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TheLastSlowpoke

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TimestampSince previousGameTheLastSlowpoke's comment
Apr 22 14:40:00 CONFESSION ♥ 0 Nice! The story hooked me, you've built an interesting atmosphere. I'm a bit disappointed that's you couldn't finish on time, but I know how it is and what was done is great. Have you thought of switching to the 'Jam' format when you realized that you don't have enough time? Btw I think you should have quickly written up some excuse on the black screen, because it's confusing without it. Anyway, I really liked the compass puzzle, I don't recall stumbling upon a similiar minigame before. Also, fancy theme interpretation. Was this your first jam? Great job!
Apr 22 14:56:14 16m 14s Devour ♥ 1 Hahah, nice! I love how you learn through playing (for example, on the first few hunts I didn't realize you could get more than one prey at the time, but I quickly asked that question and found the answer myself). I like how it's not too long, it's just right. You nailed the atmosphere too.
Apr 22 16:33:57 1h 37m Rooted Deep ♥ 1 Oh, that's ambitious! A lot of systems to do in two days. Impressive! Loved it. I love how the goal is clear from the start (and somewhat optional), but you can take different roads there. Let me outline my road, which was exploring-and-chilling-oriented. First, I checked out everything on the computer. I planted one pot of every species to check out how they look like and behave. Not being sure what plant gets you better profits (the cheap one felt faster), I didn't focus on a single one. I upgraded their pots and doubled down on plants. I didn't feel like spending a lot of time outside, so I only bought a profit upgrade. I realized that the upgrade probably wasn't worth it and that I'm already on a realistic pace to the ticket outside. I watched my plants and the environment, analyzed the upgrades, and took off. Then I saw that it was timed, and I appreciated how it is not trivial what the fastest strategy is. Nevertheless, I decided I don't feel like speedruning, I liked the experience for what it was. I loved the atmosphere, the graphics, the general idea of this game (and the splash screen that is insane quality for ludum dare). That crazy bug didn't bother me much, even though I got launched real far away in an instant once, and was very close to not making it back on time (it was exciting and funny ^^). What I would want of this game is a mouse sensitivity option, the default is way to low for me and my movement felt kinda hindered and clunky because of that. The upgrades could do with a little bit of balancing, but tbh, for a game like this, it would always be the case whatever you would do. Oh, and I feel a need to apologize to you for not sharing with you how my last dare's amoebas work. It just so happened that the next day after my game rating marathon I got hit by weird ass heart issues (the health kind, not the romantic kind, lmao) and it was super-super scary and it stole a few months of my abilities to focus on anything else. It's a lot better now though (never underestimate the power of sleeping regularly, damn). What I want to say is, I didn't forget. I want to find a moment to get over my chaotic nature and write to you one day, when I'm hopefully done with all of the more pressing matters. Cheers!
Apr 22 17:46:22 1h 12m AdventureGen ♥ 1 Another insane project from you! It's a blast to see what you've cooked every time. Even though the actual games generated are inherently soulless and not really of any value, it's a fun sandbox you can explore and exploit.
Apr 22 18:09:05 22m 43s The Dig ♥ 1 The "score" is confusing, it suggests that you as a player could do better or worse, but to me it seems random. The story, art and audio are great, but I have trouble understanding what's going on mechanics-wise.
Apr 22 19:36:38 1h 27m Murder for Dessert ♥ 1 Holy hell, that was amazing! Super polished, congrats. I could literally point out anything and say that it was great. Dialogs, art, music, mechanics and all that. It was a litle bit confusing for me which way the related lines should go (from whom to whom) and I died on the first try, even though I used some hints. Oh yeah, hints, what a great feature to add to your game, thank you very much. I got stuck a few times, but I liked the difficulty anyway. Hats off.
Apr 22 20:02:17 25m 39s Knocking On Hell's Door ♥ 1 I needed that. Lots of fun, thanks. It's funny how the least flashy weapon (the minigun) is the most powerful for me. I would say well done, but it's medium rare. Good thing I love medium rare. Congrats! Oh, I forgot to add, very thoughtful of you to add the mouse sensitivity option, great job!
Apr 22 20:20:30 18m 13s Deeper ♥ 1 That is amazing for 8 hours. It is easily on par for a 72h event, which I find insane. Super polished, plays super well, looks great, great vibes. Short and entertaining experience. I like how it feels unfair at some points, makes it scarier.
Apr 22 21:14:49 54m 19s Painball ♥ 2 Very interesting entry! I don't remember stumbling upon a pinball with buildable level and some economy for that, and it works really well! I believe there are too many "balls" to get, it is too easy to have infinite points, you just have to have patience, I think it would work better with just the starting three. Anyway, it looks great, plays exceptionally well, and overall, awesome!
Apr 23 16:55:40 19h 40m Lost in the Depths ♥ 2 Holy hell, that was challenging, especially the last part. But I did it! Thank you for featuring checkpoints, it would be frustrating without them. It was very fun! I loved the mechanic gimmick. What I would like to be added, is some kind of indicator how far is to the end, the game felt endless without it. Great job!
Apr 23 18:18:02 1h 22m Temple of Hands ♥ 1 That was so much fun! I loved the challenge and the trance it induced on me! The aesthetics are fantastic, both audial and visual. And narrative, hahah. 5/5 experience, will try to save some fingers on the next trip! EDIT: 4x4.PNG Nice, that felt great. If you add steam achievements I'll go for hitless ^^
Apr 23 19:15:17 57m 15s Continental Shelf ♥ 1 Wow, you made a super polished game, great job! I like the gimmick and your level design. It looks very cozy and I loooove the music! It's actually a perfect length for a jam game in my opinion. I'm impressed that you're using your own engine and how much you've made in just 40h. Congrats!
Apr 23 19:32:40 17m 23s West Coast '96: CIBUS DAEMONUM ♥ 0 Oh wow. That was an experience xD I love what you can stumble upon while reviewing everyone's games. Thanks for waiting in here for me with a gorgeous piece like that.
Apr 23 19:57:56 25m 16s Gnoccholini Droppotini ♥ 1 You peeps are crazy to do this in plain html hahah! Congrats on your first jam! It's a bit on the difficult side. It plays differently on different resolutions and it's easy to break, but I guess that's the nature of this medium. The layer mechanic is interesting. Good job!
Apr 24 19:53:31 23h 55m Refinerator ♥ 1 Loved it! Once I understood it's language, the game have put me in a different state of mind. I was thinking in terms of patterns in coal and stone transcending the visuals, inputs and my mortal shell. I other words, I locked in ^^ I love it when a game puts me in this kinda flow. Great mechanic! If you're wondering: perfect on first try 😎