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Feedback comments for LD19
plams's games and stats for all events →
| Timestamp | Since previous | Game | plams's comment |
|---|---|---|---|
| Dec 20 19:49:00 | Attack of the time travelling pygmy from outer paleolithic (aka Time Pygmy) | Nice! | |
| Dec 20 20:03:00 | 14m 00s | Dinosaur Dance-Off | This is fun :-) Would be nice with a retry button instead of F5. |
| Dec 20 20:17:00 | 14m 00s | Rememberance... | Love the atmosphere, and the motion blur that forces you to stop now and then, but got bored too soon. |
| Dec 20 20:29:00 | 12m 00s | Get Out | Very hard! I've been spoiled too much by Braid to enjoy precision jumping anymore. |
| Dec 20 20:47:00 | 18m 00s | Teleport Discover | It gets boring constantly digging through the "fog" - I'd prefer something similar to Nethack with line-of-sight clearing of the "fog". Also, there's not any real challenge or danger in the game - I never had to ration my energy. |
| Dec 20 21:01:00 | 14m 00s | Search&Bump | Needs a lot more depth, yet this somehow seems like a good start for a good game if the sonar idea was expanded. |
| Dec 20 21:12:00 | 11m 00s | The Secret Documents | Gorgeous soundtrack! Stylish graphics. I like it! Would be nice with a map, getting too old for mazes :) |
| Dec 20 21:22:00 | 10m 00s | Wysp | Holds a slight similarity to my game :) (and I secretly hoped that exiting in black phase would go back a level, or do something unexpected). Controls and physics are a bit glitchy, which is a shame since they make most of the game. |
| Dec 20 22:06:00 | 44m 00s | Penguin! | Cute :-) |
| Dec 20 22:18:00 | 12m 00s | Retirement of the Space Shuttle Discovery | "Bird destroyed!" - hahaha. Objective or not, I love oribiter style games (this is the best: http://orbit.medphys.ucl.ac.uk). Nice cloud of satellites :-) Found the moon, but I bounced right off. |
| Dec 20 22:47:00 | 29m 00s | Discoverer | The siege tank trick works pretty well (shooting turrets from a distance). |
| Dec 20 22:57:00 | 10m 00s | The Genetic Playground | Nice idea :) Now if only they attempted moving with arms for legs,... |
| Dec 20 23:03:00 | 6m 00s | Looney Ladders | Controls are a bit glitchy; guy moves unevenly, and it's hard to escape from dynamite. Is this just my system? (running game in Parallels; a virtual machine) |
| Dec 21 17:49:00 | 18h 46m | Mother Robot | Very addictive. Kudos! Only missing some save option, like [enter code word] in old games or such. |
| Dec 21 18:06:00 | 17m 00s | 1958 BNL | Interesting gameplay! As with any maze-y game, I'd really like something to help me keep track of where I've been and where I'm going. The last game where I thought that drawing maps with pencil and paper was fun was Hacker II :-) (http://en.wikipedia.org/wiki/Hacker_2) |
| Dec 21 19:51:00 | 1h 45m | DirectionsTranscend | *bounce* -> "ooh, I discovered reverse!"; very nice integration of theme, gameplay and story altogether. I wish it was more challenging though - not in a way where you need insane precision, but in a cerebral way.. perhaps if the X discovered Braid-style time travel... :-) |
| Dec 21 19:59:00 | 8m 00s | ancient codes | Can't rate high on theme, and I don't enjoy these kinds of combination games. But the audio is gorgeous! |
| Dec 21 20:17:00 | 18m 00s | .WormFood. | I enjoyed that it had several mini-games. However, I found myself battling game mechanics a few times (especially in the last level) rather than the game itself (better "physics" would do the trick methinks) |
| Dec 21 20:25:00 | 8m 00s | Solaris Prospectus | It's not really possible to outmaneuver enemies. If the ship didn't stop without thrust it'd be possible to strafe them, and then it'd be much more fun. |
| Dec 21 20:42:00 | 17m 00s | -REACH- | Shame you didn't have more time, but nice for a 6hr effort. The destinations didn't make a lot of sense (a lot of nearby systems, but I can only travel enormous lengths?!). Needs more discovery and challenge,.. perhaps like in Star Control II where star temperature is related to mineral richness, but also more dangerous :) |
| Dec 21 20:50:00 | 8m 00s | Zoobedoo | Couldn't reverse engineer any of the hidden rules :-/ |
| Dec 21 21:06:00 | 16m 00s | Husk | Pretty fun. The graphics is reminiscent of those c64 games where you have no idea what it's supposed to look like, but it looks cool :) Moody indeed. |
| Dec 21 21:20:00 | 14m 00s | Ghosts and Gemstones | Pretty fun game. I get the feeling this idea was for the 'digging' theme though :) |
| Dec 21 21:36:00 | 16m 00s | Disco?Very! | 5 theme stars right there buddy :D You're lucky I don't prefer the keyboard layout my nationality (danish) would suggest, or it'd be unplayable (better listen to joekinley to make it more globally accessible). Controls are a bit twitchy. Would be great if you'd have to release the keys at the right time also, but there seems to be key repeat which sucks. |
| Dec 21 21:48:00 | 12m 00s | dis_covery | Hammering helicopters? Preposterous! But quite fun! Effective usage of primitive means :) |
| Dec 21 22:07:00 | 19m 00s | Epic Treasure Hunter | He's way too fat to climb. I had fun, but I just couldn't find the last remaining treasure and gave up :( |
| Dec 21 22:28:00 | 21m 00s | PRIOR | Awesome atmosphere and mood! I got quite far, but then a lot of clones of me spawned and the game slowed down to a crawl :-( Pressing R didn't solve it. Please fix the bugs, as I'd really like to play this game to completion! |
| Dec 21 23:22:00 | 54m 00s | terra coda | Great game. Love the Groundhog Day'ish gameplay. I escaped through the portal, but two doors remained locked - one at the start and one with a symbol behind it - are they unfinished plot elements, or just there to annoy? :) |
| Dec 21 23:27:00 | 5m 00s | Where am I? | Nice take on a simple maze game :) |
| Dec 22 00:53:00 | 1h 26m | 1492Island | Very cool! However, in your code, before placing each monster, you should do a check that it's actually "mortal"; I played one game where a squeleton was only reachable by a ranger, so the game was unbeatable from the start. Also, there's seemingly no advantage of landing several heroes at the same time, except perhaps impatience :) So perhaps some teamwork elements could be woven into the game? I also quickly forgot what strengths and weaknesses each hero had (opened the intro in another window:) so a little reference card would be great. |
| Dec 22 01:10:00 | 17m 00s | Ancient Mystery III: The lost symbols | Interesting. But I feel compelled to "cheat" (watch the sequence again and again in another window) because there some symmetric, alien-looking shapes you can make that don't solve the puzzle. |
| Dec 22 02:04:00 | 54m 00s | Grand Mystic Quest of Discovery | Great game. Ladder mechanics seems a little unforgiving. And I've been looking a long time for the last missing piece. Can't find any more crumbling hidden doors :-/ |
| Dec 22 17:41:00 | 15h 37m | discoverylaunch | I want to fly it! |
| Dec 22 18:16:00 | 35m 00s | You must discover yourself. | Interesting. Needs more depth, but very nice for an 8hr effort. |
| Dec 22 18:42:00 | 26m 00s | Quarters | Too bad the compo version is unfinished. Reminds me vaguely of M.U.L.E. in its casual, annoy-your-friends way. And the retro graphics too. |
| Dec 22 18:58:00 | 16m 00s | Terra Nova | Nice idea, but interface needs improvement. |
| Dec 22 19:07:00 | 9m 00s | Great Discoveries in Human History | Some matches are pretty fun :) I'd like more linguistic fun, like how the Monkey Island retorts can be used for two different sets of insults. |
| Dec 22 19:14:00 | 7m 00s | Cardboard adventure | Pretty. But it "crashes" in both Chromium and Firefox here :-/ |
| Dec 22 19:27:00 | 13m 00s | Arise | Needs an objective. "Insane" isn't so insane once you know the level layout. |
| Dec 22 19:38:00 | 11m 00s | Discoveries | Seems more like a piece of art. |
| Dec 22 19:55:00 | 17m 00s | It's A Frickin' CAVE | Very nice little dungeon crawler :) I think I found a cursed welding mask. |
| Dec 22 20:03:00 | 8m 00s | Cauldron of Doom! | Nice toilet sounds and graphics! Too random with the combinations, though. |