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Weslarb

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal👥Radio Survivaljam4403.553.253.454.083.913.653.083.53

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Weslarb

Weslarb leaves an average of 8.0 feedback comments each event.

LD59 — Signal (8)

Petalgrams by chelC 2026-04-21T23:58:23Z ♥ 1

This is quite beautiful and a nice concept. I like how some of the color-coding is ambiguous so we still have to figure out slight differences between the vibe of the emotions. It wasn't super clear how adding more or less flowers of one type or combining multiple would affect things though, especially since some people "didn't want to overdo it."

Going to my coworker's seahorse's funeral killed me... quite hilarious.

SAVE OUR SOULS by steinhks 2026-04-21T23:45:43Z ♥ 3

- Great level of detail with the morse code mechanic, feels great to enter a code, nice UI for confirming letters - Like the coordinate grid, feels good to be useful - Visually the room did what it needed to, putting me in the forest setting-wise, very cute - The story felt kind of directionless up until at least the bear in the cave, the dialogue proceeded slowly and I wished there was a button to skip to the end of incoming transmissions

Space Record Studio by kayrum 2026-04-21T23:15:05Z ♥ 1

This idea is genius. - Love how cohesive all the custom 3d pixel art feels. - Nice job matching all the tracks so they can be musically interchanged with each other, the straight eighth thing and the chords really work over all the instrumentals. - I do feel like navigating around with the telescope was a little slow and tedious after my second or third record.

If only selling my records was this easy and lucrative in real life :)

Signal Machine by skeyven 2026-04-21T22:43:49Z ♥ 3

- The art is really beautiful, such elegant use of images for the background and simple shapes to create a quirky vehicle! - The gate was cool how you had to use multiple parts of the craft to open it, very unique design - My only complaint is I wish the game was longer and had more obstacles/stuff to do. but alas, tis hard to do in 72 hrs. Great work!

Hubble Horticulture by Soothsayer 2026-04-21T22:21:28Z ♥ 2

This is hella awesome. Like Stardew Valley if it was a puzzle game. Took me a second to figure out what was going on though. I will say that it takes quite a while to even figure out what the computer terminal does, by the time I got there (at least 5 minutes) it was like 19$ per decode which was a little painful to crack all the shapes on the bottom. I feel like there could have been farming mechanics added sooner beside just the yellow seed.

Trainsmission by WiredOverload 2026-04-21T21:41:44Z ♥ 1

- The art and music feels super immersive and cohesive in setting the scene while being visually clear and easy to understand... love the character sprite popups in-game. Well done! - The attack/defense UI with the little squares is nice once you figure it out, I feel like I know the ranges of everything and can take my turn without too much of an issue. - The balance feels very difficult to keep your characters alive - It's not very clear from the explanation/UI when certain actions are adjudicated i.e. does your player shoot/take damage before or after enemies and before or after each other, which matters a lot for turn based strategy - The dialogue at the beginning felt a little long and excessive

Babushka Tower by SID37 2026-04-21T21:10:25Z ♥ 3

Haha love the premise. The fact that you can see mountains in the distance when you're on the roof is really funny, it feels like you're so tantalizingly close. I got kind of lost when Dadushka told me to get the plank from the basement because I couldn't get it out through the window or the trapdoor. I like the environment, the music changes and snow particles were a nice touch.

McFoley's by braktheman 2026-04-21T18:43:21Z ♥ 2

Lol this game is iconic. I satisfied 26 customers and earned a grand total of 7.95$

Thoughts - The difficulty progression feels pretty good, love that when drinks are introduced that day only has drinks, for example - would've been nice if we could see the food being assembled like in overcooked/cooking fever - it would add more depth if there were timers on ingredients or maybe some interactions with them like chopping, mixing etc - The tiny dollar amt at the end of each day is funny but hard to tell how well I did, which feels unmotivating. it would be nice if there was like a max salary/minimum salary shown or maybe like base rate + tips so I can understand how I'm being scored.

I'm a sound artist and did lots of folley for my game so loved the concept