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Jezzamon

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TimestampSince previousGameJezzamon's comment
Apr 20 20:33:01 Signal-flag Shuffle ♥ 1 Stumbled across this on itch! I think I agree with folks about how I didn't really understand how to progress past the 0/2 and what the extra flags meant... I like the little characters though! Fun vibes :) And overall this felt quite well polished, so nice job with that!
Apr 22 00:57:34 28h 24m Tiny Signal Lost ♥ 2 Nice! I like that you put speedrun sutff into the game. That last level was mean haha :) Great art, well polished, and nice job!
Apr 22 04:58:24 4h 00m RESPECT ♥ 1 Ha! Like how the other players are part of the game! I made a somewhat similar game in a previous Ludum Dare. Neat way to bring in a competitive aspect pretty quickly If I was making one changed it'd be... maybe tweaking how jumping worked, instead of punishing the player if they mess up, just giving the boost if they got the timing right. Not saying what you added was bad though, I like how I added a significant skill challenge and something to get good at
Apr 22 15:28:14 10h 29m Signal Dungeon ♥ 1 Interesting seeing the other comments - I didn't find the game too hard. I definitely enjoyed the wall-jumping mechanic which almost felt unintentional? But feeling like I was cheating the game made it fun haha. It did feel a little bit slow though - the jump speed is slow and the overall moment speed of the character is a bit slow. When I died, it felt like it took a while to get back to where I was. I think the other area that comes to mind would be visual polish - it's got a lot of good pieces like the pixel art tiles, but maybe the grey background could be replaced with something that's ties the space together. Anyway, this is still a great game, especially for compo! Nice job with all the level design -- felt like a good length of game.
Apr 22 15:47:37 19m 23s 🗦◎🗧 ♥ 0 Yeah - I think I agree that uh some text explaining the game would be good - it took me a while to understand what was going on. I liked the flow of the game! Well polished as usual!
Apr 24 15:29:46 47h 42m Signal Steve ♥ 2 Nice game!
May 3 02:20:16 202h 50m Signal from the Center ♥ 0 Make sure to mention that your game is windows only!
May 3 02:53:21 33m 05s Subpar Treasure Seeker ♥ 0 Couldn't figure out which button fired missiles so I could nuke the ocean and free this treasure chest.... trapped chest.png (just kidding) Neat game, obviously I was looking for the upgrade mechanic which looks like there wasn't time for. Classic Ludum Dare things :) You did a great job in creating a good vibe as you go deeper, nice job on that!
May 3 03:02:46 9m 25s The Last Frequency ♥ 0 This chick needs to buy better equipment...
May 3 03:42:56 40m 10s Signal Survival ♥ 0 I had the input challenges too, refreshing the game seemed to fix it. After dying and restarting the input didn't work. I ran into a strange bug the first time I played, where on level 2, the recharge rate for my stamina got swapped, so my stamina charged really quickly and got used up really slowly. I think that felt more fair 😛 Both times I played, I got stuck on level 2 though -- there were no more birds left for me to rescue but I wasn't progressing. Didn't seem like there was anything I could do. I tried twice. I found the powers a little hard to understand, seemed like I was constantly close to dying so I didn't feel I had much space to try things out. Also, for the music, I found it the instruments a bit jarring, and the continuous beat is a little too repetitive I think. So my suggestion for next time would be to add maybe some chord progress or something to give the same a bit more structure / rhythm to be less repetitive On the plus side, the bird graphics are nice! Good job with those!
May 3 04:29:06 46m 10s Signal The Charge ♥ 2 NIIICEE Great music. Loved how there was multiple difficulty modes. Really good!
May 3 04:43:36 14m 30s Shiplogging ♥ 1 Best use of the theme of the games I've played so far. Pretty hard, I only got 1 right lol. I think I should get half points for getting at least some information... But I enjoyed role-playing as someone who was terrible at their job :P
May 5 02:44:00 46h 00m Signaling Home ♥ 0 I beat the game!! Maybe one of the few people to figure it out, looking at the comments. Took me a while to understand that the "papers please" and similar dialogs were stuff that people didn't like. I seems like spamming that is a pretty decent strategy anyway haha. But once I realized that, I tried to play without it, and finding a good strategy was fun. Great job with the signalling mechanic, felt really good and fitting for the theme! I died once, when I clicked the trade button incorrectly on purpose to see what would happen. Sort of curious to see what happens if I intentionally send bad signals to aliens. I think adding more clear instructions to the game would help people enjoy this more. It was fun when I figured it out, but I can see that a lot of people stumbled on this. Also, cool that you programmed it in C!
May 5 03:01:07 17m 07s Petalgrams ♥ 1 Nice game! I sucked at it lol
May 8 19:52:04 88h 50m Short-Range Robot ♥ 1 My main tip would be if you can, try to get people to play test your game during the jam so that you're able to adjust the difficulty to make it more accessible for people! Because yes I agree with others, the difficulty is too hard. Gave a solid few attempts.
May 9 00:55:12 5h 03m SIGNAL:D ♥ 0 Tried to sneak in a quick rating before the deadline, but not sure I'll make it far enough into the game to give it a proper rating. My one piece of feedback is I'd try to make the game more "snappy", get people into the core of the game quickly and then have the dialog afterwards. Though I do like the dialog and the way it's written! Conceptually, I like this game a lot! Also, glad to have some non english speakers part of Ludum Dare! Hope you stick around.