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Feedback comments for LD59
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| Timestamp | Since previous | Game | Batisdark's comment | |
|---|---|---|---|---|
| Apr 22 06:11:33 | FINDER-1 | ♥ 1 | Don't ask me how long it took me to realize scroll-click was middle mouse click... and only after get what R-click is too... I want to punch self for trying to press scroll lock and click and thinking 'what an odd control theme' hahaha You made an atmosphere spot on. I have bit of fright of space horror and it gave me that! Really awesome job with all that music and mystery within briefing messages! I found last piece by accident - I aimed wrong and it was there! Made through whole game without using the hint prompt (only pressed it once at start because I was confused with controls), to make experience overall better it maybe could show a bit more that target is somewhere at vicinity (like when you already aiming and missed the spot by just a bit - it could blip or do something so you will know its close). But even without that it was quite satisfying to scan around and find things! I enjoyed it a lot! Thank you :) | |
| Apr 22 06:37:22 | 25m 49s | Timmy's Late For Tea | ♥ 1 | Best Kekia out there! Mint condition! :D I've send text to mum, but I have some questions... what the hell was that behind the hospital?! And another question - why no rotators? ;) that could work so well here hehehehehe >:) I see way too many people walking like that in real life... and sadly, not only kids! |
| Apr 22 06:49:00 | 11m 38s | What's that signal? | ♥ 1 | Oh that was beautiful. And sad. And beautifully sad. And I wish notifications I receive would be half as poetic... Played on firefox, it still worked in full screen, but had some issue with an umbrella - i see it says signal and standing on top, but it wasn't registering. Somehow triggered it after a while, possibly something to do with firefox though, I am not sure. Thank you :) |
| Apr 22 07:11:28 | 22m 28s | Coo-Coo, Chef! | ♥ 4 | Damn, its can be real awesome, but its too chaotic for its own good hahah! A bit more predictability amid chaos would work wonders. Like move - only move forward and not everywhere! Also sometimes it would say "grab", for example, but command of the flag is 'be confused'? I am too confused! Is it like one of wariants of confusion then? But there is so much going for it. I want to try it all, but randomized commands with so much chaos is real hard! (also second dish was announced not in english for me) |
| Apr 22 08:35:51 | 1h 24m | Badcaster Shneebly | ♥ 2 | I guess there is a bug that makes happiness drain not being triggered, so I couldn't finish the level, tried several times too.. But I really like how the game looks and feels. Concept how it SHOULD work also clear and visible. Wish I could see more :( |
| Apr 22 08:44:32 | 8m 41s | PING | ♥ 1 | I won! One thing to note - I was closing window with stats too fast by accident! I was thinking I didn't reach the center of the win tile and pressing Z - I hit it at the same time as the window pop... TWICE! :( I enjoyed it a lot. And ALSO I envy your ability to draw crystals (I can't draw them for the life of me and always need them kind of argh!) Thank you for sharing! |
| Apr 22 09:05:56 | 21m 24s | Signal King | ♥ 1 | I've beat the boss. It really needs aoe tower placement as one of the upgrades! Even with using the keybindings - game is spammy! Unless it is one of the later upgrades - then it needs it sooner :D Nice art style! Simple and clean! |
| Apr 22 09:20:13 | 14m 17s | Satellite Days | ♥ 2 | I know where you were going with that upgrade sound... but damn its scratchy and loud! it was yelling at me!!! Rest of the sounds are really well done and I enjoyed them a lot! Also a whole boss battle with an epic finish made in just 2 days?!.. not to mention actually snappy controls and everything? This is great! |
| Apr 22 09:42:24 | 22m 11s | Mini Mobile Network Operator | ♥ 1 | mini-mobile-network.png I like simplistic style of it! And gameplay loop is very enjoyable to the point that it felt like a real game I would totally play at times. As a city grew - it started hard to see where I have towers and where I did not, it could be a toggle to show radius and upgrades of all towers to make it even better. It also was hard at times to see red and yellow dots. Maybe making red dots BIG even if they zoomed out would help (or as a toggle to see it - something to bring attention to problem zones). |
| Apr 22 10:22:23 | 39m 59s | ACEspionage | ♥ 3 | Really sad about the missing sounds since aesthetic of the game is really good and CRT effect and colour choices add a lot! Is there an end? It felt that it was going forever, so I kind of started to throw cards at random at some point to see if there is one (and lost hahaha). |
| Apr 22 22:26:08 | 12h 03m | Mixed Signals | ♥ 2 | Oh this one start to be real hard after 50-ish % Daaamn. Reached 62% and it just breaks my brain at this point. Game is great, it just my brain is not working with those adjustments hahaha! My only suggestion is to shorten 'easy' part. Make hard part trigger at 30% or something... maybe 25. Because you have pretty much same idea until 50% and then it shifts and starts to be much-much harder and more diverse too. It may give people impression that it always will be that easy when they snap-try the game! There is so much more to it after 50%, but getting to 50% may feel a bit long. Music slaps btw :) |
| Apr 22 22:34:07 | 7m 59s | Signal Tower Delivery | ♥ 0 | Got my shop break on lvl 3... just when it seemed to start to be interesting :( I like simple graphics of this game a lot. Lights appearing in windows with signal and everything... just unfortunate bug stops progress where it looks like may start to mater which tower you pick. |
| Apr 22 23:12:17 | 38m 10s | First Contact 3000 | ♥ 2 | Really calming experience - music and sound effects added quite a lot to that for me! A bit stretched out in terms of goals, I think, but figuring out optimal positions was part of the fun anyway, so maybe its ok. You can hard lock yourself at the begining with how much money you have vs desire to make progress faster (aka not enough for broker!). So there is something to watch out for! I would wish negatives and positives would somehow be displayed more clearly on buildings - it was a bit hectic to check each building one by one... but that is something maybe could be improved on later if time and desire to do so allows :) |
| Apr 23 23:28:06 | 24h 15m | Bloodbane: The Crimson Nocturne | ♥ 2 | That looks like a game I would like to play a lot for sure. Both in core gameplay and in visual side of things. I would leave balancing issue out (since its jam and known issue anyway), but things that bugged me more was actually method of control. While spam click to force your unit sound interesting, in reality its quite frustrating. Coupled with his 'snaps' and fact that you are not always sure you collected resource or not - it gets tiresome quite quick. Things to improve upon could be: - more control over your unit as in better understanding where he goes and where he just ignores. Better feedback for when he obeyed maybe. - less frequent snaps, more understanding how to manage them would help too. Maybe some gameplay change when he snaps, to make them actually interesting and not just frustrating? - visibility when you can collect things from buildings and when you cannot (mushrooms were targetable, but i am not sure it does anything?) - ability to view what tiles you can build actually do before building and what they require to be build (I saw so many tiles that I was not able to place at all and couldn't understand what should I collect for them) And honestly, that could be something I would waste too much of my time just playing if that would be full game with QOL added :D Thank you for sharing! |
| Apr 23 23:35:31 | 7m 25s | Your drone is being jammed | ♥ 0 | Oh that control theme is really confusing! It would be so much better if it would be not relative to window, but relative to drone itself. Random levels make it even harder. Its near impossible to shoot enemy when it right around the corner, because while you slowly turn, while enemy already shooting at you! If there is distance it ok though. And could be quite fun... but there is always a level with corner hugging enemies up ahead and you sadly restart from level one. So I didn't reach the end :( |