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Ryan

Feedback comments for LD19

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TimestampSince previousGameRyan's comment
Dec 20 05:09:00 Attack of the time travelling pygmy from outer paleolithic (aka Time Pygmy) Nice game, that was cool!
Dec 20 05:20:00 11m 00s Solaris Prospectus Not bad. It could be a bit more interesting. I like the wrap-around and the scrolling star field. The ship also looks nice.
Dec 20 05:31:00 11m 00s Hey, Person! I got accused of being him reborn again. XD <br/>Nice character style. The look of the rooms got kind of repetitive after a while.
Dec 20 05:40:00 9m 00s Discover19 Nice and simple, gradually introducing new buttons one at a time.
Dec 20 05:49:00 9m 00s Quarters That was surprisingly fun, it would be awesome to play with other people, and it seems like it would be well suited for playing on a smart phone.
Dec 20 05:53:00 4m 00s Explosive Transcendental Circulatory System Interesting graphics and sounds... I "discovered" that moving the mouse changes the colors and sounds, hitting keys makes the letters/numbers appear and plays a sound, and clicking seems to make shapes appear. It was oddly entertaining.
Dec 20 07:14:00 1h 21m Arise While it fits the theme, it was rather boring. I agree that there were too many checkpoints.
Dec 20 07:20:00 6m 00s Search&Bump Quite simple. Reminds me of asteroids, except you try to hit some of the rocks instead of avoiding and destroying them all. I feel like this needs some more tweaking to be addictive.
Dec 20 07:29:00 9m 00s Deep sea discovey I took a look at the graphics and listened to the sound, and they were good. However, it looks like there was a problem loading the maps that made it crash, so I can't judge the gameplay. Nice menu screen though.
Dec 20 07:37:00 8m 00s 2011 - Last Ride of the Discovery Very nice physics. As others have said, its quite a bit of trial and error at first to figure out how the angle and speed affect the path, but overall it is a well executed idea, and a different take on the word "Discovery" than many of the other entries used.
Dec 20 07:44:00 7m 00s LoneMine I installed both of the dependencies, but it still wouldn't run. I like how the dialog box in the screenshot is semi-transparent, perhaps I'll use a similar effect in a future game.
Dec 20 07:51:00 7m 00s Case Closed Awesome game! I really like what you've done with the ascii art, it gives it a nice retro-feel. Its obvious that a lot of work was put into creating storyline and content for it.
Dec 20 07:54:00 3m 00s Pass it! v1.1.5 The sounds got annoying rather quickly.
Dec 20 08:00:00 6m 00s Perluq Zafraais That creature reminds me of the dust bunnies in Money Town. Ironically, the dust in that game is also gray, the only difference is that this creature "removes" the dust whereas those ones "added" dust. <br/>Oh, and I have a fear of spiders, so seeing them scattered all over the map was rather frightening. ;-)
Dec 20 08:06:00 6m 00s Island Commander I liked the semi-3d effect used for attacking islands via Helicopter. Interesting combination of both overhead views for navigating the sea, with a side scrolling view for attacking islands.
Dec 20 08:12:00 6m 00s Espial Really easy game to pick-up, and addicting in a strange sort of way.
Dec 20 08:16:00 4m 00s You Found the Crystal Trippy graphics and music! That was amusing, but I don't think I appreciate seeing where I died from hitting the spikes many, many times. =P
Dec 20 08:21:00 5m 00s BoxMiner This game isn't terribly interesting, its rather repetitive. Some form of death or time limit might make it more challenging.
Dec 20 08:24:00 3m 00s Space Pings! I have XNA and the .NET frameworks installed, but I wasn't able to get the game to work.
Dec 20 08:31:00 7m 00s Impatient Archaeologist That was surprisingly fun. The only problem is the lack of a challenge, as you can just spam dynamite to dig a deep hole, fall down to a lower ledge, then spam dynamite again. Perhaps limiting the rate you can throw dynamite at would make people try to use more strategy when planning their route.
Dec 21 10:02:00 25h 31m PRIOR I really like what you did with this game. Even though your strength might not have been in graphics, you used what you could make to create an amazing atmosphere with a unique visual style. Honestly, I think the lack of "beautiful" graphics helped; if they had been more prominent I feel like it would have taken away from the game. Same with the music, it really added to the atmosphere. And that "zero-gravity" was quite slick.
Dec 21 10:26:00 24m 00s The Dreamer Haha, lots of losing focus. Nice sort of dream-like music too. Getting used to the controls took a while, I think it responds a little too quickly. Overall it was satisfying to play.
Jan 8 08:46:00 430h 20m Prophecy Good concept, but scrolling through the list of students takes a long time, as does going through the list of skills they possess.
Jan 8 08:53:00 7m 00s ancient codes This was fun, I liked the sounds it made, and the cool glowing rune-like shapes.
Jan 8 08:59:00 6m 00s Researching String Theory Neat game. I can see it being really addicting, except it was really hard to play with this track pad (because it randomly stops/starts working). I'll have to try playing again with a real mouse.
Jan 9 02:25:00 17h 26m Fog of War Addicting game! It feels like there must be some pattern to how the monsters move, but I don't know it well enough to manipulate it to my advantage.
Jan 9 02:32:00 7m 00s Discoveries Interesting concept, but knowing what to do was confusing, and it felt slow.
Jan 9 02:40:00 8m 00s Zoobedoo Very cool game! I think it would be a good game for a smart phone (iPhone/Android). And it looks really well polished!
Jan 9 02:46:00 6m 00s -REACH- Neat game. Very simple and lots of luck. I found mostly unremarkable planets. XD
Jan 9 02:50:00 4m 00s Land of the Fishies I like the graphics, and playing the guitar was a fun idea!
Jan 9 02:55:00 5m 00s Clarity I didn't really get the point of the game. It looks like the gradient mini-game you play with Santa just gives you points each time you click, with no penalty for clicking in the wrong place. Possibly a bug?
Jan 9 03:00:00 5m 00s Dr Discovery I like how the bad guys just stand there shooting at thin air. On one hand it could be harder if you could shoot up and down, but that could also make it easier in some ways...
Jan 9 03:06:00 6m 00s Cardboard adventure Interesting "cut-out of paper" look for the graphics. The controls aren't that great though.
Jan 9 03:12:00 6m 00s DEATHWISH Aww, poor person. ='( <br/>So many deadly things in doorless rooms. I wonder how he got in there in the first place.