Hoarding Simulator by huga 2023-10-03T01:00:44Z
very fun idea, can confirm the true value of cats. the interface feels a little slow, i would prefer something more in line with the anxiety mechanic :P
Foon → Ludum Dare Explorer → Users → GumiBear
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | 👥 | UNEARTHING | jam | 353 | 3.57 | 3.30 | 3.05 | 3.37 | 3.68 | 3.55 | 2.65 | 4.12 |
| 2024 | 55 | Summoning | 👥 | Footlong Flight | jam | 572 | 3.57 | 3.44 | 3.35 | 3.46 | 3.57 | 3.37 | 3.70 | 3.61 |
| 2023 | 54 | Limited Space | 👥 | A Living Place in Limited Space | jam | 259 | 3.87 | 3.77 | 3.45 | 4.11 | 3.71 | 3.76 | 3.20 | 3.60 |
| 2022 | 51 | Every 10 seconds | 👥 | Time Thief | jam | 1047 | 3.01 | 2.66 | 2.73 | 2.10 | 2.50 | 3.34 | 3.01 | 3.06 |
very fun idea, can confirm the true value of cats. the interface feels a little slow, i would prefer something more in line with the anxiety mechanic :P
a fun twist on rouge-lite games and similar - really challenging but super enjoyable. i loved the music and sound effects, although i do agree with some of the reviews on the size of the hitboxes - it's certainly no dealbreaker though, 5s across the board :)
this is a very relaxing game, i enjoyed taking my time to line up shots. as the first player in a round there aren't many possibilities to act strategically - more (and faster) rounds before the circle shrinks would be nice for more back-and-forth :) i do love the idea of local multiplayer on the same keyboard, it's been a while since i played a game like that, and it does remind me of the games i grew up with!
what a cute game! the concept is fun and engaging, the music adds a lot and the animations are neat. i would love to see more of the treasure looting mechanic! made it to level 5 with a score of 54. that got really challenging really fast :D
this game is super fun! i love the animation and the artstyle. the idea reminds me of an old dungeon-explorer type game i used to play as a kid. the expanding brambles are pretty scary once they get out of hand! if you ever feel like expanding on this game idea, i would love to see a few more mechanics, and maybe even randomly generated levels, perhaps based on different tiles of the map that can connect together.
very unique idea, i loved the way of conveying these stories through interactive drawings. some controls weren't very intuitive, a small "tutorial" for every scene would have been appreciated (i felt like completing the baptism through sheer luck haha) - at any rate this game gives me a feeling i can't put into words, the way it tells about bygone times is truly special. as you admitted, the theme wasn't entirely conveyed, but it was definitely going into the right direction.
Thank you for such a great game! At the very beginning of the game i was left wondering what the game's goal and mechanics were, but personally i felt the levels and progression were designed perfectly so that i intuitively understood everything without any in-game tutorials or hints. Exploring the dialogues and positions of the dream catchers felt very engaging, the music paired with the gameplay and story gave me chills! at some point where i figured out a particularly tricky pattern (the owl, which also had great implications story-wise) the music just rose to a peak and although i don't know if that was intentional it was very memorable. Sometimes i wondered whether the dialogue affects anything but I assume that
SPOILER
the game's final choice only displays characters you've gotten very close to.
SPOILER END
I love what you managed to create in such a short amount of time, it feels very polished.
such an insane atmosphere! each puzzle felt very satisfying to solve, and paired with the realization of what i've done at each step of the journey i couldn't help but get goosebumps! amazing work. <3
@timidger thank you for putting so much thought into your review! this is very valid feedback. you're right, we did have a music producer on board :) i'm glad you enjoyed the game's tension. we chose the control theme to reflect the somewhat erratic and unpredictable movements of flies, i'm sure it's hit or miss :)
@gabrimer i think there's an issue with playing the game on >60FPS, making it way harder. As far as I'm aware, there should be game-logic to prevent that from happening. We're still figuring out what's going on. If you want to give it another shot, try and lock your display to 60FPS :)
super cute game, the animations of each summon were very fun to explore while trying to figure out all the mechanics. it's nice that you permit multiple solutions to each level, allowing the player to find and learn their own favorite mechanics. The 3D background looks really nice and gives the game a great atmosphere. I would have loved a web version though!