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Feedback comments for LD59
TasakaSama's games and stats for all events →
| Timestamp | Since previous | Game | TasakaSama's comment | |
|---|---|---|---|---|
| Apr 20 16:35:03 | Signal Chaser 5900 | ♥ 0 | 404 Not Found | |
| Apr 20 16:40:39 | 5m 36s | Signal Space | ♥ 1 | I like the idea and the art direction, but it's incredibly difficult, especially since the relay isn't always properly attached. Good idea, well done! |
| Apr 20 16:47:38 | 6m 59s | Sonar Survival | ♥ 1 | The game lacks a clear objective marker, like when I start a match and don't know where to go or if I need to move, etc. A small event or a specific point I need to reach would have been a plus. Also, most of the health I lose happens when I can't see enemies, when the sonar isn't working, so there's no way to dodge them. Well done! |
| Apr 20 16:50:05 | 2m 27s | The Signal | ♥ 1 | Capture d'écran 2026-04-20 184933.png The web version won't launch. |
| Apr 20 17:03:13 | 13m 08s | Black Forest | ♥ 1 | Great entry, the theme is well executed. However, I would have preferred a round-based system, where the player can only perform a few actions per turn, such as scanning, protecting themselves, placing relays to speed up scanning, etc... there are plenty of potential ideas, well done! |
| Apr 20 17:06:54 | 3m 41s | TestGame | ♥ 0 | the game does not start |
| Apr 20 17:13:19 | 6m 25s | Astral Pilgrimage of Sound | ♥ 1 | Interesting, but difficult to understand, and especially the inertia of space in first person view is complicated to manage. But it was super interesting, congratulations to you |
| Apr 20 17:21:28 | 8m 09s | Phantom Hunt | ♥ 0 | It's a shame that the steles block the collision, otherwise it was fun to do, on the other hand I find it light on the theme, but congratulations to you for your participation |
| Apr 20 17:32:58 | 11m 30s | Signal Out of Space | ♥ 2 | Capture d'écran 2026-04-20 193120.png I don't know how far we can go, but the gameplay could have been super interesting. I see the theme as average, but the gameplay mechanics deserve to be pushed a little more |
| Apr 20 17:41:44 | 8m 46s | Space Rover | ♥ 2 | I have the impression that there are two ideas in one, with these two modes of movement, too bad I would have pushed the automatic one a little more. Congratulations for your participation |
| Apr 20 20:22:13 | 2h 40m | Stars Drift And Float | ♥ 1 | The idea is excellent, the UI is very well designed, it was almost a great project. Perhaps a more gradual introduction to the game, a mini-tutorial, and some additional feedback would be fantastic. Well done! |
| Apr 20 20:25:43 | 3m 30s | Radio game :3 | ♥ 0 | same here embedded doesn't work |
| Apr 20 20:31:50 | 6m 07s | Cell Clicker | ♥ 1 | There's clearly a memory leak; after a few seconds of use, my RAM usage drops from 220MB to 3GB. |
| Apr 20 20:41:15 | 9m 25s | Cable Connector LLC | ♥ 1 | Good humor, and the boss fight is so long ^^ but it's a beautiful piece of work |
| Apr 20 20:49:44 | 8m 29s | Junction Keeper | ♥ 1 | It's really funny to see another version of his idea; I made almost the same game. Well done! |
| Apr 20 20:57:58 | 8m 14s | Data Routing | ♥ 1 | It's just way too hard, although I like the idea but we have no idea what we're doing ^^ |
| Apr 20 21:09:29 | 11m 31s | Wasted Signals | ♥ 1 | Perhaps a bit long for a game jam experience. Well done for your participation! |
| Apr 20 21:16:20 | 6m 51s | Catch the signals | ♥ 1 | Well, I didn't get very far because it was too difficult for me. But congratulations to you! |
| Apr 20 21:23:32 | 7m 12s | Valiant Stars | ♥ 2 | Honestly, I won, I don't know how or why... it's a bit unclear what to do, but the art direction and sound are flawless. Well done! |
| Apr 20 21:28:02 | 4m 30s | The Hive of Queen Bee-Atrice | ♥ 2 | It's absolutely adorable, and the sound effects are hilarious. Well done! |
| Apr 20 21:37:52 | 9m 50s | Signal Circuits | ♥ 1 | Wow, I've only played a few levels, but it's a great project that's been presented, congratulations! |
| Apr 20 21:51:39 | 13m 47s | Chromawalk | ♥ 1 | You're not the first to use the Signal theme as an execution input, but for the moment it's the best implemented, even though I haven't gone beyond level 8 ^^ |
| Apr 20 21:54:40 | 3m 01s | Signal | ♥ 0 | In addition to the timer, there's random coin generation, but it's really incredibly difficult. Well done |
| Apr 20 22:19:42 | 25m 02s | Housesitting | ♥ 0 | The art direction is really clean, the sound is cool, but I find it's more of an experience than gameplay. |
| Apr 20 22:25:55 | 6m 13s | what's the signal | ♥ 1 | It's very, very well done; I'm surprised by the work accomplished. Well done! |
| Apr 20 22:34:43 | 8m 48s | Clickrun | ♥ 1 | Simple, but the interpretation of the theme is so cool that I have no complaints. Well done! |
| Apr 20 22:40:15 | 5m 32s | Defend The Radar | ♥ 1 | It was fun to play, nothing exceptional, but it was cool, well done! |
| Apr 20 22:48:58 | 8m 43s | Radiotower | ♥ 2 | We literally have too many things to do at once, especially if the keyboard isn't in the right language. Well done! |
| Apr 20 22:53:38 | 4m 40s | Points | ♥ 1 | Funny, this is the second time I've tried the same interpretation I did, and it gives three very different versions. Well done! |
| Apr 20 22:58:20 | 4m 42s | Rail Director | ♥ 1 | The difficulty ramps up quite quickly, but it's a beautiful execution. It just goes to show that several of us had the same idea. |
| Apr 20 23:14:01 | 15m 41s | i love you, too | ♥ 2 | The theme is very well interpreted, the execution is very good, it's a beautiful project, well done! |