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bentglasstube

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TimestampSince previousGamebentglasstube's comment
Apr 9 22:38:38 Voyage au centre de la Terre ♥ 1 Lidenbrock yelling "Axel" was certainly the best part of this, as it was so unexpected. I enjoyed the turn based RPG battle style for the book as well. My biggest complaint is the game was so short. Nice work on doing a compo game and keep working at it!
Apr 9 23:11:36 32m 58s Deep Delve ♥ 1 I really enjoyed the gameplay and the upgrade mechanics. The music and graphics were top notch. As others have mentioned, it felt a little slow at times, but overall I had a lot of fun with it. One thing that felt a little jarring was when you enter a new room you appear in the starting area instead of falling in from above. This meant I had to spend a split second looking for my character and distracted from the cave feeling a little bit. Great work.
Apr 9 23:30:41 19m 05s Earth Below ♥ 1 This was a really well done game. I enjoyed the mechanics of jumping and placing blocks while trying to dodge the various "bosses". The platforming was smooth and the variety of patterns kept things fun. I accidentally pressed down at the start and that was extremely surprising, but enjoyable. I especially enjoyed the parallax background on the starting level. I'm not sure if they all had that because of the chaos on the other screens :) One thing that was a little rough was having the bosses immediately attack when you went to a new screen. Especially with the lightning boss, this gave you very little time to get your bearings on the new screen before being ejected back down. Maybe some kind of smoother transition between screens would have helped with this also, but it was a little jarring. Great work overall, thanks for sharing.
Apr 9 23:42:08 11m 27s When it Sinks ♥ 1 Really great work with the writing and the way the text was presented. I loved the shapes and colors used to represent different characters/moods. Sorry to hear you had such a rough time with covid, and glad to hear things are better. Thanks for sharing your story in such a cool way.
Apr 10 02:43:36 3h 01m Fathom Pond ♥ 1 Very well done text adventure. Some of the puzzles were a little hard to understand, but that's par for the course for this genre. Some added music or sounds for atmosphere would be a nice touch, but I really enjoyed this.
Apr 15 03:10:20 120h 26m blablabla deep finite ocean II ♥ 1 Really enjoyed the music and the gameplay was very fun. Some of the graphics made it hard to know what was going on but I still enjoyed the art style. I especially enjoyed the boss at zone 1-3. Great work.
Apr 15 03:17:37 7m 17s Defense in Depth ♥ 1 Really nice visuals and the sound effects work well. The concept is engaging but I feel like it's probably too difficult. Having a hacker spawn every turn makes it feel impossible to deal with them all, especially if they appear behind a user which you have to sacrifice to stop them. Overall a cool concept that just needs a bit more polish. Kudos to starting with a new stack, that's a bold move for a game jam :)
Apr 15 03:38:12 20m 35s VoidQuest ♥ 1 Stellar ;) job on the audio and visuals. I really enjoyed the gameplay loop although I agree the controls were a little too sloppy. I liked that the controls were not entirely straightforward, but I think a little more damping on the rotation would make it more fun. I sometimes found myself just flying around empty areas for too long as well, so some kind of indication about where things are might be helpful. Nice work all around, one of my favorites I've played so far this jam.
Apr 15 03:48:42 10m 30s Descent to sunrise ♥ 1 Excellent game. Love the exploration aspect and the mechanics of the different characters. Having QWE be the controls was a little difficult when using A/D for movement, so I'd suggest adding some other keys to the left hand for such things next time. Really loved the visual and the chill music. Great job.
Apr 15 03:55:07 6m 25s Get to the bottom ♥ 1 Really nice arcade action game. I enjoyed the music and the sound effects a lot. I didn't have anyone to play against so I didn't get the full experience, but it seemed like it would be fun. I would say it would be nice to have a sort of score keeping so you could play multiple matches. Great work on the animations and physics of the balls, it all felt silky smooth.
Apr 15 03:58:43 3m 36s Abysm ♥ 0 A really interesting concept that was fun to play, if a little unforgiving. The black corruption bar was very difficult for me to see, and seemed to be the main way I lost. I often found that the tenticles would move at the last minute and ruin my attempt to cut them off. Loved the artwork and the tentacles were really well animated. The music was a nice addition, although it felt a little bit repetitive. Great job.
Apr 21 00:18:24 140h 19m Deep sea fishing ♥ 1 I liked the mechanic of this and it could be a fun game with some more polish. I think it most badly needs some better indication of where the suction is and when you collect a fish successfully. Even something as simple as a sound effect when you get a fish would help. It seemed like toward the end there were just so many fish so you could just hold left mouse for a while and collect them. Maybe you could add something to make capturing the fish more interesting, like they change direction and you have to keep them sort of centered in the suction or they'll get away. Really nice atmosphere with the low visibility and the little specs to indication motion. Thanks for sharing
Apr 21 00:29:15 10m 51s Job: Elevator! ♥ 0 I really like the simplicity of the gameplay. The sound effects are a nice touch, although some cheesy elevator music would be a nice touch too. It would be cool to have some kind of progression like more floors or multiple elevators to manage. Also some keyboard controls would make it a bit easier. Well done
Apr 21 01:29:29 1h 00m Torpor ♥ 1 An interesting game but the controls turned me off a bit. I never quite understood how the pills with the symbols worked, it seemed like if I got one pill in the wrong lane all the pills afterwards would also be considered "wrong".
Apr 21 01:35:45 6m 16s Freak Waves ♥ 1 Really impressive physics for sailing through waves. I enjyoed how the audio was tied to the waves crashing as well, it made it feel very immersive. I capsized a lot thinkink I could steer through a big wave 😰
Apr 21 01:39:29 3m 44s Depths Sickness ♥ 0 This game looks interesting, but I'm not sure what to do with the source code download. You should mention how to play in the description or add a web or other build.
Apr 21 02:02:17 22m 48s Depth of Sin ♥ 1 The controls and audio were solid, as was the story telling. The enemies felt a little overpowered since they would immediately attack when in range and with the lighting on the later levels this made it pretty unforgiving. Nice work
Apr 21 02:42:39 40m 22s Depths of the Deity ♥ 0 I really like the Kid Icarus vibes. The graphics and gameplay are very solid. The sound effect when you get hurt is a little jarring and doesn't really fit with the style. I would say something more abstract would work better there. Also the music seems to just end instead of stopping. Some kind of indication of the boss health would be nice but it wasn't so long that I had to wonder if I was even hurting it. Lastly, I found that it was quite easy to just stockpile health. You could add a maximum health to limit that I guess. Great work overall, thanks for sharing.
Apr 21 02:46:26 3m 47s DeepSeak ♥ 1 I really liked the non-nonsense gameplay. The controls were responsive and intuitive, and the objective was clear from the start. The variety of enemies was excellent and so was the artwork. My biggest complaint is that there weren't enough levels. Great work.
Apr 21 03:00:59 14m 33s The Nameless cave 2 ♥ 1 I really enjoyed this one. I liked the variety of spells and power-ups you could get. It gave it a feeling like Noita to some extent. The simple graphics were perfect for the mood, and I enjoyed the sound effects. One thing that caused me some headaches was I would accidentally click outside of the game window. If your engine supports it, it would help to capture the mouse to avoid that issue. Great work.
Apr 21 03:20:03 19m 04s Drop ♥ 1 The atmosphere of this game is really exquisite, nice work. I enjoyed the game up until the maze level, where the controls were just too sensitive and I got frustrated. Great work on the gameplay and atmosphere though, one of my favorites I've played.
Apr 21 03:46:11 26m 08s Minesweeper 3D ♥ 1 I actually enjoyed the background quite a bit, as it fit well with the ps1 cover image. All the puzzle games of that era had weird 3d backgrounds for no reason. As for the game, it felt a little unfair at times because there are no safe places to try on any of the three levels. Original minesweeper doesn't even generate the board until you click, which is why you never lose on the first reveal. You could use something like that since the three layers are independent. Furthermore, I seemed to get into situations where there couldn't possibly be any unflagged mines left but it wasn't clear what to do then. Great work on the late 90s/early 00s vibes and the puzzle game was an interesting twist on a classic.
Apr 21 03:56:42 10m 31s Into Enemy Depths ♥ 1 Impressive amount of depth for a tactical game in a jam. Some more feedback about attacks and healing would help understand what was going on. It's also a bit easy to get into a stalemate on the second level. I found that after getting a game over I would have to exit the game to play again or I wouldn't be able to move any of my units. Great work.
Apr 21 04:01:00 4m 18s Swoooooooooooooooooooooooooooooooooooooord!! ♥ 1 Very amusing concept and it's mostly well executed. I beat the game but I didn't really understand how to lose. I guess just quickly mashing the items on to the end is a pretty good strategy because it seems to be some kind of weight based system that topples your weapon over. That's really my only complaint, is that I was able to beat the game by rushing and not understanding the mechanics much at all. I loved the artwork and the variety of attachments. The audio also gave a nice atmosphere. Well done.
Apr 21 04:08:14 7m 14s Abysmal fate ♥ 1 Great project for learning to make things. As others have mentioned, there should be some indication of how things work. Ideally put this in the game, but in a pinch you can explain in the submission text. I can definitely see an interesting game loop buried in here so keep at it.
Apr 21 04:40:48 32m 34s DEPTH OF FIELD ♥ 1 Very fun game. My wife wanted me to make a depth of field game, but I have very little experience with 3d graphics so I didn't think I could pull it off in time. I'm glad to see someone did explore that topic. I was only able to find 15 of the items. I tried again but wasn't sure what I missed. Great work on the visuals and the gameplay, very chill.