Foon → Ludum Dare Explorer → LD58 → Feedback comment stats → Zshandi Krahn
Feedback comments for LD58
Zshandi Krahn's games and stats for all events →
| Timestamp | Since previous | Game | Zshandi Krahn's comment | |
|---|---|---|---|---|
| Oct 20 07:43:32 | Forgery Frenzy | ♥ 0 | Awesome game, love the aesthetic and concept, very relatable! I found the first few really easy but the difficulty really ramped up at the end. I know some have criticized the difficulty, which I kind of agree with, though I also feel like it made it more fun and frantic at the end to be rushing and getting things only kind of sort of matching. So long as the match scoring takes similar colors into account (which it seemed to), I don't think it's too big a deal for it to not have super high contrast :) | |
| Oct 20 08:06:30 | 22m 58s | RIPOFF | ♥ 1 | Neat concept, and we all hate scalpers! I was a bit frustrated by the fact that the full screen just totally broke it so was left with less than the full view since it was too big to fit in the browser window and had scroll bars on both sides. I found it easier to just look around for the scalpers than to use the phone. Also interesting and funny you can use the knocked out scalpers to jump on! Best score I got was 525 :) |
| Oct 23 03:36:26 | 67h 29m | Marble Sky | ♥ 1 | Interesting game, and I like the colorful aesthetics. But I found that some of the levels were a bit unnecessarily difficult. I think some could have been separated into different levels to make it a bit less frustrating. Also, would have been nice to be able to just use the mouse rather than the arrow keys. One issue I found happening was that marbles would bounce straight back from walls even when they hit at an angle. Specifically, for the levels being too long, there was the one really long level that was winding and some parts very skinny (I think it was level 4), which after the long winding section was a totally different section that could have been its own level. This made me feel more like the long winding part was just a chore / punishment for every time I made a mistake on the second part rather than a fun challenge. There was also the one where you essentially make a bridge but they easily bounce off so it has to be super precise (can't remember if it was 5 or 6), which felt like there should have just been one or two less slots to fill. It just felt too repetitive and was easy to make a mistake and have to start all over. I know there's never really time for playtesting to find these things though, so overall you did a great job! |
| Oct 23 04:50:48 | 1h 14m | Harvest of Wyrd | ♥ 2 | Interesting game, and cool character and world design. But I did get stuck, as other had mentioned, in between some of the plants you can't chop. At first it happened at the beginning of the first run so not a big deal, but then several runs in and ended up not collecting all the relics cuz I didn't want to have to wait the full time (it was right after I got the extra minute too lol). I would also highly recommend having a web build available, as it will increase the likelihood of people actually playing your game. This is because people are often wary of downloading executable since they could contain viruses, but also for reasons like OS compatibility. In my case I found I had to install an extra C++ thing which was also a bit annoying. If Unreal Engine can't do that, maybe try some other engines for your next jam (I highly recommend Godot). Also along the same lines, you should use the built-in file upload rather than Google drive, as I feel like using Google drive seems less polished. For the post-jam version I would then recommend linking to a page on itch.io |
| Oct 23 04:54:53 | 4m 05s | The Ether Collector | ♥ 1 | Drive link said I need permission, and Dropbox gave a 404. I would highly recommend uploading to an itch.io page instead and just link to that, as it looks better and won't have such errors. Edit: I tried the other drop box link and it didn't 404, but it's asking me to make an account on drop box to view it lol, don't want to do that. Like I said, just upload to itch.io page instead next time so more people will enjoy your game (or at least use something that doesn't require extra steps to download). |
| Oct 23 05:10:16 | 15m 23s | Znake | ♥ 1 | Solid entry and nice twist on the classic snake formula! As others mentioned, the movement felt a little stilted, though I never felt like it wasn't my fault when I lost at least (in fact it seemed almost like I was sometimes given an extra fraction of a second when about to hit a wall, though that may have just been in my head). One thing I noticed was that the button text was light grey on white making it essentially impossible to read. Really appreciate the web export too, makes it so much easier to play! |
| Oct 23 05:30:02 | 19m 46s | Gen0 | ♥ 1 | Cool concept, but I found it way to hard to identify the colors! Maybe would help to keep the application shown but with an X beside it until the memory is freed or something, especially since some of the colors are so similar! Also, would be good if there were a web export. I see you're using Godot 4.5 with C# though which doesn't yet support web export. But if you at least export for all the major platforms that would go a long way (and it's typically as easy as installing the template for the platforms). Side note: I used to use C# with Godot, but decided to just go full GDscript and have really enjoyed it. There's only a few high-level things GDScript is missing still, but overall I think it's better than using C# due to better integration and less verbosity in a lot of things. And I do use C# all the time for my work, which is also a language that I enjoy using, so nothing against C# in general, but would personally recommend trying GDScript for Godot :) |
| Oct 23 05:56:02 | 26m 00s | Madness bar | ♥ 1 | Interesting artwork and cool concept! It's a shame you weren't able to finish the gameplay (I feel like you were intending to have the conversations play a role in beating the game but didn't have time for that). Also it seems the instructions are mixed up in the description, as pressing E both interacted and progressed the conversation, which threw me off for a bit trying to press G. One other thing I noticed was that the itch.io full screen button didn't work properly, as I had to use the Unity full screen button instead. Maybe it would be better to just disable the itch one in the settings? |
| Oct 23 06:42:02 | 46m 00s | WIN WIN WIN | ♥ 0 | Very fun and addictive, solid entry! But I upgraded my magnet too much and now it just glitches and send me back to the store every time I start :( Just before that it had started glitching sometimes when I'd land on certain platforms, probably because of the density of statues below? Anyway, I would try it again if you fix that glitch, as it's very fun and addictive!!! |