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matt2728

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TimestampSince previousGamematt2728's comment
Apr 21 04:08:32 SOS ♥ 1 Disclosure: I wasn't able to finish it with time I had allotted to play it. **I've never learned how morse code worked, so this was awesome to play.** I'm not sure when I unlocked the first door typing "hello". But I didn't notice it was unlocked. I kept thinking I was failing, despite having got all the letters. So note for others, if you think you got all the letters, check the door, it may have have opened. `Use space bar instead of clicking` **NOTE: I think you should update your thumbnail, and add some screenshots to your page**
Apr 21 04:48:30 39m 58s Tune ♥ 4 I think I'm having a skill issue... **but how do I get out of the start?** Only 1 of my abilities seems to do anything when I let it charge up? The other 3, the bar fills, but nothing happens? **edit** Response below, but **use the mouse wheel to match the color on the bar while charging**
Apr 21 16:18:41 11h 30m S.I.G.N.A.L. ♥ 1 The art is nice, but I couldn't figure out how to use the spinner? it just says stop? I see the number I need (I think).
Apr 21 16:22:29 3m 48s Ghost Town ♥ 0 Perhaps could use the description as a write up? Finishing is hard. I think the effort is important though, good learning experiences. I would be interested to see the progress you made in screenshots, not sure I want to download it though.
Apr 21 16:25:07 2m 38s Solar Signals ♥ 1 Oh glad I read the comments. I saw the ascending values and didn't notice the cheap house in the middle. I was stuck there for a minute :)
Apr 21 17:13:04 47m 57s Signal Catching ♥ 1 Reminds of fishing minigames, but trying to catch multiple fish at a time!
Apr 21 17:16:16 3m 12s Meow For Help ♥ 0 You could upload it to itch, and add that to the description. For uploading on Ludum Dare website, I hit a similar issue. **To dev: What I did to get my html working on this website**: 1. Make sure to rename the game.html file to index.html. 2. Go into the folder, select all, and compress to zip. if you zip file has a HTML folder inside of it, it seems to break it,
Apr 21 17:19:34 3m 18s Hear Ye! ♥ 2 I was a bit confused, perhaps you should add some instructions to the description?
Apr 21 17:22:08 2m 34s DragonSpell ♥ 0 Note: seems to play on chrome, but I got stuck on firefox.
Apr 21 17:33:13 11m 05s S.L.O.P. - Signals lost on planets ♥ 2 I really like this concept. Was fun to play. The difficulty ramped up quickly. Perhaps next time can add some easier levels first for learning. I wonder also if the signals could be a bit faster, so that you can learn quicker. Overall really cool game. One of my favorites this jam.
Apr 21 22:40:38 5h 07m Signalchain ♥ 2 I like the art style and audio. :)
Apr 21 22:50:32 9m 54s Klasifabb's Adventure ♥ 1 Nice take on the theme. My feedback is the jump sound got a bit old with it being so high pitch. But overall great job!
Apr 21 22:56:42 6m 10s Moon Message ♥ 1 The art style is really nice. It is a bit of work to decode the messages 😅 Great job!
Apr 21 23:06:32 9m 50s Fade ♥ 1 Nice video. Is that UE buttons? :D
Apr 21 23:09:17 2m 45s Costomic Signal: A Story of a Message Across Time and Space ♥ 0 Heads up, I had same issue with the Ludum Dare website. I had to go into the folder where the gamename.html was, change it to index.html, and then compress to zip from within the folder. That kept the .zip file from having an extra html folder in there.
Apr 21 23:10:34 1m 17s The Depths Listen ♥ 2 Any screenshots to add to page description? I think without some screenshots, folks are not sure if it is game they want to play.
Apr 21 23:11:19 45s SIG:ORB.IDLE ♥ 0 Do you mind adding some screenshots to the page? I think folks may not be sure if it is a game they want to try.
Apr 21 23:12:36 1m 17s Worlds Apart ♥ 1 I'm curious about co op. Would you mind adding some screenshots to the page of what the game looks like?
Apr 21 23:50:08 37m 32s Echo : Signal drift ♥ 1 Great work with atmosphere. Looks like some work went into making it technical and detailed. Was cool to explore ship and planet select, etc. One point for future, maybe interactive tutorials rather than instructions at the start? But then again, it is a game jam and tutorials are time consuming to make. I didn't understand one of the puzzles, would need to go back to read instructions again. That earth-like planet was spinning fast haha. Great job
Apr 22 00:08:30 18m 22s Treasures Below ♥ 0 May be worth while adding some screenshots so players know what the game looks like and if they want to download it.
Apr 23 01:18:56 25h 10m Brainstorm Battle ♥ 1 Nice job. The bad thought model is interesting. Flowers are cool too :D I like the good vibes. Constructive feedback: I think maybe the audio loop was a bit out of sync. there is something causing my player to rotate a bit too. But the audio does help constrast for when you're in the center. Some notes for people trying this * Use the outer rim to lose the bad thoughts chasing you * You have to stop walking in the center to recharge your water * Water the small squares on ground; they're flower beds * You eventually will grow big flowers to fight the bad thoughs Overall cool concept. I took it as the dark thoughts are the signals Great job! :)
Apr 23 01:20:05 1m 09s shift-0 ♥ 1 Visuals are cool. I was a bit confused on my interaction though. Perhaps worth clarifying the idea in description?
Apr 23 11:44:11 10h 24m Drum`n`Ice ♥ 3 Cool project. I got to what I think is final boss, but haven't beat them yet. Is the music sync'd up with the beat? I have had to manually make my hum my own metronome to the pips popping up in order to land attacks, I think the music may be out of sync adding to difficulty? That got a little frustrating. Overall cool project. Great job :)
Apr 23 12:05:32 21m 21s Human Signal ♥ 1 Interesting atmosphere and ambience, good art direction IMO. I got to the end I think, clicked finish testing, and the comrade major paused on "No". ~~I think maybe the game froze? Was that the intended end?~~ edit: I replayed it, this happens if you don't click the message and click finish, it starting typing next message. Overall cool project :)
Apr 23 12:27:37 22m 05s In a puff of smoke ♥ 1 Cool concept, signaling over distance. The game reminds me of n64 zelda, which I like :D I had a bit of confusion on how to do actions. I read the instructions but then needed to remember what it said. Overall great project for the jam.
Apr 23 12:35:16 7m 39s The Nexus Hope Mission ♥ 1 The longer the music goes on, the catcher it gets :D note: **if you get a black screen** that happened to me on firefox after decoding, instead **use chrome** and it works My time: 3:51. Nice job, very polished.
Apr 23 12:48:39 13m 23s Average League ♥ 2 Very impressive project. Took me a minute to understand the drawing, once it clicked, that was cool. I do wonder how you programmed it to match the drawing :D Nice art style. Good humor. Most of all, I like the concept. Gamifying the super hero signal... what a unique idea. Great job, one of my favorites this Jam :)
Apr 23 12:58:32 9m 53s ANALOG TUNE OVERRIDE ♥ 3 Nice project. Cool take on the theme. Nice 3d models. Good mix up of mechanics with progression and difficulty.
Apr 23 13:10:57 12m 25s LEFT ON RED ♥ 2 A novel take on the theme. :) I played without reading anything first, and took me a minute to realize, once you're hit by the dodge ball, you drop the phone and have to pick it back up. Nice job with the models, art, and audio.
Apr 23 13:23:18 12m 21s Radioblet ♥ 2 Hey, nice aesthetic. I'm a little confused by the game loop though. It may be a colorblind thing, but it seems like it stops the song early? Is the objective to do something more than line up the line with the falling things? I think I missed something. **edit:** oh perhaps it is related to skill tree to keep it going? or are the default songs just intended to be short Overall nice polish and job on the game :)
Apr 24 00:12:56 10h 49m Light Signal ♥ 1 Nice project! I like the way the clouds feel to move, it is oddly satisfying :)
Apr 24 12:28:34 12h 15m Hive and Honey Horticulture ♥ 2 Nice cozy game :)
Apr 24 12:33:03 4m 29s Morse Defense ♥ 2 I feel like this game could actually teach me morse code if I play it enough :D I like the tree view visualization, I had not thought thinking about it that way. Nice job :)
Apr 24 12:49:44 16m 41s Signal Steve ♥ 2 Nice work, aligns with the theme :)
Apr 24 12:57:39 7m 55s Traffic Jam ♥ 1 Nice job. I had ab it of confusion at the start learning to play, but once I got it down it became interesting. I think you should be able to make light groups while it is paused though, and move lights between groups; seemed like I had to unpause to set it up, but I could pause again to set up the timings. This game makes me appreciate the complexity behind traffic lights haha.
Apr 24 13:04:03 6m 24s packet_loss ♥ 2 Nice job :D This one consistent art style. Interesting idea behind packet filtering and signals.
Apr 24 23:50:36 10h 46m Captured Tides ♥ 3 This is my favorite game of the jam so far. You give some more feedback so the LD algorithm pushses this to more people! Great job! I get outer wilds vibes, I've been longing for a game like that for while. Is there a way you could hint at the end without spoiling it? I'm unsure if I reached it, but think I may have. Is there any feedback to let me know the game is done?
Apr 27 23:44:20 71h 53m Signal Cabin ♥ 1 I think on itch, there is an option to add a fullscreen button in settings. It may help make the text a bit more readable on web. (though the other URL seems to work for a bigger view)
May 3 16:20:11 136h 35m Raider of the Warehouse ♥ 1 Nice game. I was confused why I could drop hay, until I realized I was going to have to find my way out. Guess the hay is to breadcrumb you way back, a signal to escape I guess? Overall cool project :)