laniph 2024-04-16 02:57
Every digging game holds a special place in my heart and this one makes no exception. You also managed to make a quick-to-grasp gameplay that leaves me wanting more !
Foon → Ludum Dare Explorer → LD55 → Legend of Lady
By Breadliner, spice-cabinet and Gross Papillon
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 859 | 3.31 | 24 | |
| Fun | 775 | 3.25 | 24 | |
| Innovation | 851 | 3.07 | 23 | |
| Theme | 1023 | 3.00 | 23 | |
| Graphics | 404 | 3.95 | 25 | |
| Audio | 610 | 3.14 | 23 | |
| Humor | 546 | 3.07 | 23 | |
| Mood | 627 | 3.50 | 23 |
Every digging game holds a special place in my heart and this one makes no exception. You also managed to make a quick-to-grasp gameplay that leaves me wanting more !
Love the visuals and the character design. Music is a bit obnoxious but the biggest problem was that I couldn't collect the crystals, even after unearthing all of them. Very cute!
@slavturtle - Thats my bad for forgetting to add the controls! Left shift picks up the crystals! Thank you for your feedback nonetheless.
@laniph - We were heavily inspired by DigDug which is one my personal favorites. Thank you for playing!
As a big fan of Mr. Driller I was excited by this. Great main character, fun controls, fast and responsive. But I couldn't collect any gems, so I couldn't seem to get past the first level :(. I did, however, summon my little buddy Monty, and Monty did just as advertised -- protected me from those pesky worms.
Nice job! I like the design of the main character a lot!
Cute and fun game! A little more variety or aggression in enemies would go along way, something like dig dug where they move around in all direction in your general direction maybe... fun as is though. Visuals are great, only issue is the drill noise, which grates on you after hearing it over and over as you break through blocks. Some variation in the sounds would be greatly appreciated lol. Fun little romp, the worms never stood a chance
Nice job game looks pretty great, controls were pretty nice, I find it hard to get all the crystals and bringing them back up again as you can't jump very high, nonetheless it was fun to summon the buddy to gnom down on those worms!
First off I really like the catchy music and the art! I think I lucked out at the start and had an easyish level but subsequent playthroughs proved to be a bit harder haha. Like the others, I feel that maybe some variation in the enemies and the sounds would have been better, but great work nonetheless!
The art style on this is very cute! Though, the camera is very zoomed out, and it makes it hard to read the details on the player character. It makes it look out of place-- for a sprite that size, the outlines should have probably been thicker, or there should have been some other way to make it easier to read from a distance.
As for the gameplay, it's a fun idea! It's cool to look for the gems and bones underground. It seems like the digging is supposed to be the main mechanic, but a lot of the other features don't mesh with that. Like, I'd prefer if the combat had something to do with the digging, instead of a completely seperate mechanic, or if the enemies were effected by gravity, and you could sort of corral them where you wanted to go by digging out pathways. I get that you needed to fit the summoning in somewhere, but you could have made that work with the digging as well-- imagine you have to dig pathways to get as many enemies to one area as possible, so that you can summon and kill them all at once, getting a big combo.
I conceptually like how picking up gems slows you down, and the idea of it being easy to go down and get them, but slower and harder to bring them back up. In execution, though, it ends up slowing down the gameplay too much. You might want to change it up to do something else, like... rebalancing it so that you just don't get digging on the way back up, since the slow movement can be frustrating. I also worry you can softlock yourself by just digging everything out.
The presentation is very nice, and I like the ideas! The biggest thing I'd focus on for improvement would just be making all the mechanics mesh together and feel like cohesive parts of a whole.
@dreamcastgh0st Sincerely appreciate the constructive, well thought out feedback, as it showed you really considered how we could improve in the future. It was great to read as well simply because it affirmed a lot of the lessons we felt were learned from the experience overall. Thank you for investing your time into trying our game!
I liked the music and art! The gameplay took be a while to figure out, but I enjoyed it once I got the hang of it. Having to work my way back up and make sure to dig carefully so that I could return to the surface was fun!
The game has a great vibe! The character design is really cool, as are the visuals in general and the gameplay is fun (love the mantis dance in the menu)
Cool graphics, simple nice mechanics. Only problem is : I didn't find out what to do with my crystals. I took them to the bottom of the screen and now I'm stuck. Also, the worms didn't seems to do any damages? SO maybe there's more explanations to do in the game itself, or there is some bug fixing to do. But overall it's a cool little game, good job!
the artstyle is really nice, I can definitely notice some of the inspirations here!
the game was pretty fun but I was not able to advance past level 1. whenever I would bring the gems to surface but for some reason they just wouldn't be detected as collected, not sure what's up with that. I also wish there was a little bit more variety with the enemies and more types of bug summons
nice entry!