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Alex Servirog

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TimestampSince previousGameAlex Servirog's comment
Apr 9 22:42:54 Dream Depths ♥ 2 art looks really good. I don't really feel the impact of going into npc dreams, probably didn't choose the right ones
Apr 9 22:58:17 15m 23s Gas Giant Airship ♥ 2 I like the use of particles for showing wind direction\strength. WSAD or arrow keys for additional input method would be great.
Apr 9 23:11:58 13m 41s Apprehension ♥ 3 Legend of grimrock vibes. Really great quality in all aspects: sound design, graphics, gameplay.
Apr 9 23:29:15 17m 17s Submerged Pulse ♥ 2 I liked the music a lot but got confused and stuck when sonar started to give 2 pictures. Got into some space and couldn't find the path forward
Apr 9 23:53:05 23m 50s DepthBorne ♥ 2 Cool art. After couple minutes it starts lagging on my pc. As you don't see beforehand which color of the orb will spawn from the dead monter it seems like you need to avoid all of them not even shoot them. This could be and additional mechanic, either: 1) have it glow with color of orb it will spawn and player will try to chase the desired one 2) or add a block ability and player will try to block red ones in time while collecting others
Apr 10 00:42:27 49m 22s Camp Ketosis ♥ 0 I wander if 2d art is ai generated. Cover art looks cool
Apr 10 00:46:02 3m 35s Dark Depths ♥ 2 I like when you are given the roll control weather it's needed or not =) It's amazing that stuff of such quality was made in 3 days
Apr 10 01:01:02 15m 00s Depths of Field ♥ 1 it doesn't go full screen on itch.io for some reason. Would be cool if you could detect which platform I'm standing on and add it's speed to characters speed so that it stays on top not because the walls (hitting the walls because the platform is moving is a bit jarring). It is fun to observe the FOV change with speed
Apr 10 01:10:38 9m 36s Sonar ♥ 1 You had the most efficient 3 hours =) I really liked how sonar is made. Sometimes sonar pattern is not square but in shape of 2 triangles. The combination of simplicity and effectiveness of the solution for sonar is superb.
Apr 10 01:55:39 45m 01s Abyssmall ♥ 2 Impressive all-round quality. Lost count of time I spent playing it, seems like more than 40 minutes. Nice art and progression. I encountered a minor bug: as I was swimming up (away from the platform) I released hooks very close to the surface and Ancient Tablet with its momentum flew off into the air and stayed there, being unretrievable.
Apr 10 02:27:04 31m 25s SpeleoloGraph ♥ 1 I think the first level could be shorter, even though you accumulated a lot of points you cannot spend them for a while. Rest doesn't seem to do anything, probably i didn't get to the stage where it can be used.
Apr 10 02:42:03 14m 59s It's That Deep ♥ 0 I didn't get it and bruteforced it =) I wander if objects are put on the second screen to dissuade me from brutforcing
Apr 10 03:01:19 19m 16s MindDive ♥ 3 Glitchiness was a great choice - I can't decide if you had any real glitches or all of them are in-game ones =) I liked the floating text - it helps not to get lost in the maze.
Apr 11 00:05:24 21h 04m From Oblivion ♥ 4 Lovely story. I was absolutely sure the last stop will be the black hole that will return my mind back into my body. You've done so much in 3 days!
Apr 11 00:20:48 15m 24s The Greater Depths ♥ 1 Ghosts are creepy =) Holly s*t UE5 is pretty but demanding, loaded my laptop to 100% Encountered a bug where after ghost caught me for the second time all I could see was black screen and respawn was not happening.
Apr 11 03:07:06 2h 46m Consumed ♥ 1 Neat complete game, rules are simple but there is some challenge to the levels
Apr 15 22:19:24 115h 12m Duplo ♥ 2 Really nice graphics. I'm not really sure why I need to select the character before action, it seems like there is nothing else to select so it could be always selected. Probably I missed something. Game leaves a warm feeling