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| Timestamp | Since previous | Game | Coda Highland's comment | |
|---|---|---|---|---|
| Apr 22 19:00:12 | Wave Rider | ♥ 1 | If I had to give a criticism, I would say that the game is far too slow. It would be more fun if it were more reaction-based. But it's a complete package that's put together well, so good job in that regard! | |
| Apr 22 19:05:15 | 5m 03s | Signal Board | ♥ 0 | Uncovered a link for people to try: https://files.jam.host/embed/$429693/47869/index.html -- I'll report back once I've played it myself. |
| Apr 22 19:09:14 | 3m 59s | Wartime | ♥ 0 | Link that works: https://files.jam.host/embed/$425503/46429/index.html It's a nice tech demo for what I'm guessing is a classic Wolf3D-style raycasting engine. Runs nice and smooth! |
| Apr 22 19:13:51 | 4m 37s | SignalShooter | ♥ 0 | Link that works: https://files.jam.host/embed/$425136/47866/index.html It's an interesting idea. I can't play it properly because I don't have a numeric keypad on my laptop, but at least I was able to work out a way to hit the target for the first player. Creative use of field-based physics! |
| Apr 22 19:34:11 | 20m 20s | Unpatterned | ♥ 0 | I got stuck trying to decode the signal on the 3rd column. I had all of the collectibles and I thought I understood what the symbols meant, but nothing I put in unlocks the 4th column. Otherwise, this is a well done puzzle game and I enjoyed it up until then! |
| Apr 23 00:53:48 | 5h 19m | Signal-Tied | ♥ 1 | It's sort of like a different take on a cover shooter. Seems pretty nicely polished. It's a little tricky to play on a trackpad, especially a trackpad that turns itself off when you use the keyboard. I'm not going to hold that against you -- that's a weird issue with my laptop! But it does mean that I kinda got stuck at the 6th room when the difficulty got to be too much for such clumsy movement. |
| Apr 23 17:18:31 | 16h 24m | Lost Signal: Network Warfare | ♥ 1 | The game doesn't load for me in Chrome. :( Had to switch to Firefox. This is visually very polished and the controls seem to work pretty well (aside from the known placement bugs), and the concept is solid. I think the main weakness is the lack of feedback when things happen -- I died twice because I didn't know I was taking damage. The game is _brutally_ difficult and some checkpoints might have been appreciated. |
| Apr 26 22:59:58 | 77h 41m | Shooting Stars in a Blocky Cosmose! | ♥ 1 | Not bad at all! I managed to get a score of 18. Best sound design you've had so far -- the music really fits the mood. Except I'm not sure what's up with that Windows sound effect? Especially since I don't use Windows! Fairly impressive that you have that many objects moving smoothly with a handcrafted engine. Well done. (I suppose it helps that you don't have to worry about collision!) It was sort of tricky to manage the zoom scale (maybe ctrl should have been for making it faster instead of slower?), and the fact that the green stars blink slowly in the main view doesn't help with spotting them. (Side nitpick: You have a typo in "periscopic" 😉 ) |
| Apr 27 15:54:49 | 16h 54m | ENIGMAUS | ♥ 1 | How... utterly, utterly bizarre. And the jokes are so... cheesy! The controls were really difficult. I figured out how the cheese cutter works, but a lot of times it wouldn't let me click once I had it in the place I wanted it, and a lot of times I couldn't get it to move the way I wanted it to. But I did eventually finish the game! The graphics are solid and the sound design is pretty good. |
| Apr 27 16:23:46 | 28m 57s | PINGRIMAGE_ | ♥ 1 | Oops. I managed to get a robot stuck, which soft-locked the game because it never returned control to me. The sound design is on point! The experience as a whole fits the theme very well. There was one level where the positioning was really finicky but otherwise it felt approachable. The window size being fixed is mildly troublesome because the text is too small for my aging eyes to read comfortably. :( But that's really just a nitpick. |
| May 3 20:22:24 | 147h 58m | Per Signum | ♥ 1 | Not sure why the audio doesn't work for me, so I can't really rate you there. :( I overall liked it! I think it started a bit slow -- perhaps the drones need a little bit bigger of a radius so that the overall early pace picks up? And the escalation at the end seems REALLY abrupt since Destroyers are so powerful. But if the only thing I can complain about is pacing, you're in a REALLY good place. Well done! |
| May 3 20:46:39 | 24m 15s | THE MYSTERIOUS DEVICE | ♥ 1 | I'm quite confused! ^^() I don't really understand what's going on, and somehow I got the "stole all of my mushrooms" ending even though there were still clearly mushrooms on the screen. But it handled fluidly and it was an interesting experience. Graphics were pretty nice too! My browser's audio was broken so I had to come back and try again, and the sound design is solid. Well done there! |
| May 3 21:03:38 | 16m 59s | Syagori, don't listen to anyone! | ♥ 1 | Not really my style of game, but that's not your fault. Graphics are nice! |
| May 3 21:15:44 | 12m 06s | Valiant Stars | ♥ 1 | I can see a possible avenue of future development for this game that could take it to the next level. This is a solid base set of mechanics that could lead to an interesting approach to an RTS. |
| May 3 21:21:00 | 5m 16s | In the Crib | ♥ 1 | That was adorable. :) I know the feeling of trying to cram in an entry at the last minute. I got called into work for one jam and by the time I got done I only had three hours left. I was about to give up but I thought of something easy to build that was on-theme and I thought it was utterly hilarious. It was [a pretty terrible game](https://ldjam.com/events/ludum-dare/41/the-dungeons-of-indianapolis), but I had a fun time making it -- and that's what counts, isn't it? |
| May 3 21:24:28 | 3m 28s | 99 Penalty Kicks | ♥ 1 | Heh. Bribery. Are we the bad guys? XD This game feels like it takes a lot of skill to succeed even though we're cheating. I like the audio! |
| May 3 21:37:19 | 12m 51s | Sierra 1-1 | ♥ 1 | Very smooth animations and gameplay. Might have been nice to have keyboard shortcuts for switching tabs, but that's really the only suggestion I can make. |
| May 5 16:27:29 | 42h 50m | Deep In Debt | ♥ 2 | This is one of the most visually impressive jam games I've played. Well done on that regard! The concept is interesting and I think it would have been fun, except... The controls didn't work very well at all, I'm afraid. For starters, Ctrl+W means "close tab" so trying to swim forward and descend at the same time instead makes you have to start the game over. It really struggled with recognizing when a button was pressed or released. Maybe I should try hooking up a controller. |
| May 5 16:31:02 | 3m 33s | U.P.L.I.N.K | ♥ 1 | @gecko64 Re: graphics - If your teammates want to, they could also register ldjam accounts for next time. If you all follow each other (there's a follow button on your user profile page) then you can add them as teammates. |
| May 7 19:50:35 | 51h 19m | SigRider | ♥ 1 | Fantastic game, one of the best I've played! Got just shy of 1400 points after practicing for a while. I had to fiddle with my mic settings to get it to feed in loud enough to trigger the start of the game, but in the end I found a good balance where I could tap my mic to jump and that was a lot more playable than trying to yell. Kudos for the creative use of input methods, though! The hitboxes feel a bit punishing. Several times I thought I was going to land on top of a car but I was just barely in front of the windshield. |
| May 7 21:14:19 | 1h 23m | BLIZZARD | ♥ 1 | Solid game! The sound design is excellent, some of the best I've seen in a jam game. (There's a bug where the wind sound cuts out abruptly instead of looping or fading but it's not a big deal.) And the graphics are pretty good. It is BRUTALLY difficult. This isn't a bad thing -- it's okay for games to be hard -- but it's true. The slow walking pace is good for setting the mood but it makes the game as a whole feel kind of tedious. Maybe if you come back to this afterward you could tune the pacing a little more, speed up both the player and the blizzard to keep the difficulty consistent but make walking from place to place feel a little more engaging. I'm not sure the ending works (unless that's what you meant was broken in the web build?) -- I got to the giant pile of neonite that the megacluster radar pointed me to but I couldn't interact with it no matter what I tried and then the blizzard got me. I was never able to get the 20 seconds and return thing successfully, either -- it was just too hard. Maybe I'll try again later. |
| May 7 23:54:34 | 2h 40m | Shiplogging | ♥ 1 | It's an interesting concept but it's definitely very challenging. I had to pause to have any hope of getting anything done, too. Side note: A ship that was supposed to be labeled QO27 had its third flag being red on top and white on bottom, which isn't anything on the list. 2 is supposed to be yellow-red-yellow horizontal bars. |
| May 8 00:03:13 | 8m 39s | OVERDRIVE SIGNAL | ♥ 1 | This is EXTREMELY difficult because you can't shoot enemies from far away and the laser takes so long to recharge. I feel like even when I'm doing what I'm supposed to do, it felt inconsistent. I couldn't even get through the first floor. |