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Cosr

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TimestampSince previousGameCosr's comment
May 4 01:15:00 Squaretackular! I really liked the core player 1 defends a helpless player 2 mechanic. It could be interesting to expand on it; particularly in a way that emphasizes cooperation/coordination.
May 4 01:34:00 19m 00s Item Quest Very simple, but the sliding objects adds some panicked fun. Might be interesting to expand on the physics so the pile starts to topple if unbalanced.
May 4 01:46:00 12m 00s Syrup The movement seemed really jerky and sluggish, despite the game claiming it was running at 30fps, which I would generally expect to be not unsmooth.
May 4 01:56:00 10m 00s Furious Fighting Felines The fact that the enemies didn't seem to react until after I had hit them first made me feel like a bit of a jerk. 'Hey, look, it's a guy minding his own business, I'm going to go and punch him.' <br/>Also, I found it a little weird that apparently the enemies can punch each other.
May 4 02:08:00 12m 00s L-Porter I liked how the tilting became more erratic and extreme as the game went on. Good way of increasing difficulty. <br/>Music would have been pretty ace, if you had time. The sole sound effect of dying was a little lonely in there.
May 4 02:30:00 22m 00s Phantom Keeper Showing some actual numbers for the monsters (health and whatever) would have been really nice. <br/> <br/>I'm not sure using an item to directly capture a monster really goes with the idea of capturing their soul. Maybe it would be interesting if you used the rune to bind their soul, and then still had to defeat them normally after. Or something.
May 4 02:46:00 16m 00s Robber Attack I found the metronome sound effect really irritating at first, but after a while it just sort of became monotonous background noise I could zone out to. <br/>I do think it does start off a bit too slow though.
May 4 03:27:00 41m 00s Legend Of The Sord Throwing sharp things is always a good use of energy. <br/>Good puzzling and the ending was entertaining.
May 4 04:06:00 39m 00s Drum Hammer Dig Both the graphics and sound were simple, but great.
May 4 04:23:00 17m 00s Boomerang ! It's a little bit annoying to start all the way back at the beginning when you die, though the game isn't really very long. The movement speed seems a bit sluggish for a platformer, to me.
May 4 04:31:00 8m 00s Another Dimension I found the humour in the opening to be a bit off, but it's just probably not my kinda thing. <br/>The car horn sounds got really annoying after a bit.
May 4 04:43:00 12m 00s Entity Looks wonderful and the music is pleasant. It takes a bit to figure out how things work, but the game is set up in a way that you can finish it without understanding how to play. <br/>Rather than explain everything in a blunt way, though, it would probably be better to make things longer (maybe expand level like mentioned previously) to give the game more time to sink in.
May 4 05:13:00 30m 00s >Start >Fight >Run A rather sweet little story. Quite enjoyed it. <br/>I know you said you would have liked to fix them up, but I thought the sketchy, uncoloured style of the art furthered the contrast between life and day dreams, more so than just the pixelization.
May 4 05:30:00 17m 00s Woplin There were a few times when the wanderlings attacked me and I wasn't sure why, but overall it was a pretty neat puzzler. Very solid.
May 4 05:38:00 8m 00s Rainy Day I loved the rainbows. Very bright.
May 4 05:43:00 5m 00s Duple! Fun puzzles, but simple mechanics.
May 4 08:06:00 2h 23m Appy 1000mg I love me my medication.
May 4 08:32:00 26m 00s hollow The jumping seems a bit awkward sometimes. For example, if I'm walking sideways into a wall and press jump, I would normally expect to jump straight up, but it doesn't alway happen here. <br/>I liked the dialog, though.
May 4 08:44:00 12m 00s It's Time Yeah, it would be pretty cool with a bit more to it and a bit more polish. <br/>There doesn't seem to be any way to give a weapon to an unarmed buddy if you pick one up after you meet the guy.
May 4 09:09:00 25m 00s Let Me Save You! Your Faithful Companion Silly with gratuitous sexiness. Good stuff.
May 4 09:21:00 12m 00s Monophobia Hmm...manipulating weak people into being your friends... <br/>Solid game. It's a little difficult to find home again if you stray to far.
May 4 09:43:00 22m 00s Yhn Aside from the occasionally awkward collisions, the camera seemed to vibrate sometimes...and as far as I could tell it wasn't supposed. <br/>Solid game though.
May 4 10:01:00 18m 00s Officer Alfred Tricky, but definitely a fun mechanic. I sadly gave up on the puzzle with the twin cannons and didn't see the end. Might try again later if I feel like it though. <br/>I really liked the monochrome graphics, in general.
May 4 10:35:00 34m 00s Take This Starts to maybe get a bit repetitive if you play long enough, but probably a good sign that I did play that long. <br/>Good humour. The junk items were good.
May 5 06:35:00 20h 00m Mittens The end boss was a little irksome to fight, because he just kept walking and you had to chase him around (as opposed to him getting stunned when hit or something). Not sure how you would change it exactly, but when it's not exciting anyways I don't think the fight should be too long. <br/>Good game though, simple and amusing.
May 5 07:05:00 30m 00s Take One of These Definitely needs a bit more polish. In game key-bindings list and such. One big thing is that attacking does not update your health (I don't think) so if you're duking it our with a troll and getting hit, say, you don't know what your health actually is until you wait of move. <br/>Also, I managed to reach a blank map when I was around level 5.
May 5 07:21:00 16m 00s Monsters Dont Like Water I found the controls, particularly for wall jumping, rather awkward for some reason. It maybe would have been nice to be able to shoot backward while moving.
May 5 07:58:00 37m 00s Innocence It's fun and the music is nice; just kinda grooves in the background. <br/>I found it a little difficult to tell where exactly the hit box on the player is, which is maybe important in this kind of game.
May 5 08:27:00 29m 00s Deadweight Yeah, I also had the game crash after plating for a little while. Cure idea though. From the little bit I got to play there was some good physics based puzzling potential.
May 5 08:33:00 6m 00s Crazy Ball I believe TellusE's point is that the rules say all content must be created by you in the 48 hours of the competition.
May 5 09:29:00 56m 00s VIGILANCE That was amazing. Good everything and really solid; can't think anything more constructive to say. <br/>Though I did think there's was a bit too much delay before going to a new area after walking off the edge of the screen in the afternoon.
May 5 10:41:00 1h 12m Bonifaco's Bazaar Man, this game is unrelenting. It would be really nice to have a way to take inventory of what you have in stock.
May 5 11:01:00 20m 00s Tim: Legends Looked great, sounded great. Played great, but it liked to freeze for me every so often when I was carrying Tim on the liftable platforms.
May 10 03:51:00 112h 50m Kokoriki for Ludum Dare I found that the player needs to get too close to the edge of the screen before it scrolls. Which can easily result in a bee getting the jump on you. I agree that it would be improved if the camera was a bit more centered on the player.
May 10 04:23:00 32m 00s The Village Elder Good humour. I found the repetition of the daily tasks started to drag a bit.
May 10 04:43:00 20m 00s Dungeon Runners Fun game, and I really liked the simple graphical style. <br/>I do kind of wish it was a little more strategic; as it is it seems a bit too luck based.