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elemel

Feedback comments for LD59

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TimestampSince previousGameelemel's comment
Apr 22 10:44:05 DO THE THING! ♥ 0 Enjoyed trying to figure out what the alien wanted. It became frustrating after a while. Checked the spoiler in the end. Overall a fun game concept that could work well with some more polish and levels. Seems like this could be a good mobile game.
Apr 22 11:01:46 17m 41s i love you, too ♥ 1 Nice entry. I did not pay that much attention to the story in the end, but decoding the signals to progress the story did work well. You also managed to convey that mood of longing for reconciliation.
Apr 25 14:26:40 75h 24m Fight By Wire ♥ 1 Fairly easy to understand what I should do, so good job on that part of the design. But I don't think this mix of turn-based and realtime worked that well for me. Avoiding taking damage is too hard, so you don't feel in control. (Or maybe I misunderstood something after all.)
Apr 25 20:47:35 6h 20m Inner Signal ♥ 2 Cool idea. Game crashed after first level. And the panning and zooming seemed kind of buggy on Mac. But rewiring my brain was intriguing, and seems useful.
Apr 25 21:22:25 34m 50s Small Among Storms ♥ 3 Nice game. Liked digging and hiding. Felt like a squirrel.
Apr 26 20:34:48 23h 12m Beams of Bermuda ♥ 2 A very nice interpretation of the theme, and interesting gameplay. Main drawback is that sometimes there is too much to do, and sometimes too little. But such is life at sea.
Apr 26 20:44:22 9m 34s What the SIGNAL??! ♥ 1 I liked the idea of contacting and trading with other planets. Don't think the cryptic messages or the bombing worked that well for me.
Apr 26 21:03:33 19m 11s G-VAUDAN ♥ 1 Looks great. Took me a while to realize that I could put the upgrades into the turrets. Also lost a turret, and didn't see a way to repair it. Gameplay gets repetitive after a while.
Apr 26 21:11:10 7m 37s nervous climb ♥ 1 Nice take on the theme. Tricky to get the jumps right, and frustrating to fall down. I gave up after a few long falls.
Apr 27 06:21:45 9h 10m Seeking The Signal ♥ 0 Nice mood with the graphics and sounds. The camera panning as you move around is a nice touch. As others have pointed out, moving around feels too slow, and the selection marker is too intrusive. Had to check a hint at one point. Didn't expect that I would need to walk away from the scene to complete it. The theme wasn't integrated into the game.
Apr 27 10:43:16 4h 21m Missed Signals: Road Rage Frenzy ♥ 1 I liked the premise of the game, but found it too difficult. Maybe I'm missing something. Drivers grow impatient too quickly. Would have been nice with a more casual or realistic game mode, where you control traffic lights for all directions, and should get through as much traffic as possible in a limited time.
Apr 27 11:17:05 33m 49s SpaceBound ♥ 1 Cool vibe and music. Also liked the intro. Exploration is mostly fine, but the constant turn-based combat encounters are annoying.
Apr 27 11:40:25 23m 20s Fallen Ties ♥ 2 No enemy reactions. No drawback or downside to making mistakes. No checking of quest or win conditions. Boilerplate characters and dialogue. Radio only works outside. Disorienting cruise ship. Got stuck crouching (my bad). Lost mouse capture. Overall this is a 5/5, would cruise again.
Apr 27 12:23:46 43m 21s RESCUE ♥ 2 Did I get killed by an avalanche? Was too zoned in on the beacon. Good job.
Apr 27 12:42:05 18m 19s Invisible ♥ 0 This game is polished in terms of graphics, sounds, and controls. Really liked the mood of it. But the levels rely too much on trial and error. Maybe there was some pattern to it that I didn't understand. I ended up simply replaying the levels and trying different movement patterns. Since you couldn't retreat, it was usually already too late when you met the ghost. Would have been nice to be able to undo moves. Also found it a little weird that you could shine the light left and right (west and east), but not up or down (north or south).
Apr 27 12:58:58 16m 53s Five Nights With Kitty ♥ 1 Having fully mouse-based controls was tricky due to the moving target. I was captured near the end of the third night. Liked the details with the poster and the cat food.
Apr 27 13:34:31 35m 33s Bag of Beholding ♥ 1 The inventory control is satisfying. Graphics and sounds are good. The gameplay is unfortunately confusing. Main improvement would be to make it clearer what is happening, and what your are supposed to do.
Apr 27 14:08:02 33m 31s Pharos ♥ 2 Great mood, both cozy and menacing. Tricky to keep track of multiple boats at the same time. Liked the design elements with boats, reefs, treasures, and monsters.
Apr 27 15:31:37 1h 23m RESPECT ♥ 2 Pretty hard to nail that roll consistently! You have my respect (F).