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Zshandi Krahn

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TimestampSince previousGameZshandi Krahn's comment
Apr 12 05:15:04 Echo Dive ♥ 1 Nice game! I especially like the contrast of the fast speed with the short sight range, makes you feel like you need to be cautious, but then offset with the sonar a bit makes it really feel like you're in a sub.
Apr 12 05:53:50 38m 46s A Very Deep Tunnel ♥ 1 Great game, very unique! I agree that prioritizing the dynamic music was a good call! Would love to see this improved upon with those upgrades though, and a deeper tunnel maybe with different areas (and destroying the hives if accidentally placed). Really fun game though! I also accidentally pressed space instead of E when getting in the cart, so ended up placing a hive and thus could no longer use the cart! (luckily realized right after that I was at the end already): stuck with the bees.png Also probably others had mentioned this, but at one point there was some kind of lighting error: error.png
Apr 12 06:25:52 32m 02s Deep Blue ♥ 1 Great mood and psychological aspects, very interesting even though I got a bit stuck and didn't fully understand the end (though I don't know I was supposed to). I agree with @feor about the length of the increasing madness, and that the morse code entry was frustrating at times.
Apr 12 06:37:56 12m 04s Fill the depths ♥ 2 Great game and solid entry! I liked the little sound that played when you try to throw again too soon! :)
Apr 12 07:02:36 24m 40s DATE IN THE DEPTHS ♥ 1 Cool little game, and good fun vibes! I tend to agree with what others have said: - obstacles could have more contrast for better visibility - the silly sounds don't mesh well with the mysterious / tranquil music - needs more of a hook to encourage continued play - Would also have liked to have a full screen option (or at least resizable window)
Apr 12 07:18:02 15m 26s Deeper into the Black Hole ♥ 5 Cool idea, though I didn't understand exactly what I was supposed to be doing (am I supposed to be going deeper into the blackhole? That seemed to just get a game over). Also the transitions between areas was a bit jarring especially when it didn't stop the play momentarily and sometimes would fall right back down.
Apr 12 07:31:22 13m 20s Pogo Dwarf ♥ 1 Great concept, but I had to stop playing after the first fall and progress loss (feels very getting over it, which isn't my personal favorite type of game). I might pick it up again later when I have a bit more free time though :)
Apr 12 07:57:23 26m 01s depth mapped ♥ 2 Love the art style and very cool concept! One thing I would like to see is the depth effect feel more persistent with the non-camera view (rather than just changing the platforms on/off, actually make them colored gradually as they appear in the image). Another concept which this made me think of, is if you took the depth and made that a new 2D level or something. Also I found a breaking glitch where you can just repeatedly jump up the walls, allowing to skip most puzzles (Edit: I see now you mention that in the description). Oh, and sometimes I found the controls to be a tad frustrating: 1. At some points I found myself consistently jumping over my target platform or landing on it only to immediately go over the edge 2. If the camera gets close to the player or other objects, the objects completely block the view. This essentially makes it so you can't look up.
Apr 12 08:29:10 31m 47s KARVINA ♥ 1 Cool game, though I couldn't find more than the second oxygen supply and kept running out (I feel like I missed something). As others said, crosshair should be here especially since the rotation amount depends greatly on how close the cursor is to the player, but can't tell how close it is if all we know is the angle (and only when in front of the player). Perhaps an indicator at the cursor position, but also a toggleable line for the fire direction (for variable difficulty) would be nice. Also, a tip when exporting with Godot: you can check the "Embed PCK" option under "Binary Format" in the export preset settings, to make it just the single exe without the need for a separate PCK. I don't know why they don't check that by default... Also, I noticed you had an icon for the exe, but could also set the icon under Project Settings so it shows the same on the Window too ;)
Apr 13 04:48:53 20h 19m Range of behavior ♥ 1 Interesting concept with some ridiculous choices, would have loved if some of them were animated though or at least had some appropriate sound effects (gun shot for the shoot another police officer, table crashing sound for flipping the table, etc). I also found it interesting that you can literrally just do nothing and then leave the room. screenshot.png
Apr 13 05:23:48 34m 55s Down ♥ 0 Really well done nice little game. As someone else mentioned, I found some of the texts hard to read with it changing which line the words were on (perhaps a fix would be to ensure the characters are all the same width as their replacements). I also found an exploit bug, where if you were to give / trade an item, you could actually use up the item before choosing the option, which I used a couple times with medicine to get free stuff. Also, I get the feeling the cooked meat isn't supposed to be a pink square: screenshot2.png
Apr 14 05:37:02 24h 13m Detstvo ♥ 0 Interesting entry, though I'm not sure exactly what it has to do with "depth". I would have liked to see more objects be destructible though for maximum ridiculousness (the playground, other various objects, and the apartment would have been cool to be able to actually destroy). I also found a way to get over the edge and just fall off: screenshot3.png
Apr 14 06:14:44 37m 42s Focus Hunt ♥ 2 I saw the same issue at first as @pixelstain, but only when trying to run it from LD embed, was fixed when I went to the website link, and I'm running Chrome. I also found it strange that the full screen just expanded the page as a whole, not the game within the page (was still rather small). I also found an extra ladybug, but found the hanging bell impossible to find! I think it's the combination of being very dark to look like just a shadow and being in an unexpected location compared to everything else. Also I know you already said there are performance issues, but I was surprised that just clicking seemed to have a significant performance cost (if I clicked rapidly for a while, the blur movement would just freeze up for a bit. Otherwise though, a really interesting game and nice take on the theme!
Apr 14 06:30:42 15m 58s The Depths of Winter: Survive Until Spring ♥ 2 Interesting game, though after dying a number of times I had to give up on making it to spring. The most frustrating part was when I kept falling down and being surrounded by about 5 or 6 snowmen. Would help if they weren't so relentless (maybe when they charge they could go straight until they hit a wall rather than following you perfectly), there were less motion blur, and a crosshair to help me aim (I missed so much). I did listen to the whole voice-over still though :)