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De10ter's games and stats for all events →
| Timestamp | Since previous | Game | De10ter's comment |
|---|---|---|---|
| Apr 23 11:06:00 | Minor Deities | Hmm, the 'correct' order of the actions seems arbritrary. There seems to be no skill involved inchoosing the right option, just using meta gaming knowledge from previous attempts. | |
| Apr 23 11:12:00 | 6m 00s | A Load of Bulls... | I like the small, curved world, works really well :) <br/>I found the projectiles hard to see though and the bulls hard to track (i.e. when they're right on top of you it's hard to tell where they are/where they just moved to) |
| Apr 23 11:15:00 | 3m 00s | A Pale Blue Dot | Hmm, I liked it but 2 things: <br/>It could have used some inertia like classic asteroids and I think the difficulty should have scaled up rather than starting at full throttle. |
| Apr 23 11:29:00 | 14m 00s | It's a tiny world | Pretty cool. Never did manage to beat the boss but strangely addictive :) |
| Apr 23 11:41:00 | 12m 00s | Pixel World | Neato. <br/>Small bug though. After you get the ability to kill the enemies, going back and killing the very first one, walking though his space still triggers the 'ouch' message. <br/>And it's probably just me but I couldn't get the last few pieces high above the gound above the first enemies :( |
| Apr 23 11:50:00 | 9m 00s | 12 Days in a Snow Globe | Hmm, I assume the graphics were not made in the 48 hour timeframe? If so then amazing work, else I'd say so up front. <br/>Interesting idea but I found the controls extremely unintuitive. |
| Apr 23 11:55:00 | 5m 00s | Attack on the Planet XXS-01 | Hmm, I agree with SBareS, the turrent control was frustrating. Rather than turning the the direction that would be fastest it usually wanted to turn right regardless of how far that was. |
| Apr 23 12:03:00 | 8m 00s | Removed | I was completely baffled until I realised it was right click to move, the first game was over in seconds with no input from me at all. <br/>Things just seems too outwith my control, if things moved slower and there was some good pathfinding in there to allow me to give complex destinations/orders I think this could be quite fun. |
| Apr 23 12:13:00 | 10m 00s | $ales | Interesting and oddly compelling :) <br/>It'd be nice to see/know of all the markets available without exploring/using up money. |
| Apr 23 12:37:00 | 24m 00s | Exciting Electrons | Hmm, I get that it's based on real data and I like the concept but it seems needlessly fiddly :/ <br/>It wasn't clear at first to use the mouse wheel but even after reading that, the default setting moves the electron but obviously isn't the (whole) answer/solution but _any_ other value I use either has no effect or sends it flying off :( |
| Apr 23 12:46:00 | 9m 00s | My Little Friends | Daaawwww, that was cute :) <br/>I didn't have much reason to leave the starting platform though, only when they started dipping below my firing line. |
| Apr 23 12:49:00 | 3m 00s | Dwindling Worlds | Hmm, doesn't run for me (Windows Vista) |
| Apr 23 12:56:00 | 7m 00s | Lemming Apocalypto | Fun. <br/>Could use a bit more variety in the backgrounds/levels. Momentum seemed weird though, he runs like he's skating on ice but jumps like he's swimming through tar. |
| Apr 23 13:03:00 | 7m 00s | Tiny Visitor | Very slick. |
| Apr 23 13:20:00 | 17m 00s | Pixel Story | Wow. <br/>I loved it. <br/>Combining puzzle solving with shooter skill, and creating some really distinct encounters with so little. <br/>My only complaint is that I found the cursor a little hard to follow/pickout. |
| Apr 23 14:00:00 | 40m 00s | TINY COMPUTER PEOPLE | Oddly compelling, I liked it. <br/>Quite satisfying to get a full assembly line going. |
| Apr 23 15:34:00 | 1h 34m | TinyFish | Interesting, but I had trouble figuring out how to attack without being attacked :( |
| Apr 23 15:54:00 | 20m 00s | Tiny World | Doesn't work for me either (Windows Vista) <br/>Says version is not campatible with this version of windows. |
| Apr 23 16:00:00 | 6m 00s | Frustrating Tiny Rooms | Pretty clever, shame it doesn't fit the theme. |
| Apr 23 16:11:00 | 11m 00s | Protector | Well its...different. |
| Apr 23 16:22:00 | 11m 00s | Who stole my pixels?!? | Hmm, I must be missing something. <br/>I started with 3 trees, cut them all down to make a couple of blocks then...nothing. I had nothing else to do. The island was destroyed before the first night was over. <br/>Seems like it could be fun but but as things are I see almost none of the gameplay the lengthy tutorial refers to :/ |
| Apr 23 16:29:00 | 7m 00s | Game of anthills | Hmm, it'd be better if the instructions (click to add anthills) were in the game. <br/>Personally I think it should move at a much MUCH slower pace, even if it's not interactive it would give you a chance to root for your 'team' :) |
| Apr 23 16:43:00 | 14m 00s | Nanobot Rescue Team | Pretty good. <br/>These top/side scrolling shooter things arn't really my favorite genre but for me this one seemed like a good start, if a bit difficult. Agree with Vertigo though, the firing sound was unquestionably going to be the most common sound the player hears and it's about as pleasent as jamming an icepick in my ear repeatedly. |
| Apr 23 16:53:00 | 10m 00s | Astro Break | Oh man, that was really good! A twist on classic Asteroids. <br/>I loved the graphics and the weapons, felt really polished, though heat never seemed to be an important factor for me. |
| Apr 23 17:13:00 | 20m 00s | Rush Hour | Hmm, <br/>Not sure how I feel about this one. <br/>Not sure if the obsatcles change as you go higher since I rarely got past more than a few rows. It'd be nice if there was some dificulty scaling and perhaps an indication of how high you currently are. <br/>Also I'm not sure what the obstacles were and was often disorientated and left wondering if they were staying still and the viewport was moving or not. <br/>Despite all that I did find it addictive and had many attempts to reach ever higher. <br/>Not sure how it fits the theme though. |
| Apr 23 17:23:00 | 10m 00s | Tiny War | Pretty cool. <br/>I love the concept but I think I would have prefered something a bit slower and more tactical personally. |
| Apr 23 17:29:00 | 6m 00s | Sun Save World | Hmm, strange but pretty cool. <br/>While it is a rather small amount of land I suspect someone was betting on 'Growing' or possibly 'Artificial life' being the theme ;) |
| Apr 23 22:30:00 | 5h 01m | ineptia | I think someone was betting on "Indirect control" :3 <br/>Pretty neat for what it is, but like others have said, felt too slow, the sounds get annoying quickly and an undo button would be good. |
| Apr 23 22:38:00 | 8m 00s | Tiny Adventures In SPACE | Errr, pretty...basic. <br/>The ending was... in fitting with the theme I guess. <br/>It was just too slow and too easy I'm afraid. |
| Apr 23 22:46:00 | 8m 00s | Burger Defender | Afraid I found it uncontrolable. <br/>Using the mouse to fire but not aim seems a strange choice and lining up your guy with your target is a nighmare. |
| Apr 23 22:53:00 | 7m 00s | Tininess Defense | Really interesting concept, shame there's not more content/gameplay. Looks and sounds good and seems pretty polished. |
| Apr 23 22:59:00 | 6m 00s | Bright Worlds | Interesting. I didn't complete it but I struggle to see the theme in it :/ <br/>I would say it was a nice little platformer except the controls seems pretty sluggish for me making it a little frustrating as soon as enemies appeared. |
| Apr 23 23:11:00 | 12m 00s | The Tourist | Err, the link takes me to a page claiming to be "The Tourist", but embedded is actually "Super Gluten Fighter" |
| Apr 23 23:30:00 | 19m 00s | Tinysasters | Very cool. <br/>Simple mechanics but a challenging game. <br/>I love the changing terrain as a reaction to disasters. <br/>And as if that wasn't enough it looks great! |
| Apr 24 17:39:00 | 18h 09m | Quark Shark | Really unique gameplay (at least I've never played anything like it). <br/>Good fun but can get a bit disorientating. |
| Apr 24 17:54:00 | 15m 00s | Shake it up! | Looks really polished and fits the theme nicely. <br/>Found it a little too challenging/frustrating though. |
| Apr 24 18:02:00 | 8m 00s | Wirepair | Found it a little strange/esoteric but a fun little challenge. Few points though, mainly about controls: <br/>Moving up/down was really hit and miss for some reason, often having to hold or press several times to get a response though left/right was fine. <br/>Moving around was generally a bit of a chore, perhaps if it followed the cursor instead. |
| Apr 24 18:36:00 | 34m 00s | Molecules | As Tumanini said, windows version doesn't work, i.e. it won't unpack the zip since windows won't allow a file 'Foo' (no extrnsion) alongside a folder 'Foo' (and the web player hates my laptop so I can't rate) |
| Apr 24 18:57:00 | 21m 00s | Housefly | Man, that was fun :) <br/>Awesome work. |
| Apr 24 19:12:00 | 15m 00s | Nineties Holywood Hacker | Quite a fun concept, but I failed to understand the route building stuffs :/ |
| Apr 24 19:31:00 | 19m 00s | WaterdropWorld | An interesting concept and there looks to be a fair bit of content and presumably gameplay that goes with it unfortunately I wan't able to see much since performance problems made it unplayable :( |
| Apr 26 11:37:00 | 40h 06m | Virus Wars | Hmm, seeed fun enough until/except I couldn't figure out what to do with the red enemies that toggled after shooting them in tut level 3 or survival. Some in game instruction would have helped. <br/>I liked the idea and the subtle but clear indication of enemy type/behaviours. |
| Apr 26 15:30:00 | 3h 53m | Save Me | I like the idea and the look but I had some problems controlling the character, sometimes he'd carry on moving after I'd let go, sometimes he stop responding to keypresses :( |
| Apr 26 15:32:00 | 2m 00s | Sirus the Virus | Unfortunately I couldn't play. After the menu screen I get an error: <br/>Error: Error #2130: Unable to flush SharedObject. <br/> at Error$/throwError() <br/> at flash.net::SharedObject/flush() <br/> at com.ld23.worlds::TitleWorld() <br/> at com.ld23::Main/init() <br/> at net.flashpunk::Engine/onStage() <br/> at flash.display::DisplayObjectContainer/addChild() <br/> at flash.display::Stage/addChild() <br/> at com.ld23::SirusTheVirus/startup() <br/> at com.ld23::SirusTheVirus/onMouseDown() |
| Apr 28 19:25:00 | 51h 53m | Alien Punch! | Ok, I won't lie, by the looks of it I didn't have high hopes for this one and the intro/setup/scenario didn't help but this was surprisingly fun :) <br/>Played for a while, was pretty satisfying to smack them around and the drifting between and grabbing onto world felt pretty good. |
| Apr 28 19:29:00 | 4m 00s | Angels on a Pin | Hmm, I tried to 'get a hang of' the controls but if there's some skill/trick to it I couldn't figure it out and like other commenters resorted to spamming the fire buttong which ,ade things far too easy. |
| Apr 28 19:44:00 | 15m 00s | Asylum | I think someone was betting on 'One room' theme ;) <br/>Fantastic game, so simple but had so much character. <br/>Agree with the other commenters, some sounds and music would/could push this over the edge into bwcoming an incredible experience! |
| Apr 28 21:00:00 | 1h 16m | Gingerbread Kingdom | I really enjoyed that :) <br/>Fun and challenging, though unless the difficulty curve is extremely slow (I played for quite a while :) ) then I think it may get a bit too easy once you get the hang of it. |
| Apr 28 21:14:00 | 14m 00s | Immune System (virus vs. antibodies game) | I like the concept but found it a little difficult/frustrating. I think it was that the units, after completing an order, moved back to to location they were at when they recieved the order (as far as I could tell), which for me sent them back to the starting area constantly. |
| Apr 28 21:29:00 | 15m 00s | In a Lonely Sea of Stars | I really wanted to like this. I love the look and the idea and at first glance it looks really polished but its just too buggy: <br/>- If you move at the pace of the story/tutorial you don't have the resources available when it says to build a defense tower. <br/>- If you cheat and build the harvester before it tells you, then you can stockpile resources while it waits for you to build a harvester. <br/>- Even doing this and getting a big headstart knowing where the first wave was going to come from and placing towers in their path I was still severly outgunned!?!? <br/>It's a shmae, like I say, I like the concept and love the look but find it unplayable :( |
| Apr 28 21:42:00 | 13m 00s | Internal Monsters | I was going to agree/backup Lidfrid (had a message all written out) but checked the instructions again and spotted: <br/>- Press N to use 100 energy to create a Neutrophil that eats bacteria. <br/>This is completly arbitrary/unintuative needs to be front and center and would have preferably been in game. <br/>That being said, I liked the idea, sort of a tower defence - tetris/columns mashup, but found it too unforgiving. I could place 2... things down and successfully defend against 2... nemies but as soon as the 3rd rolled in I didn't have enough energy and had no chance of covering the entire screen and the penalty meant it was an insta game over every time :( |
| Apr 28 21:48:00 | 6m 00s | Interplanetary Rescue | I liked it. <br/>Was a bit too difficult for my taste but I liked the inclusion of gravity and a goal to classic asteroids. <br/>Fail to see the theme in it though. |
| Apr 28 21:51:00 | 3m 00s | Invaders From Space | I liked it. <br/>Though it was a bit too difficult for my tastes :S |
| Apr 28 22:01:00 | 10m 00s | Invaders! | Based on the screenshots I wasn't expecting much going in but I honestly found the simple game mechanic, pew sfx and classic/retro explosions charming :D <br/>My only complaints would be that it's really slow to level up and too easy to cheat by just spinning and firing. |
| Apr 28 22:22:00 | 21m 00s | Cage | That was cute. A bit too repetative/grindy but a nice idea and pretty polished. |