Lost Sakura by HellSquirrel 2017-12-05T11:25:06Z
Great concept, the indication could be a little clearer and more visible, also a short break after each enemy would be nice.
Foon → Ludum Dare Explorer → Users → Nihilist
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 40 | The more you have, the worse it is | 👥 | AdVasion | jam | 584 | 3.44 | 3.27 | 3.63 | 4.29 | 2.88 | 2.95 | 4.00 | 3.16 |
Great concept, the indication could be a little clearer and more visible, also a short break after each enemy would be nice.
Quite enjoyed it but the z to jump took some getting used to as jump is usually space.
Great idea, nice gameplay had fun though I'm quite bad at platformers.
Deceivingly simplistic, great concept! Had lots of fun!
love the Kurzgesagt art style! Nice concept but the instructions could be clearer.
Love the idea as a fellow cat lover, definitely needs some more polishing like making the platforms a little clearer and damage indication for some enemies. Otherwise, nice work for a compo!
A nice idea, some gameplay adjustments would definitely make it better, currently too much based on luck for me.
What a coincidence my team also came up with the same idea! We took the ad concept in a slightly different direction but it looks like we both have a similar problem of our ads spawning too fast XD. It was very interesting playing a game similar to mine and looking at the things you did that we could have.
Interesting concept, I like the art style, but an indication of what objects are intractable would be much better!