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Feedback comments for LD13
Gilvado's games and stats for all events →
| Timestamp | Since previous | Game | Gilvado's comment |
|---|---|---|---|
| Only Forwards | Really fun, great mechanics, love the pacman inspiration. Gets really hard at the end! Would have preferred if you spawned in a random location -- sometimes a bunch of enemies would cluster nearish to the beginning on one of the main roads that you have to go down, and I'd die over and over again. | ||
| Night Cruising | Thought that it was a very interesting premise, and mostly well executed. Reminds of Jason Rohr's games -- Passage and the like. Felt that a game where you explore themes like this doesnt work well with an instant death mechanic. After exploring it for a while and then dying, I didn't want to have to go through all the early stuff again to find out what happens. | ||
| ‘0xF0’ | Very polished and awesome entry. Ghost and enemy-less racing games are pretty easy to make, since you only have to worry about the player and the track, but this game builds on that simplicity and makes something really amazing. A great accomplishment for a 48 hour game. | ||
| Interstate Trucking | Very cool, and impressive polish for a 48 hour game. It was fairly slow and difficult to manage, could do with better UI. Still, this has the core of a great game in it! | ||
| Tekicars4k | A very impressive achievement -- both as a 4k, and as an LD entry. My personal fav to win overall. Wish there were more levels. | ||
| Bulldozer Blitz | A lot of fun, but gets impossible to even maintain your city very quickly. Sometimes I removed roads without meaning too. Maybe make so you can't remove them? Still, excellent overall. | ||
| Bullrushes | Beautiful, but ran unbelievably slowly. Not really playable. | ||
| Crazy taxi puzzling game | Enjoyed it, but found it fairly difficult. Didn't make it too far in. | ||
| And it’s a wrap… I guess | Really cool graphic style, worked really well. Interesting game, though the controls were really tough to get a hand of, just way too tight. | ||
| Lucid State Dreaming | Lots of neat pixel art, the sound slowly building in power was very unsettling. I felt like it was trying to be surreal for surreality's sake. Much like a dream, really. That's a legitimate goal, but just not one I'm personally interested in. I felt it would have been better served making the dream center around a significant event that's recently (or long ago) happened in the character's life. Then it could have built to a logical conclusion (a revelation, and waking up). Of course, all this is just my personal bias in what I'd look from for a piece like this -- if you were looking to make something surreal, meandering, and purely dreamlike, then I'd say you succeeded. | ||
| Two Roads | Thought it was interesting and funny, but think it would have been better without death conditions. | ||
| Roads of Dare 1.0 | First of all -- thanks for putting together the megapack. Very helpful. <br/>As for the game, I liked the overall look and feel of how it played, but I felt that the map wasn't well balanced to bring out really tactical gameplay, especially with the cards mechanic. Too much randomness. I felt that a more deterministic mechanism to control how far you move would have worked better, along with a map that had more restricted movement. <br/>Still, all that being said, it's fun! I'll be trying it out with some friends soon, I think. | ||
| GBGames – Road LOCKDOWN! | At first I found it kinda hard to catch the guy, but after I realized that all you have to do is drop a roadblock when he's driving the opposite direction of you, just as you pass him, and it forces him to turn around onto you, it became very easy. <br/>I think this game could do with some additional gameplay elements, but I can't really think of any. It just feels like there should be a very extra things there. <br/>Overall though, I liked it -- nice graphics, fun gameplay, if short-lived. | ||
| Buffalo Road LD13 | Liked the buffalos :D. Pretty fun, although the building material restrictions got really tight at the end. | ||
| Exproad, Improad, Reroad! | I liked it, overall. Pretty particle effects. Also couldn't find a way to restart after you lose (which I did a lot >__>). | ||
| Voyage, a puzzle game | Cool game, but I'm just terrible at sliding puzzle games :P. Even the first level took me a long time. | ||
| Pot Holes! | Interesting concept, a bit of tweaking and I think it could have been fun. A larger screen, or smaller characters/cars, tighter collision detection (not really sure when I'll refill a hole or get hit by a car), faster player movement, and the ability to hold two sets of pothole filler at a time. Still, like Hamumu said, a valiant effort :). | ||
| The Road to Troy (probably final) | Also found it pretty enjoyable. The absurdity of driving the Trojan Horse like a deadly tour bus was hilarious. Controls were good, though it was hard to control (if that makes sense...). I played your online version and it only loaded/rendered new sections of the map when I hit an edge. This made the game very very difficult, as I wouldn't know what's coming. Other than that it was great! | ||
| CoMuTor | Enjoyed it. Think it would have been more fun with a less brutally punishing score system. I have no idea how you got that 6000 in the screenshot! Or maybe I just suck at it... Either way, I think that removing the part where it subtracts from your score and giving the game a time limit (2 or 3 minutes) with saved scores would have worked better. Gas trucks could still subtract points, or perhaps stun you for a while. Just my 2 cents :). | ||
| Left4Bread | Turned way too slowly. Difficult to control. Hilarious concept. | ||
| :: RoadZ :: A bucketful of nostalgia | Very cool game, but I found it very very hard to control. Also, sometimes the collision detection felt off. Not sure why I died sometimes, not sure why I lived at others. | ||
| The game | Thought this was pretty awesome. It's definitely too tall (the screen), which I was guilty of as well :P. I found controlling the game when you were upside down quite difficult, which only compounded the general difficulty of the game (which was very high). I felt that having a respawn after 5 or 10 seconds, and lower starting health, would have worked better than just killing you off completely, and high starting health. <br/>I got to the first level where you had to escort the ambulances, so not very far. | ||
| PizzaBitch | Totally hilarious introduction, a good idea overall, enjoyed it. Still, there was a lot of pop-in when loading new sections, that made it hard to plan what to do next, and the turning was *incredibly* tight. Slower turning and the ability to turn while stationary (as shrt mentioned) would help. | ||
| LD Road Racer | Difficult -- you can't go very fast or you'll die. Not particularly innovative, but it works. Would have preferred if there were pick-ups or obstacles or something like that. | ||
| Chopper vs. Trucks | Tutorial is really neato, but I felt like the controls on the chopper were way too heavy. Just too hard. | ||
| Sombrero Runner(s) | Decent, overall. Felt like a bit more variety in gameplay would have been an excellent investment. | ||
| On The Road | Drove down the rode for what seemed like forever. Decided to drive off the road when I was down to 1000 left, because I was bored. Died instantly. I don't doubt something interesting would have happened when I stopped, but it took way too long, and I decided not to do it again. I'd prefer if the distance you have to go at the start was more like... 1500 instead of 10000. | ||
| I Give Up | The car feels neat, moving around. Too bad you didn't go with a smaller scale. | ||
| Epic. Failure | Think it would have made an interesting game, considering the targeting/shooting is simulated and not deterministic. Too bad you didn't get any gameplay in. Are you still working on it post-compo? |