FoonLudum Dare ExplorerUsers → LucasGlass

LucasGlass

Games

YearLDThemeGameDivisionRankOvFuInThHuMo
202353DeliveryBamazon Deliveryjam
202149UnstableUnstable: Incendiary Cargojam8933.413.583.544.623.413.16

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Humor vs Overall

Mood vs Overall

Comments by LucasGlass

LD49 — Unstable

A Wild Sheep Chase by Rost 2021-10-05T07:06:52Z

I loved the art, particularly the dog's face. Nice, simple little game. I did notice a bug that after completing the second level, it showed the completion time from the first level and not my actual, atrocious time. Those sheep kept sitting in corners!

Quantum Splitter by thetatautau 2021-10-09T22:03:37Z

Just got done playing, saw your game on Twitch (I was bigdudeluke chatting with you). Had a great time with all the levels, had a smooth progression of difficulty and I loved the features that got added as I played. Excellent entry, definitely my favorite so far.

You mentioned selling/licensing to those sites, I'm trying to go more of an app store release with ads. Not sure which is better or if both is possible. I don't have anything of my own out there yet, but I've made and put apps on the app stores for businesses. I'm definitely looking to polish my game for the app stores and add multiplayer. Let me know if you would want more info about that route. I'm not sure what your experience level is, but you seem like a cool dev. :thumbsup:

Quantum Splitter by thetatautau 2021-10-10T01:34:17Z

@thetatautau ads in general can be unpredictable as to how much money they make. There are lots of factors that play in and Apple made it even more complicated by limiting developer's access to unique advertising identifiers. Subscription models are the best for apps, the 1-click pay options have made users significantly more likely to pay for apps. For this game, you'd probably have like 50 free levels and then users have a way to unlock more, but make it difficult. And then also sell your levels by the 50 or 100 pack for like a dollar. 1 dollar is somewhere around 1000 ad impressions, so definitely good to have a pay option. But with level packs, you can still have ads and maybe make ad-free be a yearly subscription, separate from buying levels.

Your game is also simple enough that it can be updated without app store updates. Your puzzles could be added and stored to a cloud database, and the new puzzles could be instantly available to the user. So you could easily build up a huge number of puzzles and maybe eventually charge a higher price to buy the level packs in bulk.

I may have poorly worded what I said, I've made apps for businesses and put them on the App Store and Play Store. They weren't games, not much fun to develop. But I learned a lot about cloud services and backend infrastructure making those apps. I need to follow my own advice above and get something out there and start making money. Working for businesses drained me, and I've just recently decided to pursue game development and be a teacher. Don't wanna sell my soul anymore and maybe I can inspire some kids to get into game/software development. Also gotta have a backup plan lol.

From World 1, With Love by Kapricorn Media 2021-10-05T22:59:53Z

The art was amazing, it really felt like I was in a drawing. Up to the tower level, I was having a blast. I thought the printer idea was super cool and the mechanics of it were intuitive. I liked that you had a story element for it, rather than just throwing us in there. There was no saving that poor animal the guy wanted to save, sad. I think I managed to save the snake in the level prior to that. Maybe tidy up things like the beginning and the tower level and this could be a game that goes beyond Ludum Dare. The art and mechanics and sound were just on point.

Unstable mind of a game jammer by Aret24 2021-10-06T18:13:35Z

I enjoyed the art work and liked that the gameplay sped up as you advanced. Solid work, especially for a compo. It would have been nice if there was more than 1 minigame, but understandable given the time frame. This was my first game jam, but after finishing barely in time I don't think I'm interested in trying the compo ever haha nice work!

This platform is UNSTABLE by HolyShot 2021-10-07T20:28:11Z

Cool game, I was about to lose it until I realized you could sprint haha makes a huge difference. Had fun after I figured that out and the game fits the theme well.

Pale Moon Shone by ditam 2021-10-05T23:18:51Z

Yay, I beat it! I was worried I was doing something wrong with it looping, but the dialogue was changing enough to tell me to keep going and then eventually you should get what to do. Good looking art, good music to set the mood and keep the story feeling alive. Nice narrative game!

Unidentified Stacking Object by Arttu Halonen 2021-10-07T19:56:34Z

Had a fun time playing, it was challenging and suspenseful. Highlight for me was when my tower was falling over and I managed to grab the top block to catch it and save it. Are you familiar with AR game development? Stacking games like this can work really well in it.

1000 Shells by MabraX 2021-10-07T20:19:33Z

Takes a while to pick up on the rules, but its a cool puzzle game once you get past that.

Unstable: Incendiary Cargo by LucasGlass 2021-10-05T22:10:54Z

@ditam yes its possible! If the bombs are leaking (spitting out fire) for more than 7 seconds, they are empty and can be thrown out of the truck without consequence. They will be returned (still empty) to the truck once you reach a checkpoint. I wasn't sure if anybody would pick up on that.

Unstable: Incendiary Cargo by LucasGlass 2021-10-05T22:12:16Z

@ditam additional note, this is only completely true in play mode. In practice mode, once you explode or run out of gas, all the bombs are refilled when it resets you.

Unstable: Incendiary Cargo by LucasGlass 2021-10-05T22:22:11Z

@nexis-game-dev challenging indeed, that's why a practice mode was deemed essential. I have actually beat it once to prove to myself it was possible. Lost several bombs along the way. Let them leak and that's one less bomb to worry about exploding.

Unstable: Incendiary Cargo by LucasGlass 2021-10-05T22:34:36Z

@kapricorn-media thanks for the awesome feedback! I ran out of time for making a detailed world, so I agree the visual cues could be better. I spent too much time on the explosions and movement, but I think it was worth it.

Unstable: Incendiary Cargo by LucasGlass 2021-10-06T18:52:53Z

@doc-kaos the bombs were giving hints haha, but they are not on a timer to explode. If you managed to throw a bomb out of the truck, that means the bomb leaked fire for 7 seconds and was empty. There will be a small hole on the bomb if its empty. Either that or you discovered a bug :laughing:

Unstable: Incendiary Cargo by LucasGlass 2021-10-10T01:47:35Z

@simon-rahnasto yes this was my first and I can't wait for the next. Thanks for taking the time to stream my game, its much more informative than just seeing what people comment. I had no idea truck flipping was so easy! I've just got back into game development, I messed with it a ton in college. Also did a lot of youtube back in high school, I'd like to get back into it with some game and software development content. Hope to see you around on Twitch!

The World is Unstable by Nick Soliz 2021-10-05T22:31:14Z

Almost got to 10,000, the platform I was standing my ground on starting rising and that was pretty cool! Like @pavocado I noticed the score at the top doesn't reset between games. The score shown after finishing is the correct score for that game, though.

RockyRoll by JYZZ 2021-10-05T22:02:10Z

First time loading in, I was unaware of the French keyboard controls, thanks @jyzz for the tip on switching languages. I had a much better time playing the game with french keyboard. Other than that it looked good, had good particle effects and the music kept the mood up.