guttykreum 2019-10-08 14:39
I love the aesthetics of this game and I hope to see the game expanded upon.
Foon → Ludum Dare Explorer → LD45 → VoidRunner
By technsmile
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 914 | 3.04 | 25 | |
| Fun | 817 | 2.95 | 25 | |
| Innovation | 224 | 3.65 | 25 | |
| Theme | 1001 | 2.60 | 25 | |
| Graphics | 339 | 3.85 | 26 | |
| Humor | 840 | 2.00 | 23 | |
| Mood | 387 | 3.54 | 24 |
I love the aesthetics of this game and I hope to see the game expanded upon.
I like this concept, the gameplay is very promising, but sadly I found the game very buggy. The avatar doesn't always do the same pattern, making it really hard to get it to the end. It is also very unclear where the end is, how many blocks you can use, etc. Makes me sad because I think the game would have been great with a bit more work on the UI parts!
The Art style is very nice but unfortunately, the game was buggy and at the second level I wanted to reset the level but the floor disappeared and the game was stuck.
Sry, didn't like it, guys. Very buggy and music issue - is very bad. Actually pretty good style, may be...but too much work with all of that stuff must be done. Overall, good try for 2 days of development :)
Agree to @adngdb on almost every point. This game has potential.
The graphics, mood and concept are interesting. Although it is well done on those fronts, the game severely lacks in gameplay and polish. It is consistently buggy - colliders appear to get stuck and there is nothing stopping the player from failing and having to manually restart the game, which is frustrating.
Despite that, it is a neat idea with a lot of potential. Good work!
Thanks to all of you for the comments. Sadly, Bitbucked played us a litle trick and we lost our levels as we merged the project during the "polishing" phase. So you played with the back-up build from the previous commit. We remade the lost parts this morning (after some sleep ;) ) and it will publish soon.
Concker
Awesome entry!
I love the art style and animations however it is not clear what to do in the game.... making it quite frustrating Good entry nontheless
Good entry, nice gameplay.
The game is interesting but in my opinion the game design needs to be worked on quite a bit. I believe the difficulty curve starts to high which causes the game to be frustrating to most players. You should make it as clear as possible how to play the game from the get go! I had some bugs aswell. But it's still a good game for a game jam!
The graphics were very good and I thought the concept was a nice interpretation of the theme. Unfortunately, the gameplay is a little awkward and unpolished. Good job overall.
There is a potential in this concept. Just fix the bugs, work on level design, and you have yourself a fine product.
The movement of the runner feels really solid and the graphical style makes the whole game looks amazing. The game was on the short side, but I can forgive that seeing that the levels that do exist are very good. Well done and I hope to see more of your work soon!
It looks really cool and the music fits the game but the gameplay is a bit buggy and I think the difficulty level gets too high quickly. (Between level 1 and 2, for example). I feel like the game could use a simpler level 2 and maybe some friendlier UI. Maybe an easy "how to play" tutorial? The concept is promising tho ^^
Nice gameplay concpet, the guy not doing the same pattern was the main problem, but with a better design can have potential, especially for mobile. I dont understand the theme relation tho :confused:
Thank's a lot to everyone for testing and your advices. ^_^
@hare-software ; @dane-tesla The level needs more playtest for a real challenge flow and keep the player. We should focus on fewer things next time. Absolutely, the rendering contrasts with the rest. We missed time to work on a better UI.
@sergio1811 That is the result of several iterations around the theme. At first, we started with a player who was moving on a map with only an exit door. And to reach the exit door, the player can jump. The jump action creates a platform for each jump made. But we realized that the player ended up getting stuck with the accumulation of platforms. The inertia of the runner made the experience fun but too difficult to master. So we take the decision to create and control only the platforms. I hope you better understand our decision with the theme. And Yes, good idea ! I think it is possible to adapt the mechanics for mobile to make the concept more interesting.
first of all nice concept ! Really easy to understand even if you just have to put platform every where to go through the portal.
great work :) I'm in love with the Art :)
Wow, amazing mood and art style. Love the main character design!