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Kartoffel Licht

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TimestampSince previousGameKartoffel Licht's comment
Apr 8 17:52:56 Blind Depths ♥ 1 Nice! the atmosphere was creepy, and the story complete. Things I'd do from that point on: * expand on the story a bit more. Players do really appriciate a well written game-story. (Includes eg. what eg. that red dots-thing is?) * Add a secondary gameplay-mechanic. Most underwater-games eg. implement a leak-fixing one. Things I'd fix/change: * Behaviour when colliding with walls. The bounce-back isin't really realistic and most often not desirable. * Graphics: maybe add some noise, making that, what the player sees, more uncertain
Apr 8 18:27:56 35m 00s Well Gnome! ♥ 1 Nice! Its fun to play, has a wonderful comedic aspect to it and makes me want to do things to gnomes, I couldn't speak of on the LD-site because I'd get banned. But anyways, Things I'd do form that point: * add more unlocks and expand the game to the whole gnoe world * add more items (super-gem/ ultra-gnome) * add power tools Things I would fix/change: * make it look less similar to a cheap-mobile game, Maybe add a second gameplay-mechanic, based on a somewhat more complex idea (maybe some math-formular on statistics to compute the income generated by all the gnome workers, or something fun)
Apr 10 10:24:54 39h 56m Home Deep Home ♥ 3 I managed to build the thingy!!
Apr 10 10:31:28 6m 34s GOLEMINE ♥ 0 i'd recommend you add more stuff to the LD-page of your game, like story, controlls, genres, gameplay images, technical stuff, etc.... I won't rate since there seems to be no binaries included. But there seems to be bombs : ) Screenshot 2025-04-10 123034.png
Apr 10 11:11:21 39m 53s Deathtective ♥ 1 Nice!
Apr 10 15:12:04 4h 00m Deep Dreamers ♥ 1 Nice! But I would have liked some more integration of that intriguing story into the game. Art is really nice, and the style defenite destinct. There is actually a bug I found after playing around a bit involving jumping and shooting, but I'll take as a feature since it somewhat fits the asthetics 😄
Apr 10 17:35:27 2h 23m Flat Mates ♥ 1 I loved how it was. But things could be improved upon, like * collisions sometimes making the player get stuck * graphics could be a bit more personal * some way of fighting kevin Good job!
Apr 10 17:47:25 11m 58s Chthonic Cacophony ♥ 1 I became a scholar, yay : ) Only thing I that could be improved is: more gameplay. Like, add more mechanics and funny things that could happen. Everything else is really fine. I really never have seen a game like this before, so 👍
Apr 10 17:53:38 6m 13s The Greatest Curse (prototype) ♥ 0 User experience starts with the project page. By that I mean that some screenshots, controlls, gameplay mechanics, description, genre, download links (to binaries!), etc.. would really do wonders!. [will not rate, since there is nothing to]
Apr 10 18:19:59 26m 21s Depth Defying ♥ 0 Interesting... Well I managed to get to the hearth, but then I landed on my back and wasn't able to move anymore. Also, I don't know _why_ there is localisation, but I did enjoy the german! One last thing, I probably'd'hv make it true pitch black, instead of barely seeing the level (to increase the mood).
Apr 11 13:23:58 19h 03m Flatline ♥ 1 Graphics and gameplay mechanics work well and are fun to play, but level design isin't the best and they don't have a lot of integration with the theme.. What I'd do from that point on: (Gameplay) * add more, simpler levels at the start and make the difficulty increase a bit softer. * Make moving elements reset with the level (or else its practically a luck thing for most players) * Clean up level design to fit with the general vibe of the game (clean, simple, etc...). More chaotic levels can ofcourse be created if the story backs it up (the protagonist's mental state is deteriorating, etc..) * add More level/tile types (User experience) * Add some way of seeing the level state you're in. These could hide automatically when the asthetics require it, and only show up when the player does something (.eg presses a button not set/moves mouse/makes a guesture not set) * Add some way of going back/forward/exit game, etc... Overall, I think the game is fun and a lot can be build upon it. Somewhat reminds me of 'Just shapes and beats', so you might take slight inspiration.
Apr 11 13:41:51 17m 53s View in the Depth ♥ 3 Nice concept! I personally really love 3D-UI, just wished there was more feedback on press/focus (could've looked real nice when lit up). Sadly, the focus never seemed to work for me.. thats why I would have loved to see the knobs working (the math behind that isin't too hard, and there should be resources online). To make the game even more cozy, consider adding invaluable mechanics, eg. having a hot cocoa-machine, or some sort of fidget-toy, etc.. Also generally more screne decorations would be nice!
Apr 12 10:55:29 21h 13m Depth Navigator ♥ 0 One of the most intriguing gameplay mechanics I've seen this LD. But it still seems more like a raw concept than a full game, so there is still work to be done. But really, great job!
Apr 12 14:33:19 3h 37m Captain Nostalgia ♥ 3 The last boss fight music is amazing
Apr 14 08:15:12 41h 41m into the forest depths ♥ 1 The artstyle is quite interesting, maybe try adding some Ambient Occlusion between the srpites and the background to emphasize on the look? Somewhat reminds me of following wallpaper [Screenshot 2025-04-14 100853.png](https://matthew.wagerfield.com/parallax/) Nice Game!
Apr 17 19:30:48 83h 15m Puppeteer ♥ 1 -The gameplay is legendary. -There are some visual oddities with the player (when doing the perspective thingy) Ideas: -Dynamic filters for the sounds/music, to compliment the simple artistic style of it -vignette, more lighting effects, or a drawn-like look, etc... (defining the artstyle a bit more) -MORE PUZZELS (The existing ones were really fun to play) -Making players not be able to things like the perspective thingy before the tutorial explains it (as it defenetly was suprising when I tried to jump) -Background images/textures/noise or anything that does not look like my windows wallpaper (eg. a black screen :) ) -More obstacle types (the present ones are really good though) -story line (Thinking a bit of Little Big Planet, as there is real potential to get *real* creative) Great Job!