Foon → Ludum Dare Explorer → LD25 → Feedback comment stats → De10ter
Feedback comments for LD25
De10ter's games and stats for all events →
| Timestamp | Since previous | Game | De10ter's comment |
|---|---|---|---|
| Dec 17 11:44:00 | Mothertrucking knights | Hmm, not bad, but it's a bit disappointing that there's no tactics/player input to combat. <br/>If there'd been some element that required player skill or even player choices (like alternate routes) I think it could have been a lot better. | |
| Dec 17 11:55:00 | 11m 00s | Escape | Hmm, kinda mixed feelings about this one. <br/>I liked the car chase concept but was disappointed that the cop cars didn't collide with each other, would have really added some depth/tactics. <br/>Defending the car was unexpected in a good way, but the blood splats being drawn on top of everything was a bit offputting (think it should really have been on the road/under the characters) <br/>But like I say, I liked the concept :) |
| Dec 17 12:01:00 | 6m 00s | Die Block | Won't rate because I can't get it to do anything 0_o <br/>Game starts with the blue box bouncing around in its space on the left and I can't interact with any thing. <br/>Tried clicking on dark gray, light gray, blue and red blocks with and without shift held. Nothing <br/>Tried dragging the blocks with and without shift held. Nothing. :/ |
| Dec 17 12:20:00 | 19m 00s | Angry Angus from Outer Space!!! | I really enjoyed this one, classic asteroids vs the Earth :) <br/>Like Ace though I noticed a slowdown after a while which made it hard to play. |
| Dec 18 11:44:00 | 23h 24m | Crunch Crunch Boom | Nice concept, simple but satisfying gameplay. <br/>Though after a few speed upgrades I found it too hard to control and eventually beat the game by having most of the upgrades and letting the drill go in a straight line with no input from me. |
| Dec 18 12:00:00 | 16m 00s | Green Grump | I couldn't get past the first hard jump, the one with the parallel platforms 0_o |
| Dec 18 12:04:00 | 4m 00s | Local Mastermind | Nice concept, shame it didn't get finished. <br/>A minimap would have been a welcome addition too. |
| Dec 18 12:10:00 | 6m 00s | Destroy All Heroes | Fun. <br/>Performance became a bit of an issue for me after a minute or so (using firefox if that matters), cursor would stick making targeting sluggish/difficult. <br/>Maybe a little too fast though, felt overwhelmed very quickly and noticed different her names(/types?) but was in no position to evaluate them/their differences/tactics (if any) |
| Dec 18 12:18:00 | 8m 00s | Lil Assassin | Liked the look and the concept but didn't get very far. <br/>The first wall jump was the trikiest part and having to repeat it was just so frustrating :( |