Feed The Pillar by SaxOps1 2020-04-21T08:02:13Z
Sadly I couldn't really get far into game, because the pillar drained too quickly for my taste and ghost spawned in kind of weird places :(
It's especially sad, because the game looked very fun.
Foon → Ludum Dare Explorer → Users → leniwabula
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | Keep IT alive | jam | 185 | 4.03 | 3.81 | 3.63 | 3.73 | 4.36 | 3.73 | 3.55 | 3.81 |
Sadly I couldn't really get far into game, because the pillar drained too quickly for my taste and ghost spawned in kind of weird places :(
It's especially sad, because the game looked very fun.
Fun concept!
Short feedback: * When I click on object, player sometimes get some weird stuttering (especially on computer) * After programming I got hit by -30 and literally couldn't make it to fridge to restore :P * It would be awesome if item action choices showed above the items in question
@pkenney @hgouveia Thanks for comments!
@euix Thanks for feedback. We've reproduced the splitter issue (it happens only on built version of the game..) Version with bugfix should be uploaded shortly, should you want to try playing again :)
@rein Thanks for the kind words :) Tutorial was on our TODO list. Sadly we never reached that part of our TODO list in the allotted time :P
@ramperkash Thank you for your feedback - it didn't come across as negative at all!
@winslow Thanks for the recorder playthrough! It's always great to see someone actually playing the game. Regarding your initial failure - yeah, we really should have found some time to create a proper tutorial - it's just so hard to do in in alloted time :/
Fun puzzle game!
Audio cues while fun in the beginning, got quite repetitive :(
Intro was a great touch!
I agree with @dummydojo that picking/dropping totems could be done in another way, because I too spammed spacebar a lot.
Like @physiker2001 said, for a 1st game jam entry it's a solid one.
It's a shame you've decided to go with a simple `Don't let the character die` interpretation of `Keep it alive` theme.
Neat little game - especially considering that it's been done in 24 hours instead of allowed 72.
I couldn't figure out how to do diagonal jumps on lilypads though :(
Fun idea :)
It's a shame there is an issue with invisible cards and I agree with @monkey-knight. I died 2 times and I didn't really know why.
Please @me once the cards issue is fixed, I'd love to play this game to completion!
This game is hard as balls, but fun!
The game sounds are kinda loud though.
Fun simple game. Tutorial made it quite clear what the game was about.
Few things I can give feedback on: * Picking up and throwing up a branch was quite weird at first. I ended up throwing couple of sticks into oblivion :P * I would really like to have some kind of HP indicator (if there is one, I didn't see it) * It would be awesome if you could lure fire enemies into the campfire to make the fire bigger and likewise water enemies would make the campfire lower
~This game might be good, but I did not understand how to play :/~ Scratch that, I just got it, going to play
Additionally, in it says that button to swap character is `c` when in reality it's `z`.
Edit: While I couldn't finish it (at least for now - I'll be back!) I'm amending my score for this fantastic puzzle game.
Great spin on topic!
Fun dexterity test, but sadly I don't think it fits the theme.
Also, you should add info to play in Fullscreen mode. The `OK` button to get out of tutorial is only visible in fullscreen
Interesting concept, definetely in line with the theme, but I've had very much difficulty with the egg. For a long time I couldn't even go over first platforms :/
I would suggest gradually increasing egg handling difficulty, to get player used to handling movement and egg at once.