Foon → Ludum Dare Explorer → LD59 → Feedback comment stats → Nadia Pixel
Feedback comments for LD59
Nadia Pixel's games and stats for all events →
| Timestamp | Since previous | Game | Nadia Pixel's comment | |
|---|---|---|---|---|
| Apr 21 02:01:49 | Walkietalkie Runnie | ♥ 1 | the page on itch couldn't be found:/ looking forward to html version! | |
| Apr 21 02:15:38 | 13m 49s | Turning Signal | ♥ 2 | I liked the puzzle logic of pushing just one button in order to turn around! graphics and music are very cute |
| Apr 21 02:16:59 | 1m 21s | Signal Sleuth | ♥ 0 | Looks interesting! Are you gonna build html? Looking forward |
| Apr 21 03:05:09 | 48m 10s | Pharos | ♥ 4 | Loved the game! It's exactly my level of stress and enjoyment! Also I was avoiding to encounter two ship in order to avoid shipwreck, and only on the third round i understood that they won't interfere |
| Apr 21 03:06:13 | 1m 04s | HAYWIRE | ♥ 2 | please make html build, looks so intriguing |
| Apr 21 03:08:10 | 1m 57s | Federal Bureau of Dance | ♥ 2 | Great minds think alike:D |
| Apr 21 03:14:42 | 6m 32s | Saving GAFAM City! | ♥ 2 | I like the concept, and the pixel art is just splendid! However would like to see some progress in the game and maybe some statistics. Overall its a great start! |
| Apr 21 03:21:25 | 6m 43s | Signimal | ♥ 1 | cute and stressful! could figure out how to save two hamster from the fall |
| Apr 21 17:42:32 | 14h 21m | B.O.B.O | ♥ 2 | I had a great time with this one! The music and visuals create such a cozy farm atmosphere with a fun sci-fi twist. I also liked the intro to Bobo's story, it immediately made me care about the character. At first I had trouble closing the instruction window. It said to press E, though clicking the text with the mouse worked for me. (I played html on itch from mac, opera) The core gameplay is very enjoyable. For a future version, I could imagine even more events and choices for Bobo, maybe obstacles, pests, or items to use. Great entry overall, very polished and satisfying to play! |
| Apr 21 18:09:21 | 26m 49s | S3xnal | ♥ 2 | I really liked this interpretation of the signal theme! The whole concept is fun and original, and the graphics and music fit it perfectly. It felt a bit difficult because everything moves very quickly, and the hostess cards did not always feel fully responsive. When a client left before I could seat the hostess, I wanted to move that same card to another sofa right away, but it returned to the bottom of the screen and I had to pick it again. Still, I had a lot of fun with it. Great entry! Sadly, I got fired as a manager π |
| Apr 21 18:29:59 | 20m 38s | Signature Zero | ♥ 0 | The game looks great and feels very polished. I especially liked how the tutorial is built directly into the gameplay. Pixel art looks really smooth, almost photorealistic, but at the same time you can see "pixel art brush strokes ", which is really cool. I think the experience would benefit a lot from music and sound effects. At the moment the gameplay loop feels a bit repetitive, since each level is based on repeating the same button sequence several times. I got stuck on level 2 after being hit by the missile a few times (and not understanding what Wave absorber is for), so by level 3 I was running out of energy. I still want to come back later though, because I think the game becomes much more interesting once more buttons and sensors are introduced. In any case, this is an excellent entry, especially for a first game. Congratulations! |
| Apr 21 19:16:41 | 46m 42s | Fellowship of the Signal Fire | ♥ 1 | It was very interesting to play, and I can tell there is a clever system behind the network building. I had some trouble understanding the logic of the connections though. Some cities allowed me to place two different towers and create separate networks, while others only allowed one. I also opened the game in fullscreen right away, and during the tutorial the arrow that should point to the upgrade tab in the lower-left corner appeared in a random place on the map. Because of that, I was confused for a while. I also was not sure when upgrades became available, since even with enough money I could not buy the Twins tower for quite some time. These are only small issues. I think a slightly more detailed tutorial would help a lot, because the core idea seems really interesting and I would love to understand it better and fully enjoy the game. |
| Apr 21 20:56:00 | 1h 39m | (Un)Authorized | ♥ 2 | Funny game with a nice level of stress and pressure. Liked the mechanics built around passwords and signals, they fit the theme very well and made the gameplay feel fresh. The pacing kept me engaged the whole time, and it was satisfying. Great job! |
| Apr 21 21:07:45 | 11m 45s | Radio Survival | ♥ 4 | Very well executed! It took me a little time to get used to the controls and understand that after pressing Q you need to lock the position with the mouse before using the beam with Space. Fighting the monsters with the beam felt quite difficult, though maybe there are more defensive options later in the game. That would be great. The atmosphere is fantastic. It really gives the feeling of being completely alone on this planet, with danger around every corner. Even eating unfamiliar fruit felt risky π |
| Apr 21 21:24:06 | 16m 21s | Signal Through the Blizzard | ♥ 2 | I really liked the mix of 3D and pixel art. The flashlight and its shadows look beautiful, and the survival atmosphere is very strong. For me, the experience felt more like an interactive story than a game, because I mostly followed a single path without making many decisions. I lit every campfire, did not have to think much about fuel, and only ate at the very end. When the path split, I followed the signal and reached the group. Even so, it was very atmospheric. I think it could become even more engaging if the player could explore in any direction from the start while using the signal as a guide, especially if the signal occasionally disappeared. Great entry overall! |
| Apr 21 21:44:32 | 20m 26s | Meerkat Maniac | ♥ 1 | It was only after reading the comments that I realized you are supposed to click on the birds too! I kept wondering why my score was so terrible π The pixel art is very cute in a simple and charming way, and the color palette feels very consistent and pleasant. I especially loved how the jackals hide behind the trees. For me, the clicking felt a little unresponsive at times, and I think a slightly smaller cursor image could make it easier to hit the birds accurately. Nice work overall! |
| Apr 21 21:46:39 | 2m 07s | Winter Resort | ♥ 3 | looks promising, looking for html! |
| Apr 21 22:02:18 | 15m 39s | DOT & DASH | ♥ 0 | Using Morse code is a really original interpretation of the signal theme, and I think the idea itself is very creative. Personally, the games were not very engaging for me because I am not a big fan of typing games. I kept thinking that the Morse code concept could become even stronger if it were combined with other mechanics instead of being the only focus. For example, in the first game I could imagine exploring the island, gathering food, avoiding monsters, and using the Morse code system during quieter moments to contact SOS. I think that could make the signal mechanic feel even more exciting and meaningful. In any case, this is a very creative response to the theme! |
| Apr 21 22:13:36 | 11m 18s | Legend Of The Wild West | ♥ 1 | wow that's a board game, very brave! |
| Apr 21 22:14:44 | 1m 08s | Mixed Signals | ♥ 1 | really looking forward to html! |
| Apr 22 00:25:39 | 2h 10m | Call 4 Help! | ♥ 7 | My respects to Pinok Tapkom and Mister Dumpling and the whole crew for this gem. snimau shlyapu! |
| Apr 22 16:15:24 | 15h 49m | Beecon | ♥ 1 | The music is fantastic, it really sounds like it was written by bees π At first I thought the game was about quickly entering arrow combinations to steer the bees, but then I realized it is more like a puzzle with a chess-like logic, which I liked a lot. Bit the puzzles were a bit difficult for me, and I did not understood right away which square do the bees belong to, so at first I was confused why they could not collect pollen even though they right at the flower. So maybe just move the circle sign under the hive, so that it is more noticeable? Overall, this is a very polished and enjoyable game. Great work! |
| Apr 22 16:59:04 | 43m 40s | Signal Defender | ♥ 1 | At first I had no idea what to do, but after some experimenting I understood that the red circles are enemies, the green ones are towers, and the pink ones are collectors. I think a slightly larger click radius for attacks would make hitting enemies feel better. I also noticed that several collectors often went for the same coin while others nearby were ignored. Some logic to prevent that would help a lot. Near the end of the game my collectors stopped moving entirely. I was also not sure whether the towers can be moved manually, since mine kept spawning very close to each other. Overall though, this is a very nice little game. With a few bug fixes it could become really great! |
| Apr 22 20:54:03 | 3h 54m | Signal in Forest | ♥ 0 | after these comments I am so intrigued, but sadly I get the same error as @awp |
| Apr 22 21:12:07 | 18m 04s | Call For Help | ♥ 2 | I really liked this game. The atmosphere and setting come through entirely via the screen and the meaning of the messages you write, which is very cool. I was not sure if the fuel I collect can be used to recharge the computer. If not, that could be a nice addition. I also liked that no matter what keys I press, the message generates automatically, and it is not a typing game π |
| Apr 23 10:15:01 | 13h 02m | Radio game :3 | ♥ 0 | +1 |
| Apr 23 10:23:09 | 8m 08s | Snow Closet Signal | ♥ 1 | would be nice to see html |
| Apr 23 10:23:59 | 50s | More Than A Robot | ♥ 0 | Π‘Π½ΠΈΠΌΠΎΠΊ ΡΠΊΡΠ°Π½Π° 2026-04-23 Π² 13.23.47.png |
| Apr 23 10:24:14 | 15s | Biological Threat Signal | ♥ 2 | would be nice to see html |
| Apr 23 10:24:28 | 14s | Find the path | ♥ 0 | would be nice to see html working |
| Apr 23 10:24:35 | 7s | Gecko's Odyssey | ♥ 2 | would be nice to see html |
| Apr 23 10:26:08 | 1m 33s | Yellow Submarine | ♥ 1 | html isn't loading unfortunately |
| Apr 23 10:28:42 | 2m 34s | The adventure of _99[k]r and Β§Γ_β.¡Ω on earth | ♥ 0 | I didn't understand if I can change language to english, so I wasn't able to understand the cut scenes. However the game looks nice |
| Apr 23 10:33:19 | 4m 37s | Bad Vibes | ♥ 2 | Nice character animations, they really bring the main character to life |
| Apr 23 10:34:11 | 52s | Echo the Bat | ♥ 0 | Looking forward to web build |
| Apr 23 10:51:02 | 16m 51s | CyberSignal | ♥ 2 | Nice little game, very enjoyable overall! I had a small issue on the first level where nothing happened during the last 6 seconds, no meteors were spawning. It also felt a bit easy, since I could hit almost every meteor and quickly earn enough coins to buy all upgrades. Maybe making upgrades slightly more expensive could improve the balance. Overall, a very solid and fun entry! |
| Apr 23 10:51:57 | 55s | Operator | ♥ 0 | Looking forward to web build |
| Apr 23 10:53:12 | 1m 15s | The Damned Wanderer | ♥ 1 | Π‘Π½ΠΈΠΌΠΎΠΊ ΡΠΊΡΠ°Π½Π° 2026-04-23 Π² 13.52.10.png The cover image looks so good! |
| Apr 23 11:01:16 | 8m 04s | I'm an Ant. I'm Hungry. | ♥ 1 | Memorizing many very similar sounds felt a bit demanding, especially for a game jam where most players spend around 10 minutes per entry. Since you can often see where the sugar and water are, I did not rely only on sound. It could be great to add some simple UI like an HP bar or progress bar, and maybe a few levels for variety. In any case, the idea is very nice and the visuals look great. Good job! |
| Apr 23 11:18:33 | 17m 17s | Moonbucks | ♥ 0 | Unfortunately I could not play the game properly because there is no fullscreen option on the Ludum Dare page, so I could not view it in 16:9. Still, I really liked the idea from the description, it sounds fun and fits the theme well. I would be happy to try it again if there is a fullscreen in html (maybe on itch.io) |
| Apr 23 11:20:20 | 1m 47s | FIND KEY | ♥ 1 | Fun little game! I did not immediately understand what to do on the hamster level and had to go back to the Ludum Dare page to read the description. It might help to add a short in-game instruction for that part, so players can figure it out without leaving the game. Overall, a cute and enjoyable experience! |
| Apr 23 11:28:45 | 8m 25s | Panik's Trip | ♥ 2 | Nice music, strong visuals, and an interesting story. Unfortunately, the game was stuttering a lot for me, like different layers were flickering on and off every second, which made it quite hard to play. Aside from that issue, the overall atmosphere is really good. Π‘Π½ΠΈΠΌΠΎΠΊ ΡΠΊΡΠ°Π½Π° 2026-04-23 Π² 14.23.57.pngΠ‘Π½ΠΈΠΌΠΎΠΊ ΡΠΊΡΠ°Π½Π° 2026-04-23 Π² 14.24.09.png |
| Apr 23 11:59:37 | 30m 52s | LoneSignal | ♥ 0 | Based on the screenshots the game looks promising! So I'm looking forward to web build! Btw if you want your game to be rated and played at you need to play and rate other games as well. |
| Apr 23 12:17:48 | 18m 11s | Signal of the Dead | ♥ 1 | it certainly is addictive! |
| Apr 23 14:15:07 | 1h 57m | LEFT ON RED | ♥ 2 | Fun idea and very well executed overall. I found it a bit difficult to control, maybe it would feel more comfortable and fun with a controller. I kept dropping the phone and struggled to pick it up again. I really like how the visual style supports the atmosphere of a school gym, it adds a lot to the experience. Great work! |
| Apr 23 14:56:04 | 40m 57s | Receive & Repeat | ♥ 2 | Nice concept with pleasant visuals and audio. I enjoyed the overall feel of the game. I would love to see more progression and maybe a slightly more detailed tutorial. I ended up choosing upgrades quite randomly and still reached 12,000 in me first try, so a bit more guidance or balance could make the experience even stronger. Great work overall! |
| Apr 23 15:04:32 | 8m 28s | To walk on Strange Roads? | ♥ 3 | Cool idea with the custom symbol dictionary. I am sure that for players who have time and expect to learn a new language, this kind of full immersion can be very rewarding. For a jam game, I personally would suggest limiting it to around 10 symbols and integrating the PDF directly into the game so everything happens on one screen. The visuals are beautiful, and for players willing to learn all the symbols, I am sure the experience can be very satisfying. |
| Apr 23 15:15:45 | 11m 13s | DROWNED OUTPOST | ♥ 0 | Nice concept with very fitting audio and a strong mood. The gameplay feels engaging at first, though after a few repetitions it becomes a bit repetitive. It could be interesting to increase the pace or add another layer of interaction, maybe something happening outside the main screen to distract the player. The description mentions terrifying monsters, so it might be nice to reflect that visually as well. Overall, a very polished entry with a great atmosphere. |
| Apr 23 18:35:29 | 3h 19m | Smoke Diss | ♥ 2 | very small totem π |
| Apr 23 20:18:36 | 1h 43m | Zap the Dead | ♥ 1 | the idea is fun, but the puzzle is way to difficult. the skeletons spawn so early, I basically don't have enough time |
| Apr 23 21:02:06 | 43m 30s | phone home | ♥ 1 | cute little clicker game! love the pink |
| Apr 24 15:22:49 | 18h 20m | Suit Yourself | ♥ 1 | New record's in townπ Π‘Π½ΠΈΠΌΠΎΠΊ ΡΠΊΡΠ°Π½Π° 2026-04-24 Π² 18.19.16.png Honestly, this is a really great game. Yes, it may not be the strongest match for the theme π but! you created something genuinely fun and enjoyable to play, with a nice balance between stress and relaxation. I can totally see this working well as a mobile game. Great job!!! |
| Apr 24 16:42:40 | 1h 19m | Mess It Up! | ♥ 1 | Π‘Π½ΠΈΠΌΠΎΠΊ ΡΠΊΡΠ°Π½Π° 2026-04-24 Π² 19.38.57.png Very cute and funny game with nice music and visuals. I was wondering if you considered giving the cat an additional goal. For example, chasing a mouse running around the room, so while trying to catch it the cat would cause chaos everywhere. In any case, this turned out really great. Well done! |
| Apr 24 16:46:29 | 3m 49s | Aneka | ♥ 0 | I checked your itch page and would recommend adding some screenshots here on the Ludum Dare page as well, it could really help attract more players. Unfortunately I am not on Windows, so I cannot download the game right now. Please tag me if you make a web build, I would love to try it! |
| Apr 24 20:58:15 | 4h 11m | I really should've gotten a cable connection | ♥ 0 | I had a bit of trouble understanding the main goal. What exactly should I manage to do within a day? If the task is to send signals to clients, it might help to show their locations more clearly. I am not on Windows, so I could only try the web version. Anyway the gameplay that is available there feels really nice, and I would happily keep playing. Please tag me when you fix the issues and upload an updated HTML version, I would love to try it again! |
| Apr 24 21:28:48 | 30m 33s | Cosmic Relay | ♥ 1 | I really liked it! On my first run I was quite lost and only much later realized there were other screens with things to manage. On the second run I read the intro scenes more carefully and it became much clearer, though still not super easy for me, maybe because English is not my native language. I actually liked that conceptually the game always ends in failure, and the goal is to survive as long as possible. Pretty cruel, but very realistic π The only thing I would suggest is adding a daily quota. Great work! Π‘Π½ΠΈΠΌΠΎΠΊ ΡΠΊΡΠ°Π½Π° 2026-04-25 Π² 00.22.09.png |
| Apr 24 21:58:12 | 29m 24s | Department of Safe Communication | ♥ 1 | The game looks very intriguing and quietly unsettling. Please tag me when there is a web build available, I am not on Windows and would love to try it! |
| Apr 25 01:02:31 | 3h 04m | Red Rat | ♥ 1 | Iβll start with a few minor issues. At the level with the colored buttons the game began to feel a bit repetitive for me. I did not memorize them right away, died, and did not feel motivated to replay that section again. There was also a moment early on where I tried to close a door just to test things, but it did not respond. Later, near the red button door, I stood very close to the left button and when the door opened it pushed me into the wall. I was worried I might get stuck there between the wall and the door, although the door eventually closed. On level two, in the camera area on the right, I noticed a chrome-like object. I am not sure if it is explained later, but during gameplay it felt a bit distracting. Overall, I really enjoyed the game. Your interpretation of the theme feels fresh, with a subtle 2000β2010s vibe and a strong Hitchcock-style suspense. Also reminded me a bit of Severance and The Stanley Parabel. The experience is very engaging, I enjoyed figuring out signs from the βbig brother.β The death sounds are a perfect finishing touch and add a lot to the concept. My only suggestion would be to introduce another mechanic later in the game to keep things fresh and maintain the playerβs interest. Really great work! |
| Apr 25 01:09:29 | 6m 58s | Signal Fading | ♥ 2 | I had a bit of trouble understanding the game. My drone kept running out of battery very quickly, and I was not sure how to recharge it. I also did not fully understand what to do with the suitcases. It feels like there is a well thought-out system behind everything, but I probably needed more time to figure it out. I will definitely come back and try again when I have more time! |
| Apr 25 01:28:38 | 19m 09s | Mycelium Menace | ♥ 2 | "Potato" and "Gimme That" sounds are the best:3 Absolutely adorable, very polished, engaging and enjoyable! Truly great work! |
| Apr 25 14:31:15 | 13h 02m | Signal Drift | ♥ 1 | The game ramps up in difficulty quite quickly, it was hard to keep up with repositioning the signal reflectors and boosters to match the ship colors. Rotating the reflectors also felt a bit tricky under pressure. Yet the music felt more like a lullaby to me π That said, everything is very well finished and polished, and the visuals look great. Nice work! |
| Apr 25 15:34:29 | 1h 03m | Echo | ♥ 3 | I liked that the game is split into easy and hard levels. For a jam, this is a great approach, it lets players learn the mechanics first and then dive into more challenging content if they enjoy it. Some elements were a bit unclear visually, like the paths to the doors, the blue shields, and how everything connects. A bit more spacing between elements could help reduce confusion, especially since there is quite a lot of empty space in each room. That being said, I really enjoyed the echolocation concept, the mystical vibe, and the audio. Great work! |
| Apr 25 16:59:27 | 1h 24m | Gridlock | ♥ 1 | I find it quite funny that the cars explode out of impatience and that is how the queue moves forward π Nice game with a solid and satisfying core mechanic. It feels good to play and the idea is clear and well executed. One thing I was not fully sure about is the win or lose condition. Is there a limit to how many cars can explode? It would be great to reflect that more clearly in the UI. I would love to see more levels with different city layouts to add even more variety. Great job! Π‘Π½ΠΈΠΌΠΎΠΊ ΡΠΊΡΠ°Π½Π° 2026-04-25 Π² 19.54.54.png |