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De10ter

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TimestampSince previousGameDe10ter's comment
Dec 17 11:44:00 Mothertrucking knights Hmm, not bad, but it's a bit disappointing that there's no tactics/player input to combat. <br/>If there'd been some element that required player skill or even player choices (like alternate routes) I think it could have been a lot better.
Dec 17 11:55:00 11m 00s Escape Hmm, kinda mixed feelings about this one. <br/>I liked the car chase concept but was disappointed that the cop cars didn't collide with each other, would have really added some depth/tactics. <br/>Defending the car was unexpected in a good way, but the blood splats being drawn on top of everything was a bit offputting (think it should really have been on the road/under the characters) <br/>But like I say, I liked the concept :)
Dec 17 12:01:00 6m 00s Die Block Won't rate because I can't get it to do anything 0_o <br/>Game starts with the blue box bouncing around in its space on the left and I can't interact with any thing. <br/>Tried clicking on dark gray, light gray, blue and red blocks with and without shift held. Nothing <br/>Tried dragging the blocks with and without shift held. Nothing. :/
Dec 17 12:20:00 19m 00s Angry Angus from Outer Space!!! I really enjoyed this one, classic asteroids vs the Earth :) <br/>Like Ace though I noticed a slowdown after a while which made it hard to play.
Dec 18 11:44:00 23h 24m Crunch Crunch Boom Nice concept, simple but satisfying gameplay. <br/>Though after a few speed upgrades I found it too hard to control and eventually beat the game by having most of the upgrades and letting the drill go in a straight line with no input from me.
Dec 18 12:00:00 16m 00s Green Grump I couldn't get past the first hard jump, the one with the parallel platforms 0_o
Dec 18 12:04:00 4m 00s Local Mastermind Nice concept, shame it didn't get finished. <br/>A minimap would have been a welcome addition too.
Dec 18 12:10:00 6m 00s Destroy All Heroes Fun. <br/>Performance became a bit of an issue for me after a minute or so (using firefox if that matters), cursor would stick making targeting sluggish/difficult. <br/>Maybe a little too fast though, felt overwhelmed very quickly and noticed different her names(/types?) but was in no position to evaluate them/their differences/tactics (if any)
Dec 18 12:18:00 8m 00s Lil Assassin Liked the look and the concept but didn't get very far. <br/>The first wall jump was the trikiest part and having to repeat it was just so frustrating :(