Foon → Ludum Dare Explorer → LD57 → Feedback comment stats → silkworm_sweatshop
Feedback comments for LD57
silkworm_sweatshop's games and stats for all events →
| Timestamp | Since previous | Game | silkworm_sweatshop's comment | |
|---|---|---|---|---|
| Apr 10 14:58:18 | Deep Delve | ♥ 1 | Cool little roguelike with a nice upgrade system! Feels a bit floaty, not necessarily bad, it's one of those things you can get used to. I don't expect a super sophisticated level selection algorithm for a jam game but preventing the same level from repeating twice would add some polish and make it feel less repetitive even with a limited level amount. | |
| Apr 10 15:31:24 | 33m 06s | Cartoscoot | ♥ 2 | Awesome! Looks and feels nice and polished, vertical level system is really cool. Had a lot of fun exploring this one. |
| Apr 10 16:12:57 | 41m 33s | Depths of Xylos | ♥ 1 | Took a while to figure out you need to press "F" pick up the shards, got stuck on them (and other things) instead. Not sure if it's possible to beat the boss. It's definitely janky in almost every aspect 😅. For where to start to improve, I'd suggest looking up better ways to handle collision as it goes a long way to give a better game feel. |
| Apr 10 17:00:04 | 47m 07s | Fresh Catch! | ♥ 2 | Pretty addicting! I ended up getting that trophy 😅. Looks and sounds really nice and polished. If I have one nitpick it would be I'd like some more feedback when you catch a fish, maybe a different sound or maybe some other visual effect. |
| Apr 10 18:08:52 | 1h 08m | Onkalo | ♥ 5 | Really striking art style and moody atmosphere. Having rpg battles is an interesting idea although in its current form it lacks a bit of depth (not surprising for a jam). I'm sure it could be worked on further with more time though. |
| Apr 10 18:24:25 | 15m 33s | DEEP INTO THE ROOTS | ♥ 1 | That's pretty deep... 😅. Excellent and artsy theme use! Short and bittersweet, would be interested to see what you could add to it. |
| Apr 10 19:19:45 | 55m 20s | abyss | ♥ 2 | Cool! Art looks sick! Wasn't too hard to figure out things although I thought the goal was to reach the "opening" as it seemed to be telegraphed that way with the light shining in. Once I had some production going I treated it like an idle game and left for a bit before coming back to build my way up. In a way the buildings might be a bit too productive but I appreciated it for a jam game since it might be tedious otherwise and time to spend on playing games is limited. It got the point across and I can see this expanded. |
| Apr 10 20:14:36 | 54m 51s | Depthshifter | ♥ 1 | Awesome idea! Once it clicks how you line up things it's really satisfying. The biggest issue is the controls are WAY too slippery with too much momentum. I struggled way more with the precision movement than figuring out the solutions (which I think should be the main focus here). Some tighter movement would alleviate some frustrations. |
| Apr 10 20:36:47 | 22m 11s | SKYLINE EXCAVATOR | ♥ 1 | So juicy and satisfying! Failed my first run so early I was a bit confused, but once that drill came out on my next run I got a big smile on my face. Excellent! |
| Apr 10 21:13:52 | 37m 05s | In Solar system depths | ♥ 1 | Woah, this is a neat little space sim. Made we want to land on planets and explore 😅 but I think it's ambitions enough as is. For fun I backed away from the solar system which ultimately gave me a bit of a surprise. |
| Apr 10 22:06:29 | 52m 37s | Depth of field | ♥ 2 | Neat little idea for a platformer! Movement could be tweaked a bit although perfect air control isn't necessarily needed, really depends on the design. Could use some coyote time as well but I didn't have too much of an issue as most jumps have some leeway and aren't pixel perfect. Maybe layer switching could be designated to just one button but I guess it adds to the challenge like it is. |
| Apr 10 23:54:46 | 1h 48m | Break The Tower | ♥ 1 | This is how you add depth to breakout, you madman. Spent way too much time on this, even spending probably 5 minutes just climbing the outside of the tower seeing if it would ever end. Were almost about to quit when the final solution really was pretty simple. Super polished presentation as usual. |
| Apr 11 00:42:53 | 48m 07s | DESCEND with CAUTION | ♥ 1 | The momentum in this game is both super satisfying and rage inducing. That was super fun! Really polished presentation and great game feel. |
| Apr 11 17:34:28 | 16h 51m | Dante's Mini-Golf | ♥ 2 | Reminds me of a minigolf game I remember playing in the 90s or early 2000s, especially with the music track which really sounds pulled from that era (love it!). I got greedy in lust even though it was one of the easier levels and got sent back to the start so I sadly didn't finish 😅 . Maybe some additional mechanics or obstacles specific to each circle of hell could be added. |
| Apr 11 17:52:54 | 18m 26s | Tiny Tinker | ♥ 1 | Really like the art style, makes me think of VVVVVV. The platforming feels good to play as well. I think I finished it? although not sure if there was any more to the ending. The screen turned black and it sounded like a textbox appeared, although not visible. |
| Apr 11 18:15:50 | 22m 56s | Copper Soul | ♥ 2 | A bit short so never got too challenging but there are some nice systems here and it's a neat idea to plan a route with risk and reward. Cool with a battle system as well although it's pretty simplistic so far. Art and music is nice but I wish there were some sound effects as well. |
| Apr 11 19:37:09 | 1h 21m | Cavedude | ♥ 2 | Damn that was brutal, took me around an hour (excluding bonus levels because ..nope) 😅. A lot of levels and nice design. Presentation is great too. I definitely felt the lack of coyote time but in other ways it feels good to play and you get into like a zen mode after a while. |
| Apr 11 20:00:41 | 23m 32s | Piranha Frenzy | ♥ 1 | Not sure I've seen Fish shmup 🐟 😅. Picking up more piranhas as an upgrades was neat. Really nice presentation both visual and sound. It would be cool with a boss at the end but for a jam it's fine. Great job! |
| Apr 11 20:18:27 | 17m 46s | Lockpicks-11 | ♥ 2 | Nice, love the style! Everything feels very polished and juicy both visuals and sound. Great music too! Had a lot of fun learning the mini games, just wish I could skip the intro so I could get more tries going faster. |
| Apr 11 21:42:30 | 1h 24m | Typing at Depth | ♥ 2 | Amazing theme use and concept! It's probably a bit too hard though if you're not a great typer. As it is, I did better if I just focused on dodging and ignored typing. Maybe starting slower and speeding up as you go deeper would help ease you into it more. Still really awesome idea that would be cool to see tweaked and expanded. |
| Apr 11 21:54:26 | 11m 56s | Money Maker 2025 | ♥ 1 | Cute little game, even if it's not that deep, I wanted to pop the other's balloons though 😅. Lambada music made me smile. |
| Apr 11 22:29:51 | 35m 25s | Eurydive! | ♥ 1 | Loved it! Really cute art that looks even better in motion. At first I was confused as I didn't get that the main goal was to avoid the ghost so I just kept picking them up 😅. I didn't expect an upgrade system and wasn't sure how far it would go, I'd probably play it longer but it felt just right in length. Fun game loop and I like the small differences in both gameplay and mood between going down and up. |
| Apr 11 22:46:07 | 16m 16s | View in the Depth | ♥ 2 | Love these little relaxing games sometimes. Instrument boards are so fun and immersive and I thought this one was very intuitive. Had a chill time with this one and the futurama reference made me laugh. |
| Apr 11 22:54:06 | 7m 59s | HOLE | ♥ 1 | Fun in it's simplicity! The pumping music track was a great choice even if you didn't make it. |
| Apr 11 23:24:20 | 30m 14s | Deep Dreamers | ♥ 1 | Really lovely character sprites and animations. By contrast the gray background look kinda sad, I wish there was something there or maybe just another color. Carrying the girl didn't come into play much but there is definitely stuff you can do with that idea to give it more purpose. |
| Apr 13 20:45:08 | 45h 20m | Escape From GR0K Tower | ♥ 1 | Was a bit confused the first couple runs of what and how to interact with things (since it also changes on restart) but after getting the hang of it I made it to the 68th floor and had some fun with it. Randomizing is cool and there seems to be some difficulty curve at work as you get lower. 100 levels might be a bit excessive though as it eventually got a bit repetitive. Maybe fewer levels and a steeper difficulty curve could be something to try. |
| Apr 13 21:19:33 | 34m 25s | St.Amsel | ♥ 1 | Really nice pixel art, the little area you built feels really polished! It's really hard of course to do a full narrative with the time constraints but I like what's there when it comes to the writing. It feels like it has some character and not so "stock". It builds up some intrigue as well so it could always be fleshed out with more time. |
| Apr 14 15:29:36 | 18h 10m | Depth Delver | ♥ 1 | Confirmed works for me now! Short and sweet! Very satisfying when you get used to the whip timing. Looks sounds and feels cohesive. Went back a second time to get all the coins. |
| Apr 14 15:38:19 | 8m 43s | Sokobound | ♥ 1 | I made a sokoban game but this one breaks my brain 😅. Depth 4 was my limit. Really nice twist to add another layer of depth to this kind of gameplay. |
| Apr 14 16:03:26 | 25m 07s | Helluva Ride | ♥ 1 | I got softlocked once when part of my car was over the edge but other than that it played fine and the car is pretty fun to control. I like the dantes inferno theme and the graphics that went with it for example the abstract shapes in lust that still look suggestive. I tried to grab the hearts in lust which was a mistake and I obviously ignored all the warnings throughout the levels (for my first run anyway 😅). Music was nice and fitting too! |
| Apr 14 16:20:46 | 17m 20s | Holy Moly! | ♥ 1 | Super juicy and clean presentation! Digging is really satisfying although maybe a bit OP 😅. Combat could do with a bit more punch, maybe adding some screenshake and some more knockback. A bit short but what's there is really polished and fun. |
| Apr 14 16:47:03 | 26m 17s | Plundersea | ♥ 3 | Super chill and polished. I haven't played minesweeper in years and ended up playing for a while 😅. Having some upgrades kept the idea fresh and the relaxing music and occasional voice lines made me stick around. |
| Apr 14 17:15:31 | 28m 28s | Shleep | ♥ 4 | Lovely, relaxing idle game and super polished presentation as usual. The baby made me jump a bit and I was half expecting to cut to another real life segment (nice touch btw) with a crying baby. Manage to fall a sleep in 17 minutes. |
| Apr 14 17:32:23 | 16m 52s | Voidbound | ♥ 2 | I like the pixel art and animations. Dungeon generation and isometric view is cool even though the dungeons at this point only are filled with the same enemies and no real difficulty increase. I assume it's just the two spells so far but I see you're planning to add more post jam so keep it up! |
| Apr 14 17:45:44 | 13m 21s | The Well | ♥ 2 | Cool! I've seen a couple audio only games before on LD and they're always interesting. Definitely gets a bit tense when you start to get chased not knowing exactly how close you are to getting caught. With just 3 actions and cues you have right now it's not too complex. It would be interesting to see what could be added to something more expanded. |
| Apr 14 18:19:32 | 33m 48s | Deathtective | ♥ 1 | I like little mysteries like these and it's always fun to bring out a notebook (although it wasn't too hard to deduce the killer 😅. |
| Apr 14 19:21:47 | 1h 02m | The Apple of my Aperture | ♥ 0 | Really great use of the theme! Music is great I just wish there was some sound effects as well like a camera shutter and some chime when you get a good shot. |
| Apr 14 19:46:21 | 24m 34s | Deep Truth | ♥ 3 | Lol, I love how the ramblings are randomly stitched together (I assume?) to make them even more "ramble-y". Really cool trippy visuals. |
| Apr 23 18:05:59 | 214h 19m | Abyss Vaulter | ♥ 1 | Awesome! Super polished and juicy with the usual excellent pixelart. Great and plenty of music tracks too. I think it switched things up just as things started to get a bit repetitive, maybe just cutting a level in each world would be the sweet spot. Nice upgrade system to break up the levels and gives you a reason to collect gems. At first I wasn't sure I'd ever need a dmg upgrade since all weapons seemed quite powerful but the later enemies did get tougher (not surprising). Even though you can get multiple extra jumps I kinda forgot about it and kept just using the one double jump for the most part(I think I'm just used to that 😅). Final world was definitely my favorite with the tougher platforming and those crystals (which gave me a scare the first time) which added some extra challenge. |
| Apr 23 18:09:19 | 3m 20s | Deep in the Folders | ♥ 1 | Nice! Great use of the theme. Fun to explore and figure out the clues. Time limit got me the first time, the button the next 🤣 but I got there in the end and caught the virus. |
| Apr 23 18:23:48 | 14m 29s | In Focus | ♥ 1 | Neat and awesome idea and theme use! While just 5 levels right now I think there is a lot of potential for more puzzles (even the title screen hints at more mechanics) and you I could see you play with even more layers of depth. |