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TimestampSince previousGameVary's comment
Apr 8 23:59:34 Depth.exe ♥ 2 The visuals and audio are excellent, really dig the vibe. The gameplay took a bit to figure out, the gif you have included is very helpful, so thank you for that! Very creative entry overall.
Apr 9 00:38:40 39m 06s Depths of Madness ♥ 1 Neat entry! I like the madness mechanic and the ability to reduce it with the halo upgrades, makes the player have to think twice about picking up every drop they see. I also quite liked the visual representation of the madness with the tentacles slowly moving in and obstructing vision. It took a bit for me to get the cascading effect, but once I stacked it up it was incredibly satisfying to see a chain of them go off, but I do wish there was a bit more variety in the upgrades. I'd also like to be able to see what upgrades I've got, or at least some sort of pop-up for when I chose the 'two random' ones to see what I rolled (unless I missed it?). I had fun with this either way! Untitled.png
Apr 9 01:13:14 34m 34s i have no clothes and i must clean ♥ 3 oh my god this is such a solid entry, idk where to start. I LOVE that there's customization for your legs at the very start??? AND the skin color affects the portrait? so extra but an incredible detail. I love the music progression and how anxiety-inducing it gets, but then it gets cut through by the dialogue which has some lovely writing and provides a much needed pause from the keyboard mashing lmao - speaking of, I really like the controls. Having to move your legs independently is so clever and really adds to the feeling of scurrying down a staircase. I like so much about this game, idek what critique I can offer, I just want to gush lol. Awesome job! Screenshot 2025-04-08 200035.jpg
Apr 10 00:57:05 23h 43m Delver Delve ♥ 1 Oh this was fun! The graphics are simple but the scanlines really elevate them, otherwise the game for sure would look bland, so it's a nice touch. The audio is subtle but fits the vibe really well. The puzzle aspect at the end was a surprise so I had to go back and collect all the gold haha, but I do wish there was an easier way to reset the whole game without having to refresh the page - missing a whole level cause I just fell through the gaps felt kinda bad, but I do appreciate having the really quick reset per level if you catch yourself just before falling through. Overall solid entry, I always love coming across complete-feeling games in these. Screenshot 2025-04-09 194833.jpg
Apr 10 01:47:15 50m 10s Deep Blue ♥ 2 ohh I really like the Morse code mechanic, and looking at your comments that you have a special attachment to it I'm glad you were able to share it with others. The vibes are on point in this game and I especially love the transition from scene to scene - the stark white along with the audio is excellent. Nicely done!
Apr 10 02:11:03 23m 48s The Scourge from the Deep ♥ 1 Ohh this was neat. Nice visuals and I appreciate that the boss has different attacks, even if the windup on some are a bit too fast to react to. I find the keyboard controls a bit wonky, so I used the mouse instead, and that too feels a bit odd since the attack/dodge is based on where the character is facing. I know that's a common thing in games and it adds a bit more complexity, so maybe it's just a personal preference. I liked this either way! I couldn't quite get as fast as the commenter before me but I tried! Screenshot 2025-04-09 210154.jpg
Apr 10 23:40:16 21h 29m Captain Death ♥ 2 Neat! Took me a minute to figure out why my cast was so short, didn't realize that you're basically expected to immediately buy an upgrade or just get lucky with a fish being close to the surface. It also wasn't clear why my line would sometimes turn red and retract, I'm assuming it was due to hitting some obstacles but then it's not clear which ones are okay to hit and which aren't (not sure on that one)? And as someone else mentioned, once you get a bunch of upgrades it takes too long for the star animation to finish before you can throw your line again, especially since your actual star count doesn't go up during this animation so you just kinda sit there and watch. Overall though, this is a really neat idea. I like the angle mechanic, it's a creative twist on fishing and can easily lend itself to some fun puzzles where you have to navigate down. Cute game, death is on vacation and they go fishing and honestly, that's a vibe.
Apr 11 00:18:48 38m 32s Rapid Eye Microgames ♥ 1 oh man this is incredibly well done. There's so much variety in the minigames and the art styles, I'm really digging all the different aesthetics. For some reason I'm having a lot of trouble with the key one, it seems to want a half-moon shape but I haven't seen one as an option. And then for the Statue of Liberty one, the music would get cut off every time I came across it (web version). Otherwise, awesome work! I really like the nightmare versions, they're a fun little surprise, and I think my favorite one is the handshake lmao something about the audio and the zoomed in visuals captures social anxiety really well. Nicely done!
Apr 11 01:13:18 54m 30s Granny's Gotcha ♥ 1 oh this is cleaaaan. I love the art style and animations, and the writing is almost fairy-tale like with how granny kinda says the same thing each time but with different digs at each kid. Each level I'd look forward to see what little side comment she'd give and what random items she'd have in her bag. The gameplay is super smooth and intuitive, and I feel like the puzzles were at an appropriate difficulty for a jam. What a polished entry, incredible job!
Apr 11 01:22:04 8m 46s Bagatelle ♥ 1 This is really solid! The visuals are great and the animations are snappy, lending to some really satisfying gameplay. I felt like the progression was very well tuned and the length of the game was appropriate for a jam. Nicely done!
Apr 11 01:26:43 4m 39s ONLY GO DOWN ♥ 1 I really enjoyed the visuals and audio in this one, the lighting effect and music progression is really well done. It took me a couple of tries to understand the gameplay but once I did it was quite simple and fun. Really solid entry!
Apr 11 01:36:03 9m 20s A walk arround the pit with your friendĀ“s head ♥ 1 ooo I really like the vibe of this one, the excellent audio paired with the visuals sets the tone quite well. I did get stuck on the stools towards the end, but otherwise no complaints. Nicely done!
Apr 11 02:23:17 47m 14s Aerofish Project ♥ 1 Really neat take on an RTS with a moving base. I liked the art style and the animation, especially on the fish, but I do wish there was an audio track of some sorts for the background. I also was very confused the first time around and thought I had to control the fish and attack the birds? lol. it took a little bit to realize that the birds are friends and the other sprites with life bars are enemies - I feel like that could be a bit clearer. Otherwise a fun, creative idea, nicely done!
Apr 11 02:38:51 15m 34s Coffin' Time ♥ 1 Oh the art is great, I am especially a big fan of the sad axolotl. The theming of this is also very funny, the idea of frantically trying to bury the coffins before daylight made me laugh. The gameplay feels a tiny bit janky sometimes, like the coffins would get stuck horizontally and I'm sure that is partly intentional, it didn't lead to any frustration and was more amusing than anything. Overall, nicely done!
Apr 11 02:50:57 12m 06s Painball ♥ 2 ooo what a fun spin on a classic game. I really like the art style and the Satan sprite pressing buttons in the corner lol. The trap mechanic is really neat and I appreciate that we're able to replace them, it lets the player test out how the different traps work without it feeling punishing. Nicely done!
Apr 11 03:09:35 18m 38s Icebreakers! ♥ 2 aww this was really cute. I especially liked the penguin and the little roll he did. I also chose to cry every opportunity I was given, so thank you for that. The writing was great, the art was cute, and the audio tied it all together, and I like that the Depths theme was used in several different ways. Nicely done!
Apr 11 03:50:30 40m 55s The Abyssal Trenches ♥ 1 Neat little game. I liked the theming of it, and the angler light mechanic works really well. I do wish it was a bit easier to collect all the krill, maybe there should be just a little bit more spawned than you need so you're not stuck in a situation of having to comb the entire map to find one last krill. Or maybe the algae can respawn (unless they do and I missed it) so that you can use your light more often.
Apr 12 00:11:31 20h 21m Pogo Dwarf ♥ 1 oh man this is hard, haha, but really well done. I'm always impressed with entries that take a simple concept and polish it. The graphics, physics, and audio work together quite well. The gameplay is straight forward but challenging and rewards patience, and the learning curve is well done. My only feedback would be on the zoom-in that happens when you jump - it's a neat feature but on sections where I'm attempting several jumps over and over, the constant zooming in and out gets a little bit nauseating, so maybe there could be an option to tune it down or turn it off? Overall though, really great entry!
Apr 12 01:06:59 55m 28s Subconscious Abyss ♥ 0 oh man I LOVE the theme of this. Representing therapy with kerplunk is genuinely brilliant. I did find the text a bit hard to read and honestly kind of gave up on it after a bit. Maybe part of the reason is because the question for each bar shows up as you hover over it, so the text is constantly changing and hard to keep track of. If the text only showed up as you commit to pulling a bar then it'd encourage the player to actually read it? Not sure. The text also doesn't seem to scale quite right when switching to full screen, and I had the sprites disappear as well. I do also like the crisis mode, it adds a good layer of complexity and makes the player have to decide quick on whether they should pull a bar or just wait for gravity to do its thing. I think my best run was 3ish ruminations remaining? Oh I also really like the looping tune, it fits the vibe incredibly well. Again, really amazing job with the theming, nicely done!
Apr 18 02:19:26 145h 12m Flatline ♥ 1 This is a super solid entry. I really like that the focus seems to be more on the puzzle solution rather than on precise movements, I felt like once I knew which path to take then it only took a handful of tries to execute it, and that the solutions never really involved any specific corner jumps? I was a bit stuck on a later level thinking I had to do some fancy side jump but I was overlooking a warp. I honestly would have given up a lot earlier if there were some mandatory corner shenanigans. Visually the game is quite nice, the color coding is clean and I really like the background. It almost looks like some shaky handheld camera movement (how'd you guys do that lol). Also the voice acting on some of those lines was incredible (especially "no one's coming"), and I appreciate that they didn't play on every attempt - spacing them out gives them more impact, like I'm really trying to save the guy, yknow. Really nicely done, the audio and visuals and gameplay work together really well, I enjoyed this a lot! Screenshot 2025-04-17 211846.jpg
Apr 18 02:28:32 9m 06s The Cleaner of the depth ♥ 3 Ohh the art is beautiful and I love the paper texture and stains. The audio is lovely as well, although I do wish it was a bit easier to tell which teeth were ok to clean vs not, unless I was listening to the wrong thing. The camera rotation is nice touch, although I did have it break on me and keep rotating while I couldn't move lol. Very creative take on the theme!
Apr 18 23:24:00 20h 55m The Drop ♥ 1 oooo fun. Super intuitive gameplay, the premise is fun, and the lines/voice acting is the cherry on top. The music is great, too, and I appreciate how it's timed with the underground section starting and the light stick turning on. Nicely done! Screenshot 2025-04-18 182337.jpg