snake. Liked the way the colors changed throughout play. It would have been nice if there was some sort of "game over" screen after you've "eaten" all the dots. |
| Apr 23 18:03:00 | 9m 00s | On Another Scale | Awesome mood & ambience. The graphics definitely felt very other-worldly, and the music helped set the tone. A little laggy (even in the desktop version), and I'm not sure if the checkered boxes were designed by you, or if that's a "missing asset" stand-in, but otherwise awesome job. |
| Apr 23 19:37:00 | 1h 34m | Cricket in a Bottle | Nice graphics, I especially liked looking at the lab area in the background. I was a little confused as to what my goal with the bubbles is: does something happen when I pop them all? If so, then there are a few that I found to be unpoppable... |
| Apr 23 22:57:00 | 3h 20m | Beyond | Really dig the geometric terrain style. Exploring is fun, but the controls feel a little sluggish for a game that requires so much precision to collect orbs. |
| Apr 23 23:08:00 | 11m 00s | Block Bros | What I think it really cool about this title is that its essentially a 1-D game: the entire gameplay could be represented by a single line of pixels! |
| Apr 23 23:57:00 | 49m 00s | ARACHNID | Neat concept, felt very original. Had a little bit of trouble maneuvering across some of those branches, but overall I thought the controls were pretty good. |
| Apr 24 01:08:00 | 1h 11m | Trucking the Universe | Really awesome mechanic! Something novel, but not outstaying its welcome. The "second part" especially was a lot of fun (with the added pressure). Like some other people have said, a background music track would be nice, but even without, I had a lot of fun. |
| Apr 24 01:13:00 | 5m 00s | Tiny Eco | It would have been helpful to have a better underlying concept of the rules at play. For example, in Conway, even though you can't always imagine the large-scale evolution of a pattern, you can always look locally at one particular space and figure out what's going to happen to it in the next iteration. Right now, I'm just kind of randomly pulling tiles and going on my "knacks" based on your description of the rules above. If the rules were a little more exact, I think that would bring out the "puzzle" aspect of the game more. |
| Apr 24 01:21:00 | 8m 00s | Microscopia | Really neat concept. There's a microgame in Warioware similar to this, where with a bunch of worms, where you try to identify which one is controlled by you. You took that concept, though, and explored it in a ton of awesome directions. The minimalist graphics were perfect, and got quite hypnotic in the later levels. Awesome game! |
| Apr 24 01:30:00 | 9m 00s | Stade 2 (Mr.Oizo) | Awesome look, and neat idea, but your game is too unforgiving for me! I made it about halfway though the "blue" and gave up. I think there's a super-strong core here to continue developing this into an awesome full game! |
| Apr 24 01:36:00 | 6m 00s | The Little Glitch | I'm getting a Dropbox 404 for the Web Link. |
| Apr 24 01:40:00 | 4m 00s | Pale Blue Dot | Neat concept (Katamari Damacy with with planet earth!) but I found the mouse control to be a bit awkward. |
| Apr 24 01:56:00 | 16m 00s | Tiny Wor ds | This is completely awesome. Love the concept, love the execution. It get pretty much impossible for me around the 2500-characters left (due to # of birds, lightness of my character). Wish I could have seen what happens when you get to freedom. |
| Apr 24 02:07:00 | 11m 00s | A Super Mario Summary | Quite a brilliant idea, and the graphics are a nice play on the Mario graphics. Including the rankings really helps increase motivation to play; without them, the levels would be quite easy. |
| Apr 24 02:20:00 | 13m 00s | Scape | Awesome puzzler, very addicting, and really makes you think. Made it up to Level 11 before it got to be too much for me. Very impressive. |
| Apr 25 06:01:00 | 27h 41m | Our Tiny World | Very neat game. I thought there was a nice translation of the conceptual stuff into gameplay, and was just long enough to explore these as much as possible. Also, I love your interpretation of "Tiny World." |
| Apr 25 06:20:00 | 19m 00s | Tiny Vessels | Very touching story. Excellent writing. |
| Apr 25 18:27:00 | 12h 07m | Our Small World | Interesting idea (I liked the concept of Blessing/Punishing) but, like previous comments have said, definitely confusing. With a little time & love, I think there's a basis for a nice sim game in here, though. |
| Apr 25 18:30:00 | 3m 00s | Backyard Pirates | Awesome graphics, and nice water physics! |
| Apr 25 18:37:00 | 7m 00s | An Hell Of A Kitchen | Interesting game. I was hoping for a little bit more strategy involved--I just kept playing more Productive germs every turn until I had enough for the Boss, and then I won. I think that in the future, addition of more maps to add a more "strategic" component would strengthen this. |
| Apr 25 21:21:00 | 2h 44m | IÄTI | Very interesting mechanic, especially interesting one-button game. Struggled a little bit to get all of the interactions down, but I really dug the concept. |
| Apr 26 04:30:00 | 7h 09m | Giant Apple Pie | Awesome job! Humorous, original, and legitimately challenging. Love it! |
| Apr 26 04:33:00 | 3m 00s | Delirium | Nice graphics! Interesting mechanic, can't wait to see how you could explore it more. |
| Apr 26 04:42:00 | 9m 00s | microchip | AWESOME graphics, and I love the idea of being stuck in a glitchy universe. I also thought the block-dropping idea was incredibly original. I'd almost like to see ways that mechanic alone could be developed into its own game. |
| Apr 26 04:53:00 | 11m 00s | My Tiny Town | Fun game. Tutorial is very helpful. Would have been cool if you could have added some of the stuff you mention; my only other criticism would be that things start off kind of slowly, before things really get rolling. |
| Apr 26 18:46:00 | 13h 53m | Pixel Progression | Very interesting concept! I like how much gameplay gets squeezed out of such a simple premise! |
| Apr 27 03:16:00 | 8h 30m | Out for arrest | Really dig the graphics and audio on this one! |
| Apr 27 17:15:00 | 13h 59m | boing SMASH | Fun stuff! Really dug the graphics: the mix of faux-3D and 2D give it a really interesting look, and the mechanics make for a game that's genuinely competitive. |
| Apr 27 17:28:00 | 13m 00s | Tiny Resolution | Had no idea the ducks were enemies, not collectables. Ran right into the first one, and...BAM! I was laughing out loud. |
| Apr 28 00:37:00 | 7h 09m | Imuno | Awesome concept! Wish it could have gone on longer, but a neat game mechanic. |
| Apr 28 00:53:00 | 16m 00s | Memento XII | Beautiful game. Fantastic. |
| Apr 28 00:55:00 | 2m 00s | Dude, where's my planet | Graphics are amazing! The mechanic is innovative, but I'm really struggling with it. It just feels fairly awkward for me. |
| Apr 28 15:17:00 | 14h 22m | Mr. Butter and the Infinite Bread | Cute game. Fun little concept. |
| Apr 28 15:24:00 | 7m 00s | Shake it up! | Fun little maze game! I did find it frustrating at parts, but I think that indicates a challenging design on your part. |
| Apr 28 15:29:00 | 5m 00s | Big Atoms | Nice physics! The second level's damn near impossible, but I had a lot of fun wedging things out on the first! Some background music would have helped with the mood, too. |
| Apr 28 23:39:00 | 8h 10m | Mr Cool | I like the round levels, very cool to traverse. For a game that depends to much on accurate jumps, the controls are a little sluggish, to the point that it interferes with play a good bit. |
| Apr 28 23:45:00 | 6m 00s | Tiny Archaeologist | I really like the idea of a platformer where the whole world is on the screen at once. I suppose I was squinting a bit to see my character, but that would be expected, wouldn't it? Fun concept, I was wishing you'd do a little more with it. |
| Apr 28 23:50:00 | 5m 00s | Tiny Word | Interesting concept. I guess I interpreted the game in that no matter what you do, it's impossible to protect the world from stupidity. |
| Apr 29 04:38:00 | 4h 48m | Hamster Bowling | This was by far the funniest game I have ever played. The visuals, the audio....GAH, this is awesome!!! Probably the most fun I've had playing any game so far! |
| Apr 29 05:05:00 | 27m 00s | Petri-Dish Survival | Really, really tough. Setting back a level when you get hit was very brutal, too. Very rewarding when you complete levels, though! |
| Apr 29 05:16:00 | 11m 00s | Naos | Incredibly interesting. I really dug the graphics & art, it really contributed to the mood. The music, too. I guess I really dug the atmosphere, is what I'm trying to say. Sort of more an interactive story than "game," but definitely benefits from the "interactive" format. |
| Apr 30 00:20:00 | 19h 04m | Aether | Lots of fun! On its own, the runaway & missile shooting would be sub-par games, but putting them together creates something that's awesome! The "warning" noise when you're about to get hit in the "real world" was a really nice touch, too. |
| Apr 30 00:30:00 | 10m 00s | T in Y World | Incredibly innovative. I'm still trying to wrap my head around the way rules work, but a very very clever idea. |
| Apr 30 00:38:00 | 8m 00s | terminus | I like that even in such a small game, you've managed to make a number of branching decisions for the user to take. Neat stuff! |
| Apr 30 00:47:00 | 9m 00s | Cruel space | As everyone's said, awesome graphics! A little music could have really helped with the mood. |
| Apr 30 00:56:00 | 9m 00s | Asylum | Really, really cool. The beginning feels a little long, but once things really get going, they become epic. |
| May 5 17:21:00 | 136h 25m | TMORPG | This is VERY technically impressive for 48 hours. This seems like a really nice base from which you could develop a neat MMO. |
| May 6 22:53:00 | 29h 32m | Five by Five | Solid game. Neat to think about, fun... a little bit addicting! |