Void Prisoner by BoxedMeatRevolution 2019-10-15T01:41:25Z
Very clever game! I didn't finish, but it was exciting when I randomly freed a monster who told me a clue to defeating the ghost. Great work!
Foon → Ludum Dare Explorer → Users → souldzin
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | 👥 | Princess stop the princes | jam | 327 | 3.86 | 3.61 | 3.29 | 2.45 | 4.47 | 3.61 | 4.19 | 3.68 |
| 2020 | 46 | Keep it alive | 👥 | Genamoeba | jam | 1304 | 3.47 | 3.41 | 3.72 | 4.13 | 3.27 | 3.36 | 3.08 | 3.41 |
| 2019 | 45 | Start with nothing | 👥 | &zwsp; | jam | 391 | 3.60 | 3.58 | 3.14 | 3.28 | 3.58 | 3.52 | 3.40 | 3.43 |
Very clever game! I didn't finish, but it was exciting when I randomly freed a monster who told me a clue to defeating the ghost. Great work!
Nice game! I really liked the overall design and game mechanics. Good work! :muscle:
Great job at cloning the Super Meatboy mechanics! I especially loved the death sequence.
- Surprisingly, I think main character graphics would make wall jumping a bit easier because it creates a visual cue. - I wish SPACE was jump :joy:
Nice complete concept! I like the steady decline of subscribers. :joy:
After a while, I wondered if anything else was supposed to happen :thinking:... Nevertheless, good job at wrapping up this jam submission.
What a fantastic and beautiful submission!
I love this approach to "Start with nothing" (not even an objective), but this really gave the player a sense of wonder and discovery. Great work!
This was enjoyable! After I gained the ability to feel, I got stuck for a bit :/
I really enjoyed the metroid interpretation of "You start with nothing".
Nice game! I really love the little details that went into this:
- Flowers blooming on links. - Background music + scenery. - Clever level design.
Great work! :smile:
Lovely game! I really like the sound effects and using visibility as an obstacle :)
**feedback:** It's a really interesting idea to have the game become easier as the player dies more. One interesting side-effect is that players who are good at the game won't see the graphics (which are really nice)... Maybe there could be some visual reward for users who stay alive :thinking: :shrug:
Great puzzle/platform game!
**praise:** I thought I had found a way to cheat by placing jumpers so my character would just jump over everything, but then I noticed the incentive to get all the flags! Very clever game mechanics and level design :)
**feedback:** The game UI could use some polish. This kind of thing is tedious, but it can help improve the feel and experience incredibly!
> Though it was a little annoying that i couldn’t delete just one piece,
@batswigner just noticed that you can delete a piece by "placing" one that was already there.
**praise:**
- I think you did a great job having a consistent look and theme with the characters and level design! - I really liked the lighting effects.
**thoughts:**
- I noticed that sometimes hitting SPACE would cause me to seemingly jump to a different location? I'm not sure if this is intentional or not :sweat_smile: - It took a while for me to find the people that I summoned or to even know how many I summoned. It might be nice to see a counter for remaining/total of summoned things out there.