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Feedback comments for LD25
Winterblood's games and stats for all events →
| Timestamp | Since previous | Game | Winterblood's comment |
|---|---|---|---|
| Dec 17 05:02:00 | Escape | Simple, interesting idea. High score 1970 :) <br/>A key problem IMHO is that there's no way to predict when your square will turn yellow, so you can't ever get better at it - just get lucky once in a while. Like the gently moving camera, nice touch. | |
| Dec 17 21:12:00 | 16h 10m | Victor Grozny | Nice idea and VERY polished implementation. I agree that the knobs could have done with a more intuitive UI, and it would be nice to see something happen to indicate when you'd missed an insurgent and they damaged a building. Audio very good, too. The blend of Eastern Europe with somewhat steampunk tech is unusual :) |
| Dec 17 21:21:00 | 9m 00s | Jelly Hunt | Cute graphics, like the idea of having to bank your kills by throwing stuff at the scoreboard. However, I kept dying with no warning or apparent reason, and no indication what to do differently to avoid dying... |
| Dec 17 21:26:00 | 5m 00s | Earth Beast | Good job Mava :) Gets a bit mental by level 9, would be nice to be able to move your head and cursor independently so you could dodge and shoot at the same time. Great fun though! |
| Dec 17 21:34:00 | 8m 00s | Slab Judgment | Great idea, lovely presentation. Burning figures with the flame felt a bit random, but catching souls with the cloud was immensely satisfying - great visual and audio feedback. Good job! |
| Dec 17 21:45:00 | 11m 00s | Save the princess | Plenty of interesting content, but hard work getting to see any of it because the combat is so flaky - needs better feedback when you hit or get hit, feels very random. Shame 'cos I'd like to have found all the endings. Mechanics a bit weak, but clearly lots of hard work on the structure and narrative! |
| Dec 17 21:53:00 | 8m 00s | Fear Inc. | Lovely visual style, although a bit tricky to navigate. Bit too fast-paced to have any sort of strategy though, I found it hard to keep every city busy doing anything let alone make informed choices. If each action took longer to complete but had a bigger payoff, it would be more tactical. Hope you develop it further, 'cos I'd enjoy a more strategic version :) |
| Dec 17 22:02:00 | 9m 00s | Battleship Texas | Mad as a hat full of badgers, but it kept me playing to the end :) You made 4 different games in 48 hours, you nutter! |
| Dec 17 22:22:00 | 20m 00s | Kittenzilla 3: The Return of Mecha-Kittenzilla | Brilliant destruction, very satisfying. Lasers a bit limited range, no feedback on hitting tanks, and really hard to dodge missiles. But still great fun to play :) |
| Dec 17 22:34:00 | 12m 00s | Frankenstein Complex | Nice little strategy game. Could use a timer or steady attrition of resources to put you under a little pressure, and the UI is a little clunky. But great use of the theme! |
| Dec 17 23:10:00 | 36m 00s | Monologuer | Very, very slick - solid idea, good use of theme, well presented...I played it for ages :) |
| Dec 17 23:18:00 | 8m 00s | Night By Day | Nice style, but I quickly ran out of hotspots to click and couldn't figure out how to progress. |
| Dec 17 23:31:00 | 13m 00s | Escape From Prison Planet | Great visual style, Scott! Could use some vertical parallax on the background so you know when you're about to hit the top or bottom of the play area, and maybe a little less inertia on the ship. I have yet to catch a single power up :) Very polished. |
| Dec 17 23:39:00 | 8m 00s | Race Against The Machine | Novel idea, but lots of obstacles I was unable to interact with. Scored best by trying to keep him alive, so the balance clearly needs tweaking. Lovely visual treatment though, very polished. |
| Dec 17 23:46:00 | 7m 00s | Children : Reverse Slender | Nice style and very polished, but a bit light on game mechanics. Static effect is great. |
| Dec 17 23:50:00 | 4m 00s | The Most EVIL Breakfast | Some Unity games just work for me, others (like this one and at least one other LD25 entry) demand I reinstall the plugin, even after I've reinstalled it. Wondering if it's because I installed v4 for LD25? What version of Unity did you use? |
| Dec 18 00:11:00 | 21m 00s | Land of the Weebums | Delightfully cute and well-polished. More of a software toy than a game but really fun nonetheless. Good job! |
| Dec 18 00:20:00 | 9m 00s | Renegade Theologian | Beautiful and slick, if a little simple. Love the camera wobble as you move, and the superb atmosphere. |
| Dec 18 00:26:00 | 6m 00s | Meteors: Look at them go | Really interesting idea, with lots of nice touches. Not really sure whether it's better to try to guide meteors home or fling as many as possible at the Earth simultaneously. |
| Dec 18 00:40:00 | 14m 00s | The last game before the end of the world | Very slick and speedy! Not much to do, though :) |
| Dec 18 00:50:00 | 10m 00s | Kill? | Top-notch modelling and texturing, but movement sluggish and can clip through walls. Like the simplicity of the concept, but without any choice it feels forced, like the climax of The Darkness game. Thought-provoking though. |
| Dec 18 12:33:00 | 11h 43m | Blue Idiot | Bit twitchy, but quite finely balanced - took me several attempts to beat him :) Could use more contrast on the obstructions though, it's a bit hard to see them. Nice job! |
| Dec 18 12:41:00 | 8m 00s | Dark Witch | Lovely art and simple, fun mechanic...but sorely lacking player feedback for clicks :/ Could easily be fixed post-jam and released as a cracking little lunchtime distraction :) |
| Dec 18 12:52:00 | 11m 00s | Entropic | Quite poignant - like the idea of being able to move around inside the spaceship, although the controls were pretty hard to use. Be nice if there was something you could accomplish, such as a fire button for blowing up asteroids. |
| Dec 18 13:06:00 | 14m 00s | Lens - The Prologue | Great mood, and nice portal effect. Could do with a little more freedom though, even Dear Esther let you explore. <br/> <br/>Minor quibble - this should be a Jam entry if you're using assets you didn't create, even if they're free. I've made that mistake myself :) |
| Dec 18 22:16:00 | 9h 10m | TerraForma | Nice concept, well executed. Could do with a few more rules of interaction, as after the first couple of levels the same tactics work for everything, which becomes dull. I'd like to see this developed further! |
| Dec 18 22:45:00 | 29m 00s | This Is How It Ends | Wow. Fantastic storytelling. Game engine and UI is a bit crude, but served it's purpose. Very thought-provoking... |
| Dec 19 00:25:00 | 1h 40m | The Fall of Mr. Wily | Nice interpretation of the theme, like the repeated visits to each minigame and the changing pace. Good job! |
| Dec 19 00:31:00 | 6m 00s | Christmas Caper | Nice and simple, could use some onscreen scoring and a time limit or forced acceleration to add pressure though! |
| Dec 19 00:40:00 | 9m 00s | Splonet | Simple and very stylish, but a bit unsatisfying - didn't seem to detect that I'd uncovered the gold core. Could use some visual representation of the force you're applying too. |
| Dec 19 00:47:00 | 7m 00s | Villain Quest | Nice cartoony style, shame there's so little to do! Could probably have given the player more choices if you'd done stills instead of anims for each branch point. Success/fail is a bit random too, although the anims were amusing. |
| Dec 19 00:53:00 | 6m 00s | Korruptor | Great look, great concept, love the demon surfing a guitar :) Not so keen on the free camera and delay in throwing. Elements are all there for a great little game, just needs tuning. Be nice to have ramps so you could get some air... |
| Dec 19 01:03:00 | 10m 00s | EXTREME BURGLARY | Nice stealth game, quite similar to mine :) Not keen on the camera and movement being controlled by the same hand, and the police were a bit too easy to shake. Enjoyable though, played it through to the end. |
| Dec 19 01:09:00 | 6m 00s | The Villain's View | Crazy. Nice concept, but doesn't work very well - you're still playing the hero, and the basic mechanics are a bit flaky. Be cool to be in a truck watching an endless runner chasing after you and lobbing stuff out the back at them though :) And what's twitter doing in there!? |
| Dec 20 23:59:00 | 46h 50m | Pathos | Great concept, beautifully executed! Frequent confusion whether a rock will block the route or not, though - could do with the grid being clearer. Also some random start positions really hard to beat. Enjoying playing it though! <bookmarks> |
| Dec 21 00:16:00 | 17m 00s | The World is Mine! | Good fun, but rather unbalanced in the player's favour. Could do with a tickdown on conquered cities so you have to keep sending henchmen in to hold them - a juggling act that would get harder as you conquer more... also the menus were a bit hard to navigate. But I did enjoy it. Post-compo version please! |
| Dec 21 00:46:00 | 30m 00s | The villain's Rules ! | Great idea, lovely art, very polished...but very confusing if you don't read the explanation here - could have done with having that info in the game. Also it's all a bit too fast-paced to be able to plan any tactics, just have to drop stuff and hope... still one of the best I've played yet, though. |
| Dec 25 23:18:00 | 118h 32m | MEMEX | Beautifully executed - the player's role in the narrative is unclear even at the finale though, unless you're paying very careful attention. Great concept though. |
| Dec 25 23:31:00 | 13m 00s | Twisted Neighborhood | Great software toy. Would have been more fun to have to absorb smaller twisters to grow instead of mashing SPACE, but a great visceral feeling nonetheless :) |
| Dec 25 23:40:00 | 9m 00s | The Hill | Beautiful art and storytelling, but very limited gameplay. Is there a win condition at all? |
| Dec 25 23:49:00 | 9m 00s | Trade Persuasion | Fun game especially with so little practice with the tools! Nice balance of mechanics. |
| Dec 26 00:00:00 | 11m 00s | The villain's dream | Interesting concept, but goes on *forever*, with very little feedback when you hit a target, no indication which targets you should be aiming for, and the static camera makes it almost impossible to aim yourself. The framing dialogue is intriguing but not enough of a hook to wait for 5 minutes, sorry! |
| Jan 2 12:56:00 | 180h 56m | Under the Bed | Feels slightly clunky to move around, and I'm not a fan of the track-and-field toggling TBH. But a *great* monster design and overall concept! |
| Jan 7 12:53:00 | 119h 57m | Burglar! | I too get a black screen in Chrome, but it worked in IE9. Potential to be a fun game very reminiscent of Adventure - all very smooth, but there's not a lot to do yet :) Some minor niggles, eg. you can outpace the scrolling and have to wait for it to catch up. |