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Feedback comments for LD59
LoHii's games and stats for all events →
| Timestamp | Since previous | Game | LoHii's comment | |
|---|---|---|---|---|
| Apr 21 18:29:11 | Dread Frequency | ♥ 2 | Could be my setup, but the mouse movement didn't really work for me properly. When itch.io focused the browser, I couldn't move it at all, and unfocused the motion was registering but couldn't move further when the pointer reached the edge of my screen. | |
| Apr 21 18:45:03 | 15m 52s | CXNTACT | ♥ 1 | Oh my, the atmosphere was really intense and the game looked and sounded beautiful. The character speed was a bit of a drag. I think in the end it ended up fitting, but I know I wouldn't really say anything if the character did end up being faster. I liked the story, but the ending left me a bit wanting, there was never a proper release for the tension I felt. Excellent work nonetheless. |
| Apr 21 18:55:28 | 10m 25s | Mimics Must Die! | ♥ 3 | Really fun idea, and the mimic scanner was pretty fun to fiddle with. I don't know if the downside of breaking the chests was enough to warrant all the scanning though. I think the hidden wall mechanic could've been done without, as it just incentivized me to bump into everything |
| Apr 21 19:43:56 | 48m 28s | Fire Support Survivors | ♥ 3 | Orbital laser rocks |
| Apr 23 19:54:15 | 48h 10m | Signalchain | ♥ 3 | I was kind of surprised to see a story mode option. I think for a jam game especially, you don't want to create so many levels that you feel the need to have "shorter" path, rather focus on the levels you do have. I did enjoy the chain sending aspect, but it felt a little tacked on. The color was a bit subtle, so I didn't note that one of the characters were different, and all the questions happened right before I got to write my own version, so there there wasn't that much of an attachment |
| Apr 27 14:45:47 | 90h 51m | Five Nights With Kitty | ♥ 1 | The idea is really cute, and the graphics fit the mood excellently. I'm not sure if I like that you can just spam the signal, especially if you use both mouse buttons. It does fit for the spirit of an annoying cat, but it made the aiming a bit pointless. The first time the alien approached felt like a trap, I'm not sure if many players survive their first encounter. |
| Apr 27 14:46:40 | 53s | Coherence | ♥ 2 | I really enjoyed the spaceship view of the setting and how the boards didn't immediately come up after completing the level, creating of feeling of actually having to maintain something. As for the gameplay, it took me a bit to figure out how the jumping lines exactly worked, and the bigger issue was that the larger levels started to feel repetitive. |
| Apr 27 14:47:32 | 52s | Limi | ♥ 1 | Damn, a nailbiter. The differing interactions with a timer was a great twist. The visuals and audio set the mood perfectly. Kudos, not much to add. |
| Apr 27 14:48:30 | 58s | Stars Drift And Float | ♥ 0 | The systems are great, but I do wish a bit more introduction and clarity on a lot of the features. I'm still not 100% on what the actual goal is. I'm not sure about the difficulty, since I'm not sure if I'm missing something and that's why I'm struggling. Addendum: The rules encourage that if you use AI generated assets you omit yourself from those categories. This is to have the categories sort of remain as a competition for those who craft the assets themselves. |
| Apr 27 14:49:29 | 59s | Shelter | ♥ 1 | I'm torn on this one, as the theme and the controls are very much on point, but I still didn't end up completing it. Finding the initial signal felt more like a chore, and after I hit a couple different No Encryption sources I just gave up. I do love the little walk to the chair and that you could spin on it. Pure soul. |
| Apr 27 14:50:05 | 36s | Signal Tower | ♥ 0 | The start of something is clearly here, but it is missing a lot. Gameplaywise, I don't think there are that many decisions to make. The only time I felt I had a choice when I was closer to the medium shield upgrade, since for that I had some context. Without any numbers, I was just buying stuff for the weapons since I had no idea which choice was good. The explosion of enemies would've added a lot, but that's something you knew already. It's a jam, life comes in the way. I know you're not in the audio category, but moving sideways caused the audio to shift weirdly. |
| Apr 27 14:51:37 | 1m 32s | Sound Signals | ♥ 1 | The focus mode was probably necessary, but it ran sort of counter to the idea of navigating by sound. With the levels being so large, the short vibrating of the camera movement was extra noticeable (this was probably because for player and camera, one was updated in process and one in physics process) |
| Apr 27 14:52:22 | 45s | Raid Simulator: A Raid Reborn | ♥ 2 | The idea is a really great one and an excellent take on signal. The way the PUG raid experience was converted to a singleplayer one was so perfect. Still, the numbers I don't feel ended up clicking in the end. The lack of sound or many effects at all made feedback very limited and getting someone nearer with jumping was not that satisfying in the end. Jam time is limited, but I still feel like something truly great was not that far away. |
| Apr 27 14:53:26 | 1m 04s | Sigma | ♥ 2 | Wow, what vibes. The idea is great, and actually connecting the stars was fun. I'm a bit disappointed that the signal aspect seemed irrelevant. Listening to similar ones did not help me actually connect the constellations, and they were distant enough from each other that there was never confusion which ones were distinct groups. Still, a very cool and moody experience. |
| Apr 27 14:54:12 | 46s | Square Hole | ♥ 1 | The title screen has really nice cutesy-retro feeling that really spoke to me. However, the gameplay didn't mesh with me much. The speed was at a frustrating pace where I felt that the pieces I ended up missing weren't really at spots I could even possibly reach, whether it was true. Also the pace which highly correct placings gave you back health was way too generous, having the runs last multiple minutes without really a sign if it was ever gonna end soured the experience for me somewhat. I feel its important to leave the players wanting rather than wishing it was over. |
| Apr 27 14:55:04 | 52s | Cable Connector LLC | ♥ 1 | A nice platformer, the voice acting was definitely the highlight. The music was very catchy, especially considering how short of a loop it is in the end. The only thing I felt was actively detracting from the experience was that it was hard to tell if the shots were landing or merely disappearing right before the target. Better feedback there would have gone a long way. |
| Apr 27 14:56:01 | 57s | Love Caps | ♥ 1 | We made surprisingly similar games, even if the overall theme was very different. The fungus-network signal screen looked really cool and I loved how it added "noise" to the direction. It took me reading the hints in your description to understand the stamina mechanic. Still, it didn't affect my enjoyment negatively. These are the hardest kind of submissions for me to review, as it is so competent and clearly skilled in every way it is hard to give any feedback on how to push it to the next level, especially without veering into personal preference territory. Great job! |
| Apr 27 18:53:02 | 3h 57m | Lost Signal: Network Warfare | ♥ 0 | The idea is really clever and cool, having the signals determining what sort of weapon you can use. Unfortunately, managing the signal yourself wasn't that fun for me. The movement and shooting were fast enough that managing the range yourself wasn't that exciting. I was hoping that the areas would determine what you would have and the positioning limiting your arsenal would be the option. Now most of my time was spent on ensuring the coverage. |