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Winterblood

Feedback comments for LD22

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TimestampSince previousGameWinterblood's comment
Dec 20 14:11:00 Unfinished World Really nice atmosphere, story, and extreme application of theme! Interesting combat mechanic, but I didn't seem to have any health, so no risk of losing a fight. I'd have liked a block button or something to add tactics. Solid AI pathing too :) And it's finished!
Dec 20 15:16:00 1h 05m Lonely Island Love the mechanics. Well balanced, great that you can understand what to do but still need to do it efficiently enough to survive. Design is very elegant, deserves another pass of polish after the compo!
Dec 20 15:55:00 39m 00s Courage Quest Fantastic job! Love the water mechanic, the variety, and the general level of polish. Excellent work! I finished by 5pm, great music at the end! :)
Dec 20 16:45:00 50m 00s Welcome to TheCity Looks fascinating, but it runs at about 5fps on my laptop even when shrunk to postage stamp size, and warns me it needs 3D acceleration even though I have it enabled already :( <br/>Would love to play it though...
Dec 20 20:45:00 4h 00m 5 DAYS Great work, like the minimalist style. Definitely needs a reticule (or more generous hotspots). Chugged a bit on my laptop, could be the detail level on the terrain outside is set too high? Couldn't figure out how to save the cat though, clearly I missed something...
Dec 20 21:13:00 28m 00s alone I art Basic mechanics are fun - love the doorway sizes, and the bulging trenchcoat. Quickly became a bit repetitive though, trekking through the thoroughly emptied half of the museum to reach something else to steal. Could benefit from a time trial mode to force player to balance many quick cheap thefts against one big score.
Dec 20 21:16:00 3m 00s Alone (Except for some Snakes) Web link broken? "Oops! Google Chrome could not find themage.x10.mx"
Dec 20 21:46:00 30m 00s Leave me alone! Great little game, very polished (love the death effect); bit on the grindy side though - lot of work for meagre rewards...
Dec 20 21:57:00 11m 00s Lonely Space Nice mechanics, but the player's movement is SO sluggish it's painfully tedious to do the simplest puzzle. Shame because the level layout seems quite interesting. Double the player's speed and you'd have a nifty platform puzzler!
Dec 20 23:38:00 1h 41m Abandon Impressive scale to the architecture, although it did make thorough exploration require a LOT of walking. Jump slightly floaty, and some ramps so steep they descend faster than you fall. <br/>Nice desolate feel though. I'd like to explore more of this world.
Dec 20 23:53:00 15m 00s Take care of the trees Very polished, love the restriction of a single scroll direction. Cute story, short and...well, short.
Dec 21 00:02:00 9m 00s Lonely Tennis Nice idea! So simple it gets dull after a few volleys though...but it's finished, which is more than I can say for mine!
Dec 21 00:10:00 8m 00s Feeling Alone Clever abstract theme interpretation, but really tight time limits and controls felt somewhat dead. I expected some inertia and a bit more room to maneuver so you could drift round corners shooting as you go...
Dec 21 00:59:00 49m 00s Alone in Space Elegant and moody art style, fantastic environment detail! Slightly irritating to have to guide the character round switch pedestals in order to operate them - be nicer if they just worked without walking over, providing the player was in the general vicinity. Great work!
Dec 21 01:39:00 40m 00s Craequ Inspired mechanic and design, good solid implementation. Even the simple graphics were quite evocative. Thoroughly enjoyed playing it.
Dec 22 12:22:00 34h 43m And then, alone at Epsilon-1 Great (and cleverly reusable) environment art! The minigame is slick but often hard to see and luck-based (sometimes it even starts in a state where it's impossible to win). Astronaut inertia is realistic but irritating. Story is simple but engaging - whole thing was thoroughly enjoyable. Good work!
Dec 22 13:21:00 59m 00s [Greeble] Solid platformer, great art. Could use some hazards to make it more challenging though.
Dec 22 21:04:00 7h 43m Alone Great creepy atmosphere, although the highly restricted movement borders on frustrating. Terminal HUDs very slick. I answered the eval questions honestly and was judged wanting :)
Dec 22 21:27:00 23m 00s Last breath Nailed it first time! Gorgeous graphics and animation, great gameplay spin on a traditional platformer. Even better than Appy 100mg IMHO.
Dec 22 23:24:00 1h 57m 3 Missing, 4am Love the pitch blackness, not many games are that brutal with use of light. Lighting things up gave a palpable sense of relief! Camera a bit dodgy inside the towers, and the look up/down should be capped just short of gimbal lock, but great job nonetheless! And I found the kitten :)
Dec 22 23:39:00 15m 00s Quiet, Please! Simple, slick, fun. The prompts didn't appear for a minute or so, which was confusing, but eventually they turned up and made it a lot easier. Enjoyed it!
Dec 23 00:34:00 55m 00s Loot Alone Quirky but appealing style, but not a lot to do. The direction switch at the screen edge led to me retreating accidentally a few times. I seriously expected Nyan cat at the end :)
Dec 28 14:29:00 133h 55m Tower of Abominations Yeah, checkpoints would REALLY help, or more clues about the relative strengths of spells and monsters so you didn't have to use trial and error. Graphical style a little disjointed, but the core concept is sound. Would make a cracking iOS title with a little polishing up.
Dec 28 14:49:00 20m 00s TransDimensional Moon Rift Unsettling but consistent art style, very polished mechanics. UI could be a little tidier and game balance is a bit uneven, but this is an impressive effort. Good work!
Dec 28 15:36:00 47m 00s The Wizard Apprentice Interesting idea, but the perspective and level layout makes navigating through doorways harder than solving the puzzles. I'd have been happy to stay in first-person mode all the way through. If there was some platforming to do that would justify the side view. Nice puzzles though, I enjoyed playing it!
Dec 29 00:05:00 8h 29m For the Love of Life Love the scale and mood of the environment, and the jagged sculpting style. Painfully slow movement though. I missed several terminal messages because they're so unobtrusive, and the pickup range of the key is so short that my screen was almost blocked by the object I was carrying. Bleak conclusion...but I liked it :)
Dec 29 00:28:00 23m 00s Minicraft Very polished, but disappointingly derivative :(
Dec 29 01:37:00 1h 09m Alone Midway Solid implementation of a first-person adventure. Next LD you'll be able to do much more content in the time! (although that's what I keep telling myself and failing at :)
Dec 29 01:55:00 18m 00s Coclution Nice core mechanic! Got stuck in room 3 or 4 though. Something to alleviate the pitch blackness would have been handy.
Dec 29 02:00:00 5m 00s Me and Myself Ran in Chrome, but kept crashing my display drivers at 10 second intervals so I couldn't play it :(
Dec 29 02:16:00 16m 00s Soliloquy Elegant visual style (even loved the garish palette), and brilliant concept - but quickly headache-inducing when the view splits. Had to stop playing on level 4 or 5 :(
Dec 29 12:08:00 9h 52m Alone in His Mind I'd suggest making a web build to save having to install it, you'll get a LOT more reviews that way...
Dec 29 13:23:00 1h 15m First Cell Great atmosphere, very polished, but somewhat confusing. I would sometimes change shape accidentally and sometimes not change when I expected to. And I often lost myself amongst the other shapes. But apart from those niggles, it was fun!
Dec 29 13:33:00 10m 00s Adventures of One Impressive amount of mechanics implemented, and pretty slick. Design-wise, though...turn-based tactical doesn't work very well with only one unit to control :/
Dec 29 13:39:00 6m 00s It's Space Nicely polished, like the idea of a free turret as well as the forward guns, but it made for a somewhat schizophrenic play experience. Shooting other ships felt like it could have been much more fun with some control tweaks...
Dec 29 13:55:00 16m 00s Alone in the Universe Love the solar system model, but your ship has a ridiculously high velocity which made the planets seem tiny :) I flew by some planets very close but didn't seem to accomplish anything... <br/> <br/>Spacescape rocks though, I'm using it too on my current project.
Dec 29 18:14:00 4h 19m A Lonely Moon Charming visual style and simple but well-polished mechanics! Love the attention to detail on the sinking platforms and the dynamic camera framing. Thoroughly enjoyed it.
Dec 29 19:02:00 48m 00s Lone Wolf Good fun, had my three-year-old howling away trying to help :)
Dec 29 19:20:00 18m 00s Alone by TAX I found it rather relaxing tweaking the tiller and the sail to compensate for variations in the wind. Shame there was no real sensation of speed across the water surface though.
Dec 29 19:33:00 13m 00s Alone, the Game Somewhat disjointed art, the core mechanics are a little clunky, and it didn't really evoke the theme for me...but I did enjoy playing it through :)
Dec 30 12:30:00 16h 57m AloneWithZzZobmies Impressive! Great atmosphere and story, somewhat spoiled by minor niggles - interaction range is painfully short and picky on doors (took me 5 attempts to escape the first zombie!), I couldn't climb the stairs in the garage, died with no explanation while looking for wood (was that timed? I wasn't warned). <br/>BTW...if low FPS affects timing you probably have a fixed time interval in some of your Update() calls. Multiply your desired per-second value by Time.deltaTime to compensate for differing framerates.
Dec 31 11:36:00 23h 06m Down A Well Nice idea, slick implementation. Be nice if there was some tectics for more effective climbing, but I guess it's irrelevant in the end :)
Jan 8 03:03:00 183h 27m Alonzo Great music, really oppressive. Environment overly simplistic though, and exploring the maze was a bit clunky with the camera clipping through walls. Surreal setting reminded me of overlooked classic "Realms of the Haunting". Think you can get it on www.gog.com - you'd like it :)
Jan 8 03:13:00 10m 00s Forever Alone I liked the "hug" mechanic, but wasn't really sure what was being communicated. Everyone wanted a hug at first but seemed disappointed when they got it. Walk speed painfully slow, especially with such a minimalist enviroment. Creepy atmosphere though...