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| Timestamp | Since previous | Game | RIBOUT Horace's comment | |
|---|---|---|---|---|
| Apr 21 13:15:11 | Signal Colors | ♥ 4 | Very cool idea, work immediately, with a clean UI! The only down sides are how much it depends on luck (like, I cannot get 50 pink dot, even if I used all the pink element perfectly) and the link to the theme (we send signals, ok, but what does it mean? Whzt the link to mine?) | |
| Apr 21 17:04:07 | 3h 48m | Beakon Fire | ♥ 3 | A lovely visual and a lovely music who works in sync! The gameplay is a little to banal unfortunately, but the moment it sped up is a good rush! I'm happy to say that I beat the game, tho! |
| Apr 21 17:30:38 | 26m 31s | remote vroom vroom | ♥ 1 | The whole physics and visual add a lot of strange humourous timing in the game. It's hard, very tense, but dying feel as much funny as frustrating (well, I didn't find the exit so the frustrating bit was maybe too high for me). I still wonder how to solve this labyrinth (I find a big place with huge colomn but die and didn't find the strenght to try to get back there) Also the audio is very cool ! And obviously the dot-pattern visual is top! And in line with theme. Congrats! |
| Apr 22 09:00:38 | 15h 30m | SOMEONE IS LISTENING | ♥ 2 | Good mood, but a little weird on a lot of aspect (probably due to time constraint, it's a jam after all). It's a little sad that the choice to "be safe" lead to just avoid any spooky stuff. |
| Apr 22 09:05:11 | 4m 33s | Sound Signals | ♥ 1 | oh, we have the same concept for our game (finding thing with sounds) , it's funny to see a game build around that! And nice backroom ref |
| Apr 22 09:26:08 | 20m 57s | Bit-Box | ♥ 2 | I leave the 6th level without planting the bomb, oopsie. But I came back to finish the job, I promise ! Very good game, the musicality of the movement help a lot to find yourself in the sheet rythm. I would have been super cool to have a "self destruct button" to quit the sequence when we know we fucked up the sheet ; but in a game jam, it's a lot to ask. The only big down point is the lack of music in the intro and outro. It's a bit jarring Except for that, I have nothing but good to say about this game! |
| Apr 22 09:52:38 | 26m 30s | Switchboard Operator | ♥ 2 | One of my favourite game from the jam so far. I love Obra Dinn or The Roottrees Are Dead, so puzzle game like that where you start making connections from people to people is my precise cup of tea. The execution in term of puzzle is really good (I just have trouble on the last day to figure out why the guy who talk about the leaking appartment above , need to be link to he nephew (the aunt has move to his house? It logic out of the box, but nothing indicate that the aunt wasn't in her home, so it feel like a huge gap when you're trying to decipher 3 puzzle at the same time) and I like that you kept the message in the log book. The biggest problem are the numerous bug due to 3D jankyness and some cable who looks deconnect but are still connected. Maybe making the game in 2D with false "3D-ness" would have been better? But it's a lot to ask in a jam setting. Anyway, very cool game! I loved it! Would love to see a full game like that where you can add info on people by hand to spice up the whole game |
| Apr 22 09:59:23 | 6m 45s | oops, wrong alien | ♥ 5 | I've got the bad ending! Very cool visual with a fun concept, discovering the new alien is a reward enough to push you through replay ; and the different ending help too. I'm still a little disapointed that my first ending was a "you have no art anymore" while I have the "inspiration" perk. |
| Apr 22 16:23:05 | 6h 23m | The Archives of Trevosa | ♥ 1 | I LOVE this type of game. It's a lot of text and I'm no english-native-speaker, so the use of both old-english term and fictional language is harder than ever , but the challenge was fun! I'm sad that you can't select which heir is the rightful one , but for a jam it's already a HUGE game. I wish we could add "possible translation" above the different term we cross (as in Chants of Sennaar) which can be both funny and useful, but I understand the lack of time. Congrats! |
| Apr 23 09:55:56 | 17h 32m | SAVE PICTO! | ♥ 0 | Nice ideas ! Unfortunate to be so much buggy, but it's hard to make a clean game in a jam. I'm proud to say that I reach the end |
| Apr 23 10:06:51 | 10m 55s | dearest friend | ♥ 1 | The visual are stunning, and while I understand only the big stroke of the story ; I loved how the visual followed the poetry. It make the puzzle engaging and make the player want to go deeper each step! I don"'t understand the 26 in the end tho (is that how many time I push button in the last puzzle ? I think it more like 100 xD) |
| Apr 23 12:58:46 | 2h 51m | Call 4 Help! | ♥ 7 | Seriously, that a whole ass game. The quality is so high in every aspect, you've done a wonderful job! |
| Apr 23 13:13:28 | 14m 42s | PING | ♥ 2 | So cute! Really like the whole vibe of the game, the music (even if repeating it each time you lose is very frustrating) and sfx. It have a very cool feel to it! And it did very polish for a game made alone in only 3D9/7 days! congrats! |
| Apr 23 14:07:09 | 53m 41s | Radio Silence | ♥ 1 | The mood for this game is pristine! I love the analog feel that you get by only using mousewheels My first run I destroy almost all cities and no message was sent anymore. I restart and try to follow the second plotline, but it was really really too slow. I like the feeling and mood but it's become a little too long in the end (and yes, the ability to make the button go full 360 would have been cool at least for the "angle" button) |
| Apr 23 14:38:45 | 31m 36s | Signal of Belonging | ♥ 3 | I didn't succeed to complete the game, I was too lost on some puzzle. By I like the main idea and overwhole style! The oppening sequence in pixel art is stunning! I still understand how I pass some puzzle tho. (I end up block on the "SPACE" puzzle. I see the order, but where and how I should use "space" on it is lost on me...) Cool game even if it beat me! |
| Apr 23 15:32:26 | 53m 41s | BPM - Bionica Pro Mortis | ♥ 1 | Cool idea! I like how it run, but the fact that the signal are not on any "beat" of the music feel so strange to me (especially since the game is name "BPM") but it's more of a detail. Cannot beat the 5th guy, I got lost in the input. Which is cool ! There not that many input but you still find way to make the game feel difficult but not unfair, and all of this in a game jam ! Congrats! |
| Apr 23 15:54:26 | 22m 00s | AGENTS RHYTHM & RAID | ♥ 2 | I love the 2000s vibes that the visual and music give! Weirdly enough, the eyes who make cross pattern attack was fare more difficult to beat than the rugby boss (even the blue hp one) Still, fun idea to mix two type of game to unlock new abilities! |
| Apr 23 17:25:42 | 1h 31m | We Come In Peace | ♥ 2 | The core idea was really fun, to switch the card effect and trying to anticipate how to optimize each card. I was still really luck-dependent in my run (sometimes I have no way to return to signal up, and nothing toi attack the popularity) but it's still fun ! And awesome graphics! |
| Apr 24 08:28:49 | 15h 03m | Cleared To Land | ♥ 1 | Remarkably well done! While it's really hard to navigate all the option and menuing, it make the game tense while being slighty slow. The limitation of signal distance is frustrating but in retrospect, it force the player to play quick when a plane is in range, and so, prioritize the right decision, creating moment of tension. Also the visual is just very clean! |
| Apr 24 08:51:09 | 22m 20s | Effigy of the Sky Lords | ♥ 1 | I only finish 2 ending and can't find the other 3! (I get the "good ending" with the skull, and the "best ending" with the message. I also try to get all dialog possible !) Very cool game, I would probably try again later! |
| Apr 24 10:05:50 | 1h 14m | Adventures in Xenolinguistics! | ♥ 0 | I love this style of game, I just hope you had the time to add more visual hint. If you make more of this game, I would love to play the full version! |
| Apr 24 17:09:18 | 7h 03m | FIRE WALK WITH ME | ♥ 2 | I was a bit doubtful of the visual when I was looking at the screenshot, but when in movement, the game works really well! The paralax add a good feeling to the game, and even if the game stays easy ; I really like the challenge and the final! |