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Feedback comments for LD15
Gilvado's games and stats for all events →
| Timestamp | Since previous | Game | Gilvado's comment |
|---|---|---|---|
| 2XUE | Cool concept -- think it would be better with procedurally generated levels that are then 'adjusted' by the DM player. Still, very cool :). | ||
| Cave Ninja | So cool! Feel like the levels should have been a bit smaller, maybe. | ||
| Angry Caverns | Looks pretty, sounds good, plays smoothly -- I like it :). | ||
| The Eternally Grey | Perhaps if you had a regenerating supply of both stalactites and stalagmites, represented by numbers, and you could click on the ceiling or floor and it would shoot out immediately -- meaning you could attack anywhere at any time. As it is, it's much too easy to just have nothing to attack with where they're mining. | ||
| Lava Caverns of Doom | So. Damn. Pretty. Physics feel great too. Would have preferred a bit more depth to the gameplay, but then, after the rest of the entry that might be asking for the moon :P. | ||
| Crystal Cave | Really like the look, the sound (both music and the 'Caverns Approaching' voice). Felt that there were some issues with depth perception and whatnot, perhaps if you shot a line out from your ship to the currently closest point of world geometry, with a number that tells you how far the distance is? Then the player might be able to get a better feel over time for when they're skirting the edge of something. | ||
| Sally Spelunker in CAVE EXPLORER | So I totally didn't notice the part where you said, "and nobody else is around". Awkward. Hilarious, but awkward. <br/>Overall, I like it, it's a decent puzzle game with hilarious subject matter. | ||
| Cave Fishter | Impressive for 5 hours, but the 'movement is acceleration' mechanic is WAY too hard. | ||
| A CAVE FOR MY BIKINI BABES | Just want to comment that you probably shouldn't put the link to version 1.1 in with your other links -- some people might think that it's ok to play and then judge that version. Most people put it in a separate post, which a person can easily find by looking at your journal. If you do want to put it in this post, then you should probably put it in the body of the post with a note above that says, "Post Compo Version: Not for Judging". <br/>Oh, and I loved the game :). Both the normal and post-compo versions. Think that with some tweaking it could be really fantastic. | ||
| Excavatorrr | You posted motivational whale!? 5 community points! <br/>Also: the rest of the game was pretty good, but I found that the controls felt a bit random. Also, it's too easy to get stuck, even *with* the ladder packs. I think that having a dedicated 'ladder' button, with you able to carry more than one ladder (perhaps you have to buy them?), instead of actually carrying them physically with you, would have worked better. | ||
| Cavern Retreat | Liked it, but thought it could have done with some additional goals (maybe random gems show up that you can collect for bonus points, but they're out of your way?. | ||
| Knight of the Cave Dragon | Liked it :). The dragon kicked the crap out of me 3 times, I guess I won't see the end :P. | ||
| Caves And Bombs | Neat ideas for a puzzle game, but obviously lost steam as it reused the same mechanics. I think you should have made more 'huge chain reaction' maps. The one map of that was the most interesting. | ||
| Tim Viana's LD15 - Final | You move much too quickly to be precise, the view is too zoomed in, and the jumping feels really off. Still, for a first entry it's quite impressive. Much better than my first entry was :P. Liked the music. Simple, but not annoying. | ||
| Grav Cavern | Weighing in with everyone else -- what we use to develop in is our own business. Forcing everyone to run from source isn't a good plan when you could find a site that would support 60 meg uploads, which for the record I'd be ok with d/ling. | ||
| Sim Cavern | I feel like there should be a neat experience in here, but I have no idea how to find it. I can't get anything like your screenshots to happen. You should seriously consider posting in depth instructions on this page. | ||
| spooky cavern | As you commented, it's an exercise in frustration. Although the light effect looks neat, ultimately the game is just about wandering around, hoping something works out. | ||
| Treacherous Caverns | Some really cool ideas, but it's gonna be tough for people to judge if there aren't any games up when they want to try it out. I played it, and thought it was teh cools. | ||
| Bat Cave Adventures! | Really feel like this would have been stronger with puzzle elements. | ||
| The Evil Dark Cavern Which Leads Straight To Death | No mac | ||
| F = ma | Definitely need a practice mode without enemies. Rotating camera was really disorienting. | ||
| Cave Mushrooms | Psychedelic. I like it :D. Although it's really hard to hit the damn diamonds. | ||
| Cave without Story | Kinda wish there was more shooting of dudes, and dodging of bullets. Still, a decent entry. | ||
| Byte Vs. GNOME | Windoze? |