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Feedback comments for LD59
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| Timestamp | Since previous | Game | adam-gould's comment | |
|---|---|---|---|---|
| Apr 20 19:47:04 | Outpost | ♥ 0 | I really like the aesthetic of it. The claustrophobic layout definitely contributed to the atmosphere. | |
| Apr 21 21:02:15 | 25h 15m | Chatos Control | ♥ 1 | I can't imagine how much effort it must have taken to write all of that in 48 hours. Very impressive amount of content. |
| Apr 21 21:10:56 | 8m 41s | Data Routing | ♥ 1 | You did a great job of making a game that makes you feel very skilled when you get it right. I kept jumping too early after landing... very well done. |
| Apr 24 07:47:09 | 58h 36m | What's Wrong With My Keyboard? | ♥ 2 | I really like the chilled out atmosphere, and the puzzle design was elegant. The web build was a bit glitchy for me (it took a few attempts for it to let me get past the "ok") but I'm not going to assume any fault on your end, could just be me. Being as it's a Godot game, it would have been nice to have a downloadable Linux build too. But overall great work! |
| Apr 24 07:52:19 | 5m 10s | Video Signal Lost | ♥ 1 | Oh wow, an actual roguelike! Been a while since I played one of those. Really nice interpretation of "signal". |
| Apr 24 07:58:13 | 5m 54s | Signal Jam | ♥ 0 | Excellent puzzle design! Really nice slow introduction of mechanics, and I feel you made use of them all very well. My only real criticism is that the sound effects are too loud (especially when multiple of the same play at once). |
| Apr 24 08:51:51 | 53m 38s | ALDIS | ♥ 1 | That was really well done. Polished to a fine shine and a wonderful take on the typing game. If I had one suggestion it would be to add controller support; I feel that the ability to use an analogue stick would work nicely with the aiming. |
| Apr 24 09:07:07 | 15m 16s | Electrician Simulator | ♥ 1 | As with the others I am also a fan of the minimalism. Could have done with a little more UI polish, but hey in the compo there's only so much you have time for, right? Well designed puzzles and an overall great vibe. As an aside, I'm on Linux and I cloned your github repo and compiled it myself, it worked fine for me - I can send you what I compiled if you'd like? |
| Apr 24 11:02:16 | 1h 55m | Wavelatro | ♥ 2 | Oh man I love Balatro and this is a cool take on it. I think you should keep at this one and develop it into a larger game which has something in it to make it stand out from being just a Balatro clone. Other than that, very smooth, very polished. Can't really complain! |
| Apr 26 18:21:29 | 55h 19m | Signal Sweep | ♥ 1 | Well designed puzzle game. Very nice! I do have a slight issue with the controls, they seem a little unresponsive when it comes to stopping movement; so many times I overshot my target. But it's still a well made puzzler! |
| Apr 26 18:31:36 | 10m 07s | i love you, too | ♥ 1 | Nice intuitive interface, cool concept. My main criticism is that once you've figured out what all of the dials do exactly, there isn't really much left to discover and the primary gameplay mechanics suffer for it. Would be nice to have some sort of mechanical progression in addition to the story one. Regardless, I liked it overall! Strong entry. |
| Apr 26 18:36:54 | 5m 18s | ROGER-ROGER, LOGGER! | ♥ 1 | Reverse Frogger is hilarious. First game I've seen in a while where the humour comes from the game mechanics. It's very polished too. Well done. |
| Apr 27 21:16:36 | 26h 39m | hostile cosmos | ♥ 1 | That was a really nice experience! It was a little confusing at first as you do get bombarded with a lot of info, but it doesn't take long to figure it out. I love the post-processing. |
| Apr 27 21:25:30 | 8m 54s | Justice | ♥ 0 | Very cool concept. It reminds me of Black Mirror. Good dialogue writing, too. At the very start I wanted voice acting but as the mystery unfolded it made sense why there wasn't any. Good stuff! |
| Apr 27 21:39:58 | 14m 28s | Signal Colors | ♥ 3 | Great stuff - it had my attention from start to finish. I only just missed the win condition so I'm pretty happy with that. I loved all the little UX details and the concept itself is very satisfying. Well done! |
| Apr 28 12:34:03 | 14h 54m | Free wristband (lots of work) | ♥ 1 | I'd like to echo the other comments regarding how well the crowds were implemented. The overall feeling does evoke festivals very well! However I think the inconsistency between the player being 2D and everyone else being 3D was a little strange, and doesn't the fact you used someone else's audio make this an ineligible compo entry? |
| Apr 29 07:43:24 | 19h 09m | The Lighthouse | ♥ 1 | Great work as per usual! It's been a while since I played a point-and-click game, and this one has style and polish oozing out of it. Love a bit of cosmic horror, too. It's very short of course, but in LD that's not necessarily a bad thing. |
| Apr 29 15:07:13 | 7h 23m | LINK DROP | ♥ 1 | It's very difficult to get used to the controls... they're very floaty, but that's what one would expect on the moon so it's not a negative point by any stretch of the imagination. All all in all a nicely polished game with a good interpretation of the theme. |
| Apr 29 22:20:45 | 7h 13m | Status - It's you. | ♥ 1 | That was a fun little adventure on a screen.. in a screen. I'll echo the other comments about the shuffling direction buttons being a bit annoying, and I found I couldn't get past the upper-right toxic tile to get to the last unconnected area, but thankfully that didn't stop me completing it. Good game! |
| Apr 29 22:33:36 | 12m 51s | Drum`n`Ice | ♥ 3 | Very bold to do a music rhythm game for a jam like this - I remember adding a slight rhythm element to one of my old ones years ago and it was a real struggle. You pulled it off well! Definitely the visual feedback wasn't too great, it took me a few goes to figure out what I was doing, but once I got the hang of it it was really fun to flow through. Great job. |