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Feedback comments for LD57
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| Timestamp | Since previous | Game | Trevor Lentz's comment | |
|---|---|---|---|---|
| Apr 9 06:14:52 | Mole Cart | ♥ 1 | The use of simple lighting mechanics makes this game really interesting. The music selected fits quite well and it's a very relaxing experience. Well done. :) | |
| Apr 9 06:20:33 | 5m 41s | X Terminator Sim 2036 | ♥ 0 | After extracting the Windows Zip & Windows NO SSAO, the game.exe gives me "Application Error (0xc0000142) Click OK to close the application.". Currently using Windows 10 Pro x64 Version 22H2 (OS Build 19045.5608). |
| Apr 9 06:53:22 | 32m 49s | Payback Pit | ♥ 1 | I enjoyed the graphics and audio quite a bit. I think it would be cool if the enemies dropped something when they died. Perhaps a different sort of resource? One thing I noticed when selling ore, I could never get all my ore numbers to zero. There was always one pesky ore sitting in my inventory, no matter how many times I pressed E. XD |
| Apr 9 07:11:13 | 17m 51s | The Fall | ♥ 1 | Very cool concept and execution. The obstacles seem placed for perfect challenging gameplay. I really enjoyed the music and sound effects too. Well done. :) |
| Apr 10 04:39:37 | 21h 28m | Deep City | ♥ 2 | I really enjoyed the atmosphere, music, and sound effects. The combination of sounds really sell the visuals. Relatively steep learning curve in terms of knowing why you failed, but it definitely has some really cool strategy involved. My first instinct was to use the mouse to move the camera around (traditional RTS style), but WSAD is effective enough for camera movement. If this was fleshed out with more RTS styled controls and eventually combat, it would be the kind of game that I would buy if it had a story and campaign. Very impressive for a group of two people! |
| Apr 10 04:50:09 | 10m 32s | Depth Gem | ♥ 1 | I liked the simplicity of movement and gem collection. As far as controls go, I would have loved to be able to use the mouse location/click to mine, WSAD movement and space bar to jump. I really wish there was some chiptune music to go with this, it would have driven me to play longer. I was able to glitch one of my jumps through a wall, but not regularly enough for it to be a real issue. Congrats on finishing as a solo developer, I can't imagine the solo struggles! Well done. :) |
| Apr 10 05:19:38 | 29m 29s | The Chromatic Window | ♥ 3 | The walking simulator with the discord call style commentary is great. As the player, it feels as if you've stumbled across an old school DVD commentary. Being able to experience all the old assets in first person really gives you a different view of the previous works. Well done. :) |
| Apr 10 05:35:14 | 15m 36s | Depth of your Thoughts | ♥ 2 | I almost never say this, but the lack of music actually makes this a more engaging experience. I was hoping for even more text before the end, but I understand how the time flies during the jam. Very well done. I hope you post something for the next jam too. :) |
| Apr 10 05:45:55 | 10m 41s | Nine to Five Nightmare | ♥ 2 | The controls and concept are really cool. I wish the music was slowed down and reversed to really sell the dreamlike atmosphere. Well done. |
| Apr 10 05:56:20 | 10m 25s | Rock Bottom | ♥ 1 | I really wish the field of view was set to like 90 or just a little less aggressive in addition to a less sensitive mouse motion. Picking up objects and just throwing them around haphazardly was definitely fun. The title of the game reminded me of SpongeBob XD. The ability to emote in a game like this is so silly, it's awesome. boss.png |
| Apr 10 06:07:14 | 10m 54s | Thats deep bro | ♥ 1 | Absolutely silly and that's the best part about it. While I'm more into edibles, it was cool trying this out. :) I wish after you completed the task at hand, there was a retry button or something. Having to close out of the game and relaunch isn't getting anyone high. XD |
| Apr 10 06:16:19 | 9m 05s | Cloud Sea Catalog | ♥ 1 | Graphics, controls, and menus are all really great. I would love to see more direction in game to motivate me to take on the collection goal. You may also want to not have "source code" as the label to your itch.io page for the download, it might confuse some people. The picture taking aspect reminded me of Pokemon Snap. XD |
| Apr 10 06:25:13 | 8m 54s | Bat outta Hell | ♥ 0 | Really enjoyed the music and sound effects on this one. At one point, I got kind of annoyed with not being able to phase through walls during the second section, but it was definitely fun defeating the first boss. Well done. :) |
| Apr 10 06:43:21 | 18m 08s | Depths of Death | ♥ 1 | I absolutely loved this jam. The gameplay is smooth and easy to control. The sound effects fit perfectly and it's an engaging experience. The lightning and fire buff/upgrades were so overpowered but very fun to experience. Add a soundtrack, more story+gameplay-mechanics, and this would be one heck of a full released game. :) The only bug that I noticed is that the rats seem to be "backwards" when the spawn to the right of the character and they stay that way when moving towards me. At least that's what I experienced on my system (using the downloaded version from Itch). |
| Apr 10 06:47:57 | 4m 36s | Depths of the Void | ♥ 1 | Playing at 1440p it appears that a box kind of overlays the controls of the ship, so I can only click left or right for the commands. Edit: I switched my monitor's resolution down to 1080p before launching and am able to play like normal. It's a nice experience. The pace and style really reminds me of FTL. For the first encounter, I think it would be nice if the enemy ship wouldn't move around so much, or at least have the camera pan out dependent on if the ship is visible to the player or not. I like suggestion of @wolfier for faster firing, as this would speed the game up a bit. The music and sound are enjoyable. I'm glad to have experienced your first jam and wish you the best of luck in making more games. :) |
| Apr 10 07:22:57 | 35m 00s | Minion No. 1067809362 | ♥ 3 | The progression and atmosphere in this jam is actually perfect. The music has that corporate elevator vibe and the personality test after getting used to the feel of the game fit so well. The holographic spikes actually made me think, oh yeah, the previous exposition of "don't freak out" actually means something in the context of the world I'm experiencing. I would absolutely love to see how this game progresses if completed. Just think of the possible lower levels that could be explored/experienced with the assets to match. The only low point of the game is the ending. I am so curious about where this elevator goes and the experiment in general. Random extra thought: I felt like I was Kenny from Southpark dying in an orange coat a few times. XD Seriously awesome entry. |
| Apr 10 07:43:42 | 20m 45s | Deep Hour | ♥ 1 | This game feels like I'm back in the Xbox 360 Arcade days, in all the best ways. That being said, the ghost capturing/destroying mechanic could be improved on. Hammering my spacebar to destroy or capture the ghost feels like I'm fighting my immediate surroundings in real life to continue. A more zoomed out camera for some areas would have been nice, especially around some of the corners. The artwork, animations, movement, lighting, and interface is dripping with awesome. The best compliments I can give this game is that it appears to mix Alan Wake + Luigi's Mansion + Castle Crashers. Well done. :) |
| Apr 11 04:26:03 | 20h 42m | Marianas Miner | ♥ 2 | I really like how the harpoons pin the enemies to the wall. The pacing, movement, and controls are all solid. Would have loved to hear some atmospheric music or sound effects to really sell the location. Solid entry. :) |
| Apr 11 04:36:38 | 10m 35s | Folder Depth | ♥ 3 | I like the concept but I think it would be better if there were just a lot more folders and no real penalty for clicking the wrong folder/directory other than the actual time wasted by searching that folder. Would have loved to hear some music or sound for the game. Overall, it's gameplay that I definitely wasn't expecting and I enjoyed it. Well done. |
| Apr 11 04:43:25 | 6m 47s | Depthline | ♥ 2 | I think the gameplay could be improved by increasing the area of the clickable space of the letters, coloring the letters when hovering your mouse over them (like red for not used for the word, yellow for used but not in the correct order, and green for the letter you need). The graphics were nice and the animations were smooth like butter. Very cool. |
| Apr 11 05:27:44 | 44m 19s | Narcosis | ♥ 2 | Really enjoyed the flow and atmosphere. The only thing I didn't like is how I felt pinned by enemies when they hit me. It would be cool if they knocked you back or something, at some point I was being dragged down with zero recourse. I still consider it a very fun entry though. Nice work. |
| Apr 11 05:32:14 | 4m 30s | Deep Dive | ♥ 2 | I enjoyed the choice of music and fluidity of the game itself. It was very easy to pick up and just enjoy, which is always a battle for a jam. The UI gave perfect information about what was happening and the red/green highlights were a great way to visually tell me what to do. |
| Apr 11 05:37:07 | 4m 53s | Steve the Smith | ♥ 1 | The controls and feel of this are difficult to get used to. Getting caught on walls and not being able to easily get out of some spaces have been a source of frustration. I did like the variety of mechanics though. |
| Apr 11 05:45:23 | 8m 16s | Banished | ♥ 1 | I'm with @frywarrior on that. I'm not very skillful as well, it seems. XD I liked the artwork and concept quite a bit. The movements were smooth and the audio did a great job to sell the scenes/environment. ♪♫ |
| Apr 11 05:54:55 | 9m 32s | Take Your Meds | ♥ 1 | I cannot understate how much I enjoyed the music ♪♫♪. Seriously awesome work on that. The mechanics and presentation of the game were very well executed. A single level that would show off each of the mechanics in order for a tutorial would have been very appreciated. Then again, who has time for all that in a jam? XD |
| Apr 11 06:01:24 | 6m 29s | Voidwood | ♥ 5 | I got to 529100 FT deep, it reminded me of warioware for some reason. I loved the change in visuals as you get deeper. My only complaint is that there were times where I just couldn't see where my roots were going because they were too far down off screen. The music was perfectly pushing the speed and feeling of urgency. This is an excellent entry. |
| Apr 11 06:06:50 | 5m 26s | MESSIER 104 CBH | ♥ 1 | The sounds/music were perfect for the game. The little sound when hitting the rocks is just the best. Extra like for the little frog who's been spaghettified into eternity. |
| Apr 11 06:44:05 | 37m 15s | Into the depths | ♥ 1 | I really enjoyed the atmosphere and feeling of the entire experience. The lack of music is perfect for letting those subtle sounds fill out the silence. The flashlight kind of lagging behind my mouse speed makes it even scarier. I think adding some weird contorted animations on the enemies would really push the scare factor up a notch. One of my favorite entries so far. |
| Apr 11 06:54:49 | 10m 44s | Where's My Pants?! | ♥ 1 | I really hope the title is a not-so-subtle reference to the fake sitcom in The Lego Movie. If not oh well. XD. I love how smooth the game feels in the controls and camera. It's just such a silly premise but executed quite well. I hope the main character gets some help, because waking up in a stranger's yard pantless all the time could definitely involve the police. Very well done. :) |
| Apr 13 03:56:00 | 45h 01m | i have no clothes and i must clean | ♥ 3 | I really enjoyed the music and sound. It was effective at driving the atmosphere and pacing of the game. Having to control the movement, step by step, and attack made it quite engaging. It was more responsive than expected for a renpy game for sure! :) The writing perfectly summed up the crappy roommate experience while sliding into the horror/suspense genre. The graphics were simple, very effective, and surprisingly customizable. Very well done. |
| Apr 13 05:46:05 | 1h 50m | Toilet Diver | ♥ 1 | I enjoyed the smoothness, animations, visuals and controls. The length of the level/areas was a bit much. I do love that the depths theme was used for a toilet. XD Well done. Hopefully my wife doesn't flush her ring down the toilet and I have to go miniature to find it. :) In terms of sound, it would have been cool to give variation to the pitch of the swim sound to mitigate its repetitive feeling. The other sounds were good though. |