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nullval

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TimestampSince previousGamenullval's comment
Apr 20 02:21:06 TRAPTOMB ♥ 0 Not gonna lie, the thing at the end (not gonna spoil it) made me go "WTF!". Great idea, but I do think it feels very floaty/iceskaty for a platformer, at times she simply moves too fast. The graphics were very pretty and the character design is really good. (although I'd love some context about WHY you were in a tomb to begin with)
Apr 20 02:46:12 25m 06s ResonanceGun ♥ 1 Interesting setting, but very hard to understand since there's no instructions. The graphics can sometimes be a bit hard to tell what its supposed to be, which does add to the mystique of the whole thing. Some of the text was so low res I misread the letters. Great concept once I "got" it :)
Apr 20 03:03:08 16m 56s Signal-Tied ♥ 1 where's the game? :/
Apr 20 13:44:36 10h 41m Data Routing ♥ 1 I found it quite challenging to remember what I've already pressed and for how long. It's a good concept and the graphics are pretty fitting too.
Apr 20 21:52:52 8h 08m RoboNET ♥ 1 Lol The main robot and its motivation in life reminds me a bit of Bender from Futurama.
Apr 21 00:50:34 2h 57m Flag Fanatic ♥ 2 Good take on the theme and very inventive, the music is fun too and the graphics look great :D The game itself is very, VERY hard to play if you don't know flag semaphores. the fact that you can only click the Alphabet box (the ? in the top right) in between words makes it not that useful. I didn't get a single word without cheating (basically having two monitors and unity "pauses" the game when you stop focusing on the window) The first words should be shorter and limited to a certain subset of letters. As it is, it doesn't teach so much as test if you know the entire semaphore
Apr 21 01:05:41 15m 07s Signal Catching ♥ 1 Really impressive and clean design and presentation. I especially appreciate the tutorial in the beginning, that's quality! The whole presentation really works too. Great job!
Apr 21 01:32:26 26m 45s Charging Station ♥ 1 Really challenging but fun and charming.
Apr 21 01:53:38 21m 12s Stranded on Lingas ♥ 4 really impressive and moody, but after the introduction and death of the captain on the radio. I can't seem to "connect" to any other channel than channel 1. Am I missing something?
Apr 21 07:45:34 5h 51m HeartW@rd ♥ 1 Visually it's probably the most interesting game I've played so far. The mechanics with storing a colour/state/beat is a bit hard to grasp. It's a very harsh punishment to go ALL the way back whenever you die, also it's very hard sometimes to avoid being touched.
Apr 21 12:59:35 5h 14m Laser Beat ♥ 2 interesting idea, I'd love a visual element to accompany the audio clues, some kind of pulse/colour maybe. Also I'd REALLY like a music volume control, so I could better hear the audio clue and not the thumping music (which was otherwise good btw :) ) It is really polished and well made for 72 hours, good job :)
Apr 21 13:16:57 17m 22s Many Wearing Rapiers are Afraid of Goosequills ♥ 2 It's a good game, but stenography puzzles are incredibly hard. I think there's missing a "punishment"/consequence for protecting a target when there's no attempt. I got them all on the first try, but not all of them were, well equally earned.. :P (I also protected on the false alarms) The presentation is pretty good and the writing is very funny, so great job :)
Apr 21 13:22:22 5m 25s MEGAHONK ♥ 1 HOOOOONK HOOOONK HOOOOOOOONK HOOOOOOOOOOOOOOOOONK >:( no but seriously, it's a fun take, but also... OH my god can these people stop driving so badly XD Great job at a really humorous and funny entry
Apr 21 13:37:57 15m 35s Wave Rider ♥ 3 Really inventive movement mechanic. It's so simple to grasp and yet SO challenging. The music is weirdly disorienting, which kind of adds to the games difficulty. the Upgrade system is great, but I often died before ever getting to Wave 1 T_T
Apr 21 14:00:54 22m 57s Coo-Coo, Chef! ♥ 4 Really fun concept for this theme, the graphics (both 2d and 3d) are great. But actually getting the birds to do what you was nigh impossible. I would try and turn them 180 degrees and they would just turn left 90 degrees and then back 90 degrees. The move signal seemed to just randomize them and I could not for the life of me make smashed cucumber salad. I think it should be more deterministic what happens. (i.e. the birds move one tile over, they always turn clockwise etc.) It's really well made and compelling, with funny writing, but it's just too hard for me.
Apr 21 18:05:50 4h 04m Earth Assimilation Readiness Protocol ♥ 1 I can always appreciate a man with a vision and there are vision in spades here. The concept is interesting and a good fit for the theme. It's just very hard to understand the goal and how to achieve it (at first I shot lasers at ever radiation scan and kept losing) I think this game would benefit from just a few screenshots and a base explanation of the goal. I don't want to discard the game, since there's some interesting ideas about investigating and following a lead that's neat.
Apr 21 20:23:54 2h 18m suno pi tomo tawa (Traffic Light) ♥ 0 Very challenging and difficult. The sprites/glyphs are very recognizable so that's nice, but the time limit seems very short (or maybe I'm just panicking easily) and the fact that there is no "lives" but immediate death when you misclick. It's a nice minimalistic game though, great job.
Apr 21 21:15:15 51m 21s Twisted Pair ♥ 1 It gave me those glimpses of feeling like a genius when the circuit finally worked. It's a good take on the theme. It's clever how it forces you to split the wires up, you really can't run them parallel for long, if at all. I liked the spacey music and the audio was quite fitting. A great way to escalate the challenge further could be colour coding the electrical signal as well (if you are interested in taking this idea further)
Apr 22 20:20:32 23h 05m FM Escape ♥ 1 Cool concept and a great fit for the theme, but I could not figure out when the traps would be shut. Somehow I got through level 2, but I could not figure out what I was doing wrong. Could someone in the comments explain how the traps actually work. Because I couldn't get them to reliably be shut no matter the channel signal. I liked the graphics and the audio was fine.
Apr 22 20:40:06 19m 34s Void Signals ♥ 1 Curious little game, my biggest suggestion is having the "interact" button be a toggle instead of having to walk away from the thing. It was especially annoying when I was exploring at first thinking I was stuck. The puzzles were fine, not too hard, also I genuinely thought the colours in that puzzle with the braille would mean something. The writing in the game was good for a short jam game.
Apr 22 21:05:32 25m 26s Pulse-8 ♥ 1 I finished it, really inventive mechanic. The graphics were great and the audio likewise. Screenshot 2026-04-22 230342.png
Apr 22 21:22:30 16m 58s U.P.L.I.N.K ♥ 1 Funny presentation and writing. This is the funniest game I've played this Jam so far. The mechanics are simple but well explained/introduced through gameplay. My ONE nitpick is that the signal needs to hit the very top of the antenna which was a bit weird to figure out at first.
Apr 23 04:42:34 7h 20m Wi-Fix It ♥ 3 Really impressive and well made, this is outstanding. My only criticism is that some of the later levels REALLY ramp up the difficulty level, the screenshot is from the 4th(? maybe) level. Skærmbillede 2026-04-23 063545.png where it's borderline impossible to double jump because of how low the double jump aura is. I couldn't get past it. Aside from that complaint, I really love the level of polish (and I loved the yellow warning triangles being the "spikes" XD )
May 3 21:59:04 257h 16m Signal, Frog ♥ 1 Lol this is a pretty funny and silly game XD It just has this weird charm to it, I can't explain.
May 7 19:24:48 93h 25m FINDER-1 ♥ 0 this game does a lot with very little, the audio/bg music is probably contributing the most to the building tension, but the writing and graphics are also helping a lot. I almost started to imagine that something moved when there never was anything moving/changing. The scanning mechanic is really impressively implemented. Great job all around.
May 7 19:54:39 29m 51s ULTRA-RADAR ♥ 0 Very reliant on the sweet blessings of RNGesus but that's par for the course for a lot of these arcade style games. Very nice Presentation and gameplay, I just wished that there there was an upgrade shop or something that gave the player more of an incentive to keep playing instead of resetting to zero every time.