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ExciteMike

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TimestampSince previousGameExciteMike's comment
Aug 23 15:11:00 Wherein Obstacles [...] IN SPACE The terrible framerate rendered it basicaly unplayable for me :(
Aug 24 13:48:00 22h 37m Chassis Commander I really like the idea of combining the weapon modifiers! It seemed like sucking them up was usually the best way to kill them though...
Aug 24 13:59:00 11m 00s Bug Them All! Uh-oh, you probably aren't going to get a lot of people playing your game like this. I tried for a few minutes to get PySFML installed right, but it's becoming too much of a pain. <br/> <br/>I recommend using py2exe to make an easier-to-run windows exe out of it.
Aug 24 14:07:00 8m 00s HochEmpor I died early on and didn't realize it, which left me very confused until I restarted.
Aug 24 14:26:00 19m 00s PIXELSPACE I really liked the controls! Really could have used something to change over time to make it get harder. (Better following? Flocking?)
Aug 24 14:48:00 22m 00s Tactics Lasso! The DirectX install did fix my Error Compiling Shader problem. <br/> <br/>Keeping the mouse on the guys was a little annoying. Maybe if there was something to indicate how long you had to hold it on him for?
Aug 24 15:11:00 23m 00s Man And Robot I can't seem to figure out how to get past the first level... I did get all the money bags.
Aug 24 15:22:00 11m 00s Enemies, (Such) as Weapons. I screwed up basically right away after the extremely lengthy dialogue that I don't think I can stand to go through again :(
Aug 24 17:13:00 1h 51m Unarmed and Dangerous Awesome! Got to level 6 before I had to stop for some real-life stuff but I'm loving it so far and will return to it!
Aug 24 18:32:00 1h 19m SpaceFreak Snack Oof, yeah that jump feels awkward, but I think this is a promising idea that mostly just needs some control over the jump arc.
Aug 24 20:45:00 2h 13m Brain In A Jar Oof. Not being able to restart is definitely a problem.
Aug 24 21:05:00 20m 00s Flinger This is tough to get used to, but a pretty neat idea!
Aug 24 21:09:00 4m 00s Graphell It's hard to tell if the concept was working out or not due to the performance problems.
Aug 26 11:19:00 38h 10m Space Recycler The slow turning really hurt this one
Aug 26 13:00:00 1h 41m Sun Attack Wow that's... really difficult :)
Aug 26 13:18:00 18m 00s Enemy Maze Nice! It was neat learning how to build and break your maze to force the monsters to group up. It seems like it would be a problem if you came to the game without first reading the instructions, though.
Aug 26 13:20:00 2m 00s Squibble Attack 404 stars.
Aug 26 13:25:00 5m 00s Master Exploder: Attack of the Killer Bunnies haha as more and more bunnies show up it gets really easy. I was getting non-stop explosions around the edges of the screen and basically didn't have to click ever again. :)
Aug 26 13:37:00 12m 00s Undertone Continuum I had huge performance problems with this one once the cute droplet guys showed up.
Aug 26 14:12:00 35m 00s GNORF Nice! I wish I could restart at the level I failed, though, instead of going all the way back to the start.
Aug 26 14:25:00 13m 00s Zombie Conquest It's too bad you didn't have time to make more levels. I liked where this was going!
Aug 26 15:09:00 44m 00s The South and the North suck yorkshire puddings! I'm from the Midlands me! I think GreaseMonkey meant this wine (http://www.winehq.org/), not the drink :)
Aug 26 15:22:00 13m 00s HOME Oh wow it's a bit too fast to control, but does have a nice feel that way, do maybe what we need is for things to just start out slower and ramp up?
Aug 26 15:42:00 20m 00s Magno-Warrior Neat! I just wish I could get used to aiming.
Aug 26 16:01:00 19m 00s Fight Chickens With Chickens I love the sticking to ceilings thing! It's a shame it's not completable.
Aug 26 17:16:00 1h 15m Ol' Conjurer vc_redist is not fixing the missing "MSVCR100D.DLL " problem for me :(
Aug 26 17:59:00 43m 00s Kanbran A little frustratingly slow early on, but very fun once you get past that. Needs audio badly!
Aug 26 19:57:00 1h 58m Isolation Very nice! Had a lot to it for only a 48hr game! Main things that grabbed me as needing improvement were the jumping being perhaps overly difficult and the final boss didn't flash or anything when I hit him, so I was afraid that I had missed some important upgrade.