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TheLastSlowpoke

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TimestampSince previousGameTheLastSlowpoke's comment
Oct 24 10:55:05 Jars for the Collector ♥ 1 Wow, that is beautiful! I love all the effects and details, like how the jar content changes visually. And the collector's design! Great level of polish and cohesiveness. I love the humor, especially the   S N I F F . The gameplay mechanics' complexity was not your focus this time, but it wasn't an issue at all. I really enjoyed that there were multiple endings! (I have found 3, is that all of them?). The last request took me really off guard, great idea there ^^ Somehow I did it first try, really felt like I'm fighting for my life.
Oct 24 13:28:04 2h 32m The Compliance Enforcer ♥ 0 I was like "yeah, 'realistic' is probably reasonable to choose". Oh boy. You haven't scared me from it enough... compliance.PNG I have enjoyed it, thanks! The three "actual gameplay levels" were taking me a lot of tries, especially the second one, but were a lot of fun!   What I really loved (praise time): Your meta humor, you made me snicker a lot! Outstanding, and really fitting music! Fun enemy and level sprite diversity. Challenging level, weapon and AI design that made me think of complex strategies to get through the game.   What I'd complain about (feedback time): I feel like ammo counter should be necessary here. And a crosshair which is not just a vanilla system cursor. There is a tragic issue with buggy walls and doors (some collision shenanigans), making the game feel unfair, especially in the second "actual gameplay level" (girl mauled in the bathroom, big guys, snipers). There is some weird thing with frames, it's visible the most when you move the character in one direction and the crosshair in the other (something something drawing frames / physics frames I guess). Weapons shoot a bit to the right (directly in the direction the player is facing, even though they are not shooting from the player's face), which feels weird, especially before you realize that ^^ All that didn't stop me from having fun though! I feel like you definitely know some of these issues already anyway ^^   I know it hurts when you realize you overscoped, but you did really good with what time you had left and delivered a really fun experience! (Apparently an hour long one, which is crazy for a jam game).
Oct 24 14:11:09 43m 05s The Sand Thief ♥ 2 Oh man, the music, sound design, artstyle and animations are from another world. You're really talented. I also loved the level design! I'm very slightly disappointed you don't get an appropriate ending if you don't kill anyone, feels like it should be there. Unless we're counting the souls I took on the first try ^^ I checked both the standalone and the web versions to compare them. The music tempo changes are a fun idea! Very beautiful entry, great job!
Oct 24 15:04:38 53m 29s DeepBoulder ♥ 1 Nice, that's very fancy! I've found that the bigger levels can be incredibly difficult. Really great job on the technical level! And using your engine from a year ago... That is putting a smile on my face. The project feels very, very complete, which is not a small thing to mention in a jam.
Oct 24 15:20:22 15m 44s The Legend of the Mondrokko ♥ 1 The poisonous mushrooms idea was a very good one, and I liked the ending! Congrats on a polished jam entry!
Oct 24 16:35:39 1h 15m Skeledaddler! ♥ 3 Oh wow, astoundingly perfect! I had a great time speedrunning the levels while humming the theme! (Still running in the back while I'm writing this, I love it! The xylophone tiptoeing around me in cirles is \**chef's kiss*\* ^^) Great idea for a game! And you made it absolutely gorgeous looking, amazing sounding, with fantastic level design, including the level progression, it plays really smoothly, and is polished and cohesive as heck. Had a lot of fun! Oh and yes... skeledaddler.PNG :) For me, level 7 was probably the most difficult to get thumbs. People seem to have trouble with level 14, but it was alright for me (wasn't too easy - felt like a final level, but wasn't too hard, I came up with a route and just did it, all the precise kicking is at the beginning anyways).
Oct 24 17:26:35 50m 56s Gobblin' Günther ♥ 4 Oooh, that's a really difficult one for me, and I've played some difficult jam games (as we all did). I can't seem to learn how to damage control, and I seem to have no patience to play in slow mo ^^. One mistake, especially one that pushes you to the edge, and you're done for. This is my best shot after a few tries that were worse than Garry: guntherin.PNG I won't be the lootgoblin of the month ^^ Very fun entry, polished, cohesive, great job! PS: I love the clues on the walls, great idea!