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Coda Highland

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TimestampSince previousGameCoda Highland's comment
Apr 11 03:43:46 Awakening ♥ 2 It was nice and ambient. I liked the visuals and the mood. The character could have moved a little faster but that's just a minor nitpick. The audio started off all right, but the layers didn't feel like they harmonized well as they added up. It was never too dissonant but it felt more tense than relaxing toward the end.
Apr 11 03:47:35 3m 49s Tiefbauamt ♥ 1 Not a bad concept! Could use more content than a single level because it's over so quickly, but this is the seed of what could be a decent puzzle game.
Apr 11 04:02:29 14m 54s Game Graveyard ♥ 2 This was pretty fun. I think I was starting to get good at it but the hitboxes feel really punishing, and not being able to stop makes precise maneuvering kind of tricky. The tradeoffs from the powerups make the decisions interesting -- it makes me want to take slightly more speed than I'm comfortable with so I can afford to spend some later. Small bit of advice: Getting hit doesn't feel like it has enough impact. The sound effect is kind of soft and there's not a lot of visual reaction. Making it pop a bit more would add a nice bit of polish.
Apr 11 04:06:28 3m 59s Vanity Check ♥ 2 I stumbled into the final fight basically right away and beat it with... surprisingly little effort. Might be a little bit easy? ^^() But it's an interesting concept and the music wasn't bad.
Apr 11 04:17:32 11m 04s SINKING ♥ 2 That was a nice little experience! :) Though I'm not sure what you were supposed to do with the big rock? It had an interaction prompt but I couldn't figure out what to use on it. Eventually I just slipped around it -- I'm not sure if that was intended; it felt like I was sequence-breaking.
Apr 11 04:24:07 6m 35s Gaga Diver ♥ 1 Very nice animations! It took a little bit to get used to the play control but once I did it was pretty fun.
Apr 11 04:36:26 12m 19s Rise to the Unknown ♥ 0 That was INCREDIBLE. The graphics were amazing and the audio was atmospheric. The concept was super solid. I wish I had more time to get good at it. If I had to nitpick: Getting out of the brake area is a little finicky. The timing for the jump to get on top of that ledge is kinda tight.
Apr 11 04:46:09 9m 43s Star in The Core ♥ 1 This... has a solid chance of being the weirdest, creepiest, most bizarre game this jam. Did you write/perform the music? I was surprised to hear more than one track as the game progressed. The gameplay concept is surprisingly similar to one of the possibilities I was considering when I was brainstorming for the theme, but the presentation is... very, very, very different. XD
Apr 14 02:12:01 69h 25m SporeShield ♥ 1 I liked the mood and the graphics! It wasn't entirely clear how the game was supposed to be played at first -- maybe you could just put a little bit of instructions on this page here? And I had a lot of issues trying to get stuff to connect to my shell. Sometimes it would look like it worked and then if I moved in a different direction it would just fall off. Is there supposed to be audio? I didn't hear anything from the Linux build...
Apr 14 02:34:38 22m 37s KILLWARE ♥ 3 This was a very well-executed game. Good job! Top-tier graphics for a jam game, and the music is good. A very cohesive experience. The following comments should be taken in the context of me saying this is a very good game. These suggestions are for polish to take it to the next level, not to disparage your hard work. * It's hard to tell what's going to hurt you. Turret bullets and bomb blasts are kind of hard to see, and I'm not sure where the hitboxes on the flaming skulls are. * Having to pick bits up instead of having them auto-collect doesn't feel good IMO, especially since the bombs can get in the way. * Damage (both to you and to the enemies) could feel more impactful overall. A punchy sound effect and a nice sharp visual cue would make things feel more powerful and significant. * The UI looks great but it's not always obvious what's supposed to be a button. A different font might also really help tie together the sci-fi aesthetic. * You can get a feel for the timing, but some sort of cue to indicate missile recharge would be nice.
Apr 16 03:18:20 48h 43m Photo Pro Papparazzi ♥ 1 Where's Waldo? I love it when people have creative takes on the theme, and this definitely fits the bill. Well done! The depth of field effect looks really good, too. I'm surprised you opted out of being rated on Graphics. I wasn't able to hear any voice lines, oddly. I could hear the camera zoom and shutter effects.
Apr 16 03:29:18 10m 58s i have no clothes and i must clean ♥ 3 That was clever. Very amusing, and managed to evoke a tense, spooky atmosphere without ever feeling outright scary. (I'm not fond of horror games.) The music did a good job of setting the atmosphere.
Apr 16 04:13:05 43m 47s Explorem Ipsum: Catacombs of Time ♥ 1 I'm not sure the solutions I found to the puzzles were necessarily the intended ones, but I'm happy to have gotten all the crystals. Great game! Man, the visuals are a blast from the past. I used to play the heck out of an old DOS game named Excelsior that looked a lot like this. excelsior.png
Apr 16 04:23:23 10m 18s Project Planetfall: The Exodus Directive ♥ 2 You rated my game so I'd love to give yours a review, but I'm on Linux. Any chance of a WebGL or Linux build?
Apr 16 04:24:18 55s Planet Diver ♥ 1 You rated my game so I’d love to give yours a review, but I’m on Linux. Any chance of a WebGL or Linux build?
Apr 16 04:28:25 4m 07s Buried Under Profits ♥ 1 Took a bit to get used to the controls, but the graphics are nice. It's quite an experience. The audio and fog make it feel very tense.
Apr 16 04:33:36 5m 11s Descent Protocol ♥ 1 The animations are fantastic! And the foley is great. I like how the music kicks in when you start drilling. But... I couldn't figure out how to make it STOP drilling. I know you said that you set it to Stop and wait, but I waited and waited and it just kept going until I got a game over.
Apr 18 00:14:53 43h 41m The 7 Questions ♥ 1 Props on the writing. It's a very simple concept, but it's well-executed. You gave me some good advice back in LD55, so I'll try to return the favor here. :) I think there was a good opportunity to have more of the interface react to your answers. Perhaps having the tree blossom in complexity with each answer, or shifting layers of the audio to reflect the green/red/gray balance of the answers. Having the colors of the tree in the background animate as you did is a nice start, but I think you could have made a more meditative experience with some sort of slow, gentle animation that fills more of the user's field of vision -- maybe even just a background gradient that very slowly cycles through soft, dark colors.
Apr 18 00:28:37 13m 44s The Trench ♥ 1 I don't know if I could exactly call this a "game" but I don't think I need to. It's really quite a nice experience. (Until the end, of course!) I think you could have gotten away with slowing things down a little. It's fine as it is, especially since you don't want a jam submission that people are reviewing to feel tedious. I just wonder if taking it slow and easy on the way down would feel meditative on top of being educational.
Apr 18 02:05:05 1h 36m Grandpet ♥ 1 Lots of kudos for the animation, and the voice acting is solid. Found the three easy endings easily enough... found the door code by chance, then went back to figure out the right way to do it, and it really feels like there's a clue missing -- how were you SUPPOSED to figure out the 7th button? And then I found the last ending... which was easy enough, but it took me three tries before I did it without making any mistakes. Gotta say, that wasn't good for my thanatophobia. >.> But that's just a me thing.