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Winterblood

Feedback comments for LD21

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Winterblood's games and stats for all events →

TimestampSince previousGameWinterblood's comment
Aug 22 21:20:00 Bomber Planet Simple but nicely executed. Agree that the map was a little large, and the extra bomb slots didn't seem very useful. Liked the music, and the bittersweet epilogue text :)
Aug 22 21:29:00 9m 00s AWAYGET Really enjoyed this. Love shooting the lights out. Slightly irritating that baddies can spawn right on top of the escapee sometimes, and very annoying that you have to replay level 1 every time you fail level 2. Wouldn't mind so much
Aug 22 21:49:00 20m 00s The Great Unescape Nice minimalist graphics, all very slick but a bit hardcore. Could use some checkpoints...
Aug 22 22:01:00 12m 00s A tale about life, death and a looser. Nine hours!? Fantastic. Nice reductionist approach to choice, and (of course) superb art stylings.
Aug 22 22:12:00 11m 00s Virtual Girl Nice look, interesting theme interpretation and level structure, but let down by very fiddly jump mechanic coupled with poor framerate. I had to give up after consistently failing to manage what should have been really simple jumps :(
Aug 22 22:28:00 16m 00s BRITAIN:2027 Great cartoony treatment of topical theme interpretation! Bit tricky though, felt like I won by luck rather than tactics or skill.
Aug 22 22:42:00 14m 00s Catastrophic Weekend Love the sketchy art style! Could do with a little more user feedback, I wasn't sure whether I had to keep clicking to hit or if picking an enemy once was enough. Like how you can level up after each failed attempt, quite addictive. Speed seemed pointless because the enemy come to you though.
Aug 23 21:54:00 23h 12m Prelude of the Chambered Impressive raycaster for 48hrs (although surely marching cubes and drawing each cell as quads would have been quicker to write?). Loved the level layout and item mechanics, particularly the ice. However, imprecise combat plus permadeath equals frustration, so not quite as fun as it could have been...
Aug 23 22:05:00 11m 00s Bounce-onium! Great concept, good fun. Could use some extra hazards or multiple keycards to add variety later on. Nice job!
Aug 23 22:13:00 8m 00s Castle Skate Graphics/sound a little ropey, but quite fun when the speed picks up. Jump is a bit slow, almost guaranteed to land on a hazard when jumping at high speed.
Aug 23 22:27:00 14m 00s VT74: Escape from EEPROM Little bit sluggish, and there are a few places I kept dropping through. Could do with some extra hazards. Quite like the blue on grey vector aesthetic though!
Aug 23 22:36:00 9m 00s Mountain above the clouds Glorious and original art style! I kept dying for no obvious reason - presumably I crashed, but other times I got away with worse bumps. Delightfully surprising new mechanics every few rooms. Love it!
Aug 23 22:44:00 8m 00s Escape From EchoMonica Park Recruited some friend then wandered round the edge of the map a bit, but couldn't find any obvious exit point... Like the cubic style, but the player movement didn't seem to align with the level orientation sometimes, so I didn't feel like I had control.
Aug 23 22:59:00 15m 00s Rainbow Jail Brilliant idea with wonderful attention to detail. Outstanding work on design, implementation and polish. Sound a bit weak, though, in an otherwise incredible effort.
Aug 23 23:10:00 11m 00s Escape from Space Cannibal Framerate bizarrely choppy - fast for a second then stalled every second or so. And it took forever for a character to even cross the screen. Nice to see Kinect used in LD though! Maybe for the next one you could do something that would really show off a variety of animations, like a fighting game?
Aug 23 23:25:00 15m 00s Metal Sphere Solid Really polished, but chugged a bit on my laptop, which made it a bit of a chore to finish. Dash of story really helped keep it interesting right to the end. Good job!
Aug 23 23:40:00 15m 00s Dark Acre Jack's "Escapology" Great idea, but slightly disappointing minigames. Excellent presentation though, very polished!
Aug 23 23:49:00 9m 00s AWOL Wonderful. Great atmosphere, music, animation, art and balancing. I really can't fault it!
Aug 24 11:47:00 11h 58m Escape from Pleasure Resort Interesting mechanics, took a couple of failed attempts to get the hang of it. Enjoyed exploring and the variety of rooms, but slightly confused by a few doors that seemed purely cosmetic. I would happily have played it for longer :)
Aug 25 22:57:00 35h 10m Escape from the Labyrinth Nice atmosphere, but not a lot to do. I tried to spot the creepy guy other commenters mention, but couldn't see more than a brief 1-frame flash. I suspect my framerate may be too high?
Aug 25 23:55:00 58m 00s EscApe Controls definitely oversensitive, it would have still been challenging with more forgiving maneuverability. That said, it's a great and pretty well-balanced game that I really enjoyed. Good work!
Aug 28 00:16:00 48h 21m Under a Watchful Eye Great visuals and very original idea, nice twist on the theme. Gameplay a bit tricky though, as in first-person you can't easily tell where your pursuer is or which way might be a good route to run. Might work better if you could lose him and he would have to search for you, while you tried to distract him or sneak away. Then you'd be able to spend more time looking at him, which would be good as he is SCARY.
Aug 30 12:10:00 59h 54m Reveal Great concept and atmosphere (particularly the ripping SFX), but I have to agree that E was an RSI-inducing choice and it got VERY repetitive. Did enjoy it as an art piece though.
Sep 1 12:05:00 47h 55m The great escape of Dr. Diabito! Quite polished, but very little threat to the player. Could use a time limit, and a score to motivate the player to keep moving and shooting stuff.
Sep 11 21:57:00 249h 52m Pressure Simple but effective. Jumping a little floaty, but I've seen much worse. Timing balanced just right!
Sep 11 22:06:00 9m 00s Still Dreaming Lovely art and music, impenetrable first puzzle. I couldn't get off the first screen :(
Sep 11 22:13:00 7m 00s Land of Colors Great idea, but steep learning curve and very unforgiving! I'd have given the player a little more leeway to make it easier to cross onto new colour zones. Music made me smile :)
Sep 11 22:29:00 16m 00s City Runner Nice idea, very polished. But very fiddly to shoot enemies, and my bullets didn't seem to fire directly at the cursor. Also a brief glimpse of the exit would be nice so you have half a chance of reaching it deliberately instead of by happy accident :)
Sep 11 22:40:00 11m 00s BATHOS Clever and beautifully executed. Clearly not a mechanic that scales well to a larger game, though :)