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Exister

Games

YearLDThemeGameDivisionRankOvFuInThGr
202455Summoning👥Wizard Battlejam11662.792.812.693.652.66

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Comments by Exister

LD55 — Summoning

My Little Demons by Kaish 2024-04-18T23:18:48Z

Nice puzzles/platforming! I liked how quite a few of them were more open ended, made the solution all the more satisfying. The music and blue blah bluh sounds really made for a charming game to go along with the fun gameplay. Only thing I would have wanted was more puzzles involving having more than one of each summon to manage, and maybe some more unique usage for the eating guy. Thanks so much for making!

Legend of Lady by Spice Cabinet 2024-04-16T03:19:47Z

Cute and fun game! A little more variety or aggression in enemies would go along way, something like dig dug where they move around in all direction in your general direction maybe... fun as is though. Visuals are great, only issue is the drill noise, which grates on you after hearing it over and over as you break through blocks. Some variation in the sounds would be greatly appreciated lol. Fun little romp, the worms never stood a chance

A Clash of Horns by fabula_rasa 2024-04-19T00:08:20Z

Probably a case of optimizing fun out of the game, but I feel like the strongest mechanics in the game revolved around using weaken and stun to fill your opponent with a bunch of useless creatures, and then buff up a bear to tear through and win. But the enemy will start weakening and stunning you too, since they have nothing else to do... so just have to get lucky and for them to not target your bear. Idk, it's a fun game and I really like the mechanics, I just wish there was more incentive to play aggressive. Great game though, thanks so much for making it!

Illusions of Grandeur by Koolruz 2024-04-19T01:45:24Z

Such a fun and polished puzzle game. I recommend this to anyone and everyone

Poltergeist for Hire by JudJudson 2024-04-16T02:42:31Z

Funny concept, and the execution was funny too. Were some minor bugs with things jerking about, but it added to the humor more than anything I'd say. The only bug that was annoying was that the camera would jerk sometimes. Not sure where that issue comes from, but it was a little disorienting. Like the other person said, wish there was more! Which clearly means what is there is fun. Thanks for making!

Make New Friends by Benjamin Halko 2024-04-21T23:49:14Z

Super groovy and fun! Got 13th, which I'm happy with. My personal strat was to catch the colors out of the corner of my eye and keep my eyes on the lower left, which worked well enough. Thanks for making!

Phasebound by Kepsert 2024-04-19T00:33:47Z

A super fun puzzle game that turned into a platformer halfway through because I'm more patient with finding and executing cheese and finding and executing actual solutions. Was fun to break with some timing and resource shenanigans! Highly recommend to anyone and everyone, thanks so much for making. Such a cool concept.

Ascension by Gabriel Chan 2024-04-16T02:59:02Z

Not a big rhythm game fan, but decided to give this a shot I tried the first song and it went awful, third song and it went really well with going into a combo mode even, and the second one felt the most satisfying synced between notes and song, and also had the coolest song, but I still died eventually. Struggle to get my head around two inputs at once for some reason, lol. Great game all the same though, beautiful art, beautiful music. Happy to have played

Wizard Battle by Hylazu 2024-04-16T16:37:52Z

Thank you all! @olavdeng2, out of curiosity, are there any cards in particular you'd think to add? I wanted to add combo cards, (didn't get around to it, lol) like creatures who's health or attack were based on how many cards were in your exhaust pile, or maybe how many creatures were on the field, or a creature who's attack was very high but went lower as it walked away from you. Idk, what were you thinking of?

Wizard Battle by Hylazu 2024-04-18T23:08:12Z

Thanks for the feedback! Added into the description more information to help explain the game's mechanics, especially things people said were unclear

rotator by Gallant_Dev 2024-04-16T02:28:34Z

Played this game for a bit, love the aesthetics a lot. Between it and the music, the game's vibe is really on point and solid! As previously mentioned there's a bug with magician winning when it shouldn't, though in my experience it was beating emperor and fool but trading with itself. Anyways, as I played, I tried to figure out some strategy for a bit before deciding it's just all luck. I began quickly playing cards, (which caused a bug sometimes where cards that were already played would linger with no cards to play against, after a bit it would resolve and the deck would shuffle and things would move on) and fell into a rhythm. I was questioning the point of the game was, as I rhythmically played cards... but reading the text between games, I think I understand. This is supposed to be a gambling card game played to pass the time aboard a ship. It has no point but to be idle entertainment. Once I understood that the game clicked for me. I don't know if "The point of the game is that there is no point!" is your intention, but it's the way the game feels to me. If you look at it that way, the game works really well! Played two more people before calling it quits. Excellent simulation, sub par game, if that makes sense. A unique experience that I'm glad to have had though

Cult Day: For The Devil by Myerzinho 2024-04-16T03:14:44Z

I'm... not really sure what you were going for here. Is it like an idle game? Am I supposed to be doing pray 50 billion times? It feels like an idle game, but there's no way to get off the ground... I hope I'm missing something. If I'm not, this game is still funny for what it is lol