Zero Volt X by deepnight 2017-08-03T17:15:22Z
Crazy pixel art. If you did everything alone over the week-end, that's truly impressive! The power distribution mechanics is nice too. Very polished entry.
Foon → Ludum Dare Explorer → Users → merwaaan
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | 👥 | Harvesters From Outer Space | jam | 465 | 3.42 | 3.47 | 3.02 | 3.78 | 3.89 | 3.65 | 3.05 | 3.81 |
| 2020 | 47 | Stuck in a loop | 👥 | NEONWISE'89 | jam | 165 | 4.02 | 4.00 | 4.36 | 4.15 | 3.92 | 3.55 | 4.19 | |
| 2018 | 43 | Sacrifices must be made | 👥 | QUELTRIS | jam | 273 | 3.70 | 3.80 | 3.38 | 2.84 | 3.26 | 2.56 | 3.20 | |
| 2017 | 39 | Running out of Power | 👥 | Bright Plateau | jam | 21 | 4.26 | 4.13 | 4.06 | 4.02 | 4.15 | 3.65 | 4.08 |
Crazy pixel art. If you did everything alone over the week-end, that's truly impressive! The power distribution mechanics is nice too. Very polished entry.
Very nice looking game and I dig the floating islands. One minor complaint: the collision detection was a bit unforgiving and it's frustrating when you lose because the wing touched an obstacle by a few pixels.
The gameplay is a bit limited but the graphics are really good!
I like the idea of having just enough energy to complete a level :) My main issue is that some events might be a bit too slow and break the rythm of the game, such as the blue areas or the delay at the end of a level.
I'm very fond of the general mood of your game! Controls are awkward though (especially on non-QWERTY keyboards). I tried to remap keys using Unity's launcher but it doesn't seem to work. Congrats on your work, that's a cool entry :)